The Greatest Generation offers historical wartime roleplay in the 20th century, from 1918 to 1945. It is a tinyplot driven mush with battle scenarios handled by code but with staff supervision. Currently it is 1936, and the setting is the XI International Brigade fighting in the Spanish Civil War : one of the hardest fought and bitterest wars of the 20th century, a war of atrocities and political genocide, and a military testing ground before the Second World War for the Russians, Italians and Germans whose Condor Legion so notoriously destroyed Guernica. In the past we have tackled World War 1, in the future we will move on to 'The Big One', World War 2. The combat code is fairly extensive, and offers such concepts as fighter pilots, tankers, riflemen, machine gunners, medical staff and more besides. Warships are not currently coded but we do plan on at least one story arc involving a U-boat when we reach World War 2.
[1]
This is a MUSH about war - specifically, World War 2. Here you get to roleplay the soldiers and civilians of the various combatant nations of the most devastating conflict in human history. We plan on covering just about every campaign of the European theatre in the fullness of time, from the German panzers crossing into Poland, through the desert campaigns of Africa with the British and their allies fighting the Afrika Korps, the Eastern Front against Russia, and finally, D-Day, the Normandy campaign and the final year of the war. The focus is on military RP but there is some space for civilians as well. Combat is quick thanks to a comprehensive coded system which can handle just about everything World War 2 combat needs, from digging trenches to flying Spitfires to blasting Shermans with antitank guns.
[2]