The Lands of Draknor
Wheel of Time-themed MUD (Multi-User Dungeon) founded in 2001.
Ranked 356th of 816 worlds statistically.
Ranked 4th of 12 worlds in the Wheel of Time genre statistically.
Voted 27th on MUDConnector.Com.
Voted 45th on TopMUDSites.Com.
Address:

Db Size:
31630

Players Connected:
3 (an hour ago)

Maximum Connected:
6 (last 30 days)
Status:
UP

Version:
Diku

Average Connected:
2 (last 60 days)

Minimum Connected:
1 (last 30 days)
Connection Screen

Welcome to the Lands of Draknor

This is a medieval, fantasy role-playing game.
If you wish to join other adventurers in the realm,
select an appropriate role-playing name and begin
the creation process, but do note that if your name is
deemed inappropriate, you will be asked to change it.
Autodetecting ANSI.......[Zmud, Linux Telnet, Others]
Press [Enter] To Continue.
Description
DraknorMUD is a ROM-based MUD that has been around since 2001. Focusing on a book series I started around the same time, the world has become a sprawling map covering multiple continents. We have ten classes and over forty races to choose from, each combination offering interesting variations of skills and abilities. Our world is managed by a powerful custom online creation, allowing the fast creation of areas, programs, clans, and more. We're a quiet place, with a few dedicated players, but we always love seeing new faces. Come give us a chance.
Read more at MUDConnect.Com

Links
Average Players Connected By Hour
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Total Players Connected By Genre
Average Players Connected By Day
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Total Players Connected By Server Type
Language:
English [1] [2] [3]

Codebase:
[Rom] Heavily Modified [1]
ROM - Very highly modified [2]
Sacred 1.0 [3]

Created:
2006 [2]
2001 [3]

Family:
DikuMUD [3]

Sub Genre:
Medieval Fantasy [3]

Gameplay:
Adventure [3]

Location:
USA [1] [2]
US [3]

Theme:
Fantasy - Role Playing - Based on creator's book series [1]
Based on owner's fantasy series [2]

Category:
Medieval Fantasy [2]

Genre:
Fantasy [3]

Game System:
D&D [3]

Description:
DraknorMUD is a ROM-based MUD that has been around since 2001. Focusing on a book series I started around the same time, the world has become a sprawling map covering multiple continents. We have ten classes and over forty races to choose from, each combination offering interesting variations of skills and abilities. Our world is managed by a powerful custom online creation, allowing the fast creation of areas, programs, clans, and more. We're a quiet place, with a few dedicated players, but we always love seeing new faces. Come give us a chance. [1]
We are a relatively new MUD on the scene. While our code has been worked on and developed consistently since 2002, we have just now opened our doors to the public. Our unique features, and friendly player base has captured the attention of many already. We hope to see you as well, here are some of our features: The Lands of Draknor is a highly original ROM that is based on books that Aarchane is writing. We offer both good and evil recall cities that are built based on the books as well. We already have a second continent, and a brand new OLC clan system that allows you to choose number of ranks, rank names, descriptions, donation gem and everything else. Apart from that we have invented a crystal fragment collection system that starts at level 80 that is an alternative to hunting experience, this allows you to upgrade your class, and buy your stats above max. Come try us out, we look forward to seeing anyone looking for a fun, friendly, and original world to come play at. [2]

  1. MUDConnector.Com
  2. TopMUDSites.Com
  3. MUD Server Status Protocol (MSSP)
This has to be one of the best muds I've played on personally. It's not too complicated, but it has a bit of depth to it. If you want to quest, well you have to develop your character. Even for people who don't like to give their character alot of background and put lots of time into a character, it's well worth the effort. If you're skeptical, give it a shot, the place is really newbie friendly.
MudConnector.Com Review by on Aug 12, 2007
I became an immortal on the Lands of Draknor about 7 months ago, and from the very first day I started it was clear that LoD wasn't like those other 'generic' muds out there. Changes and upgrades are pretty much an every day thing making it a much better mudding experience for the players and immortals alike. Not to mention an awesome list of races that I believe is sitting at 44 currently, making the role-playing truly unbounding and enjoyable for everyone. An extremly well developed clan system allows for each clan to come up with their very own customized ranks, that differ just about as much as the clans themselves. The clans range from the covenant, a family of blood thirsty vampires, to the Xanadu or the pleasure seekers of the LoD. So if you're looking for somewhere to enjoy a completly customized, user friendly mud, then stop in and check us out we would love to see everyone there!
MudConnector.Com Review by on Jun 24, 2007
I played MUDs about 9 years ago, and even inherited one to become a co-implementor, until it was shut down suddenly. Then about three months ago, I decided to start playing again, just to kill a little time. I tried a dozen or so, but I was immediately drawn to the Lands of Draknor for many reasons. The immortals, and even the other players, were very helpful and patient in explaining many of the unique features of LoD, which are some of the best I have ever seen. I was impressed by the large number of completely original areas, which are being added-to constantly, and the impressive list of playable races. The classes have been modified to have unique skills and spells, adding to the RP-realism (eg, a warrior isn't likely to be able to cast sanctuary, but would have the strength of will to overcome his opponents). These original skills and spells make replayability very interesting, creating another class/race combination that ends up being quite different from your previous one, and requires slightly different playing styles to be successful. Many MUDs suffer from a lack of interesting things to do once you reach the max level, but the original hero questing system here lets you avoid 'hero boredom.' New, special, equipment and stats can be gained, even though your levelling is done. Some of them require being in groups to be successful, which only adds to the fun. This system is also being added to in the future. The clan system is pretty neat too, with customized clan ranks and quite a few of them to chose from, ranging from the helpers, to the warriors, to those who only seek pleasure. The clans fit into roleplaying quite well to, such as ones who are race-specific, or driven by the law of the land, etc. I was originally planning to only stick around for a little while and have a bit of fun playing a game I hadn't played in a long time, but the differences and the high quality of the presentation and originality has turned me into an addict. I highly recommend the Lands of Draknor over any other MUD I have ever logged into, and I hope to see you there as well.
MudConnector.Com Review by on Dec 10, 2006
I just started a new mud that released this last weekend. I have to say it has the most potential of any newly released MUD I've seen lately. It is a ROM that looks very well modified. There are 40 races and already 10 classes. It is a 100-level system. The immortal staff have been very friendly and helpful, and the programmers have been posting changes pretty much daily. I noticed many clans with all unique ranks, and the latest changes say its a brand new unique clan system which I look forward to trying when I get to level 20. I have found lots of areas and equipment so far(I am level 17). I would recommend trying it out if you are looking for somewhere new to play. I'm having a lot of fun.
MudConnector.Com Review by on Nov 18, 2006