I've been playing T2T for 18 years; almost two decades. Suffice to say that a game that keeps players coming back that long and this religiously have to have something special about it. The good is everything having to do with the game as a coded system. No joke, once you get past the steep learning curve this is the greatest MUD in existence. The bad tends to be the community. Not all of it's bad, of course, but the overlying atmosphere is one dominated by gatekeeping middle-aged dude bros insisting "there are no girls on the internet." If you have an even remotely female-sounding name, prepare to be picked off the wholist and become a point of discussion publicly over the global OOC comm, up to and including bets over which one of their notorious male creepers will prey upon you first. It's like a huge swathe of the male community stopped maturing around whatever age they were when 4chan stopped being relevant. And it's a huge shame. In slightly shorter terms, best MUD on the internet, but if you'd prefer not to be harassed, create with a male name.
New additions to the Two Towers mud have introduced 'Evil Races' as playable characters and features role-playing battles of the free races of elves, dwarves and men against the evil races of men, orcs and trolls for control of strongholds and areas.
If you like Tolkien, definatelly you will like approach of the Admins of Two Towers to his work. The T2T is full of details and is extremly theme oriented. Its playability is unbelivable. Admins have good taste, and Players vitally support them in creating wonderful experience.
I've been playing this mud for about 7 or 8 years now and I just have to say that it's really great! I've tried many other muds but they all coudn't cope with the amount of players, beautiful surroundings and the fun this game offered. I do like to make a comment about the last review written by somebody who obviously joined the mud for about a hour and expected to be maxed out at once. This mud is for people that actually want to explore and figure things out themselfs. And then there was this crap about newbies not being helped. That's the biggest load of crap I heared in a great while. There are even special newbie-helpers + comm for you to ask question about the gameplay. Back to the remark that ppl don't say give you exact directions. Well, if you don't know what it is you said wrong there then you shoudn't play muds cuz you prolly suck at them. Sure every newbie likes to know where everything is, but there is only one way of doing that, and that's to run around and try and remember where you have been. I know the place is big and you will get lost lots of times, man after 7 years I still get lost sometimes. Do you really want ppl telling you things like....oh you wanna go there, do 32e,4n,2w,n,4e,enter?? Well if you do then you do not understand the first thing about mudding. And yes, people will point you in a general direction, but that's it. And it should stay that way otherwise ppl have a lot of directions but still have no idea of where they are exactly. So, that's about it. If you are a real mudder(unlike mister I-wanna-know-everything-but-i-don't-want-to-explore) be sure to take a try on this mud. It has fun guilds, even an evil side is being created as we speak with 5 more profession and races and loads of features I have yet to see in other muds
A group of people have been trying to get me to play this MUD forever. I finally relented and decided to give it a shot. Big mistake. First off, guess what? You're not allowed to help newbies. You can tell them about commands and explain the rules to them, but you're not allowed to give directions...ANY directions...or assist with syntax. It took me 30 minutes to find the ranger class hall, and another 15 minutes to puzzle out how to join. Then once I'd done that, there was no way in hell I was going to be able to find anything to kill, because I wasn't allowed to be told where a newbie area was. Or where to get any free weapons and armour for that matter. Also, most descriptions are like this: You are in a barn. There are bales of hay stacked to the ceiling. You feel very relaxed in here. "exa hay" Would you just LOOK at those bales of hay! That's not an exception, either...that was one of the better ones. I guess I just have higher standards when it comes to these things. If you do as well, don't bother with this MUD.
a great mud thats more than big enough for anyone' is a large and intricate realm based largly off of tolkiens works, but isnt hindered by that. one thing i love about this mud is its large world that is created and has higher levels of detail in certain 'areas' instead of making areas and having more branch off of that. this mud also has a unique and enjoyable PK controlled enviroment, using law enforced by a sherriff class. a good mud for the beginner or mud veteran alike.
I actively avoid playing this mud. Not for any horrible reasons, but because I know I'll be losing many hours of my life to it. It's extremely addictive, just sucks you in. It's based off of the Lord of the Rings, and is extremely faithful to it, while taking enough liberties to be sensible, and fun. I admit - I feel a bit of a rush whenever I meet a character from the books for the first time in this mud. It has atmosphere - Rivendell feels like Rivendell, Hobbiton feels like Hobbiton. It's atmospheric, manages to be familiar and realistic at the same time. The combat system is clever. A large part of your melee ability is not based off stats (though stats influence it a lot)... but skills. Everyone, naturally, gets these skills. So if your "aim" skill is bad, you won't hit as often, and if your "defense" skill is good, you'll take less damage from attacks. Therefore making characters totally customizeable... a wizard can become a great fighter. The class system is well-done, too. Instead of picking a class upon creation and sticking with it throughout your entire mud life, you join them in-game. And you CAN get kicked out. Each class is different, and still faithful to the books. Each is based off a different set of skills which determine how well they can perform their class abilities. The magic system is unique and challenging. Magic is NOT for the newbie, here, or you have to be a pretty talented newbie to get it. I was foolish and chose a wizard anyway :p. No spells upon leveling, no training... if you find a spell, you transcribe it, and if you don't, you lose it. Spells are often difficult to find, and come from quests, as well. Which brings me to a different point... Quests are, literally, everywhere. You can't go anywhere without stumbling over a quest. There's also a main quest, but other, smaller quests are under every nook and cranny. Not only is it entertaining and rather fun to do these quests, they're suitably rewarding and rather worthwhile. The only big downer, I'd have to say, is that occasionally you meet players on here that are... rather unfortunate. Nothing that can't be remedied. Fans of the book series should check this one out. It's worth it.