The Unofficial Squaresoft MUD
Final Fantasy-themed LpMUD (Multi-User Dungeon) founded in 1997.
Ranked 201st of 835 worlds statistically.
Ranked 2nd of 5 worlds in the Final Fantasy genre statistically.
Voted 461st on MUDConnector.Com.
Voted 92nd on TopMUDSites.Com.
Address:

Db Size:
(Unknown)

Players Connected:
12 (29 minutes ago)

Maximum Connected:
18 (last 30 days)
Status:
UP

Version:
MudOS

Average Connected:
7 (last 30 days) ▼13%

Minimum Connected:
2 (last 30 days)
Connection Screen
?                      The Un-Official SquareSoft MUD                        
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   Administrators: Mecha
   Arch Lords:

   uossmud.sandwich.net port 9000 and http://uossmud.sandwich.net


The UnOfficial SquareSoft MUD is running Lima 1.0a6 on MudOS v22.2b12


Current Connection Limit: 80 (100 wiz)
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Description
The UnOfficial SquareSoft MUD (UOSSMUD) is a long-running MUD based on various Squaresoft worlds. With areas from several Final Fantasy games (FF3 (6j), FF5, and FF7), Chrono Trigger, and Secret of Mana, and more, along with a job system similar to FF5 and Final Fantasy Tactics, and jobs derived from multiple games, including not only those games above, but also Saga Frontier and Final Fantasy Legend. This gives us a diverse set of options for any player to try out and explore. Numerous viable stat builds, job combinations, quests from multiple games, high-level available races with new playstyles, and many other ways to play the game are open to anyone who's willing to go for it. The name's a bit odd, now that and...
Read more at TopMudSites.Com

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Language:
English [1] [2]

Codebase:
[LP] Lima 1.0a6 / MudOS v22.2b12, slight server mods [1]
Lp MUD - Lima 1.0a6, MudOS 22.2b12 [2]

Created:
1997 [2]

Location:
USA [1] [2]

Theme:
Squaresoft, Final Fantasy [1]
Multi-SquareSoft-Game Universe [2]

Category:
Not Listed Here [2]

Description:
The Unofficial Squaresoft MUD is based on the worlds and combat systems of your favorite Squaresoft games. But we weren't content with mere nostalgia. We also wanted to make a game as good as the ones you're nostalgic for. UOSSMUD includes the job system and classes of Final Fantasy Tactics, with many abilities and jobs from other Squaresoft games. Change jobs freely, and combine skillsets from over thirty different jobs to customize your character's play style in our fast-paced combat. Combine the aerial attacks of a dragoon - not only jumping on enemies but also launching them into the air themselves and using dragon breath attacks - with a knight's ability to break an enemy's equipment and statistics, taunt enemies, shield itself from damage, and go into desperation mode at critical health. Utilize the dual weapon style of a ninja while in the engineer job, firing an auto-crossbow at enemies or ripping them apart with a chainsaw. Combine the awesome powers of a time mage - to stop time, speed up your allies, or fast-forward the world into an apocalypse, and then undo the effects to everything but your enemy - with the anima magic of SaGa Frontier that draws its power from the elemental spirits contained in the user's armor, giving players access to different spells as they obtain new equipment. Play through missions that mirror the stories of the original Super Nintendo and Playstation games to introduce you to the vibrant worlds of some of the greatest RPGs of all time, which we've recreated faithfully in text form. The areas in UOSSMUD aren't merely superficially similar to those from the original Squaresoft games - they are near-exact recreations of them. The stories will be extremely familiar to fans who are familiar with the worlds, and allow players who haven't played the original games to experience the masterpieces they missed first-hand. Enter the realm of Secret of Mana, and find yourself chosen to take up the Sword of Mana in the outskirts of Potos Village, where you'll be tasked to seal the eight mana seeds to stop the power of Mana from being used to destroy the world. Follow rumors of a man in a black cape who's left the ruins of Midgar in Final Fantasy 7's world, and put an end to Shinra's continued research into Jenova, the Calamity from the Skies. In Final Fantasy 6, unravel the mystery of why an esper has appeared in Narshe, after magic was thought to have disappeared from the world - and why a new group calling itself the Empire has built an army to search for them. Take the place of the main character of Chrono Trigger, whose existance has been erased from the time stream, in his time-traveling journeys to save the world from Lavos. Explore the two worlds of Final Fantasy 5 that were combined into a single world by Exdeath in his attempt to unlock the power of the Void. Through these familiar stories, uncover the massive worlds available for you to play in. We are an old game, but are still under active development after more than a decade and a half. We have an active playerbase, including a fair number of blind users. Relive the fantasy. Remind yourself why you loved these games, and discover what can be done when a large team of fans puts in fifteen years of work to try to make a new masterpiece based on them. [1]
The UnOfficial SquareSoft MUD (UOSSMUD) is a long-running MUD based on various Squaresoft worlds. With areas from several Final Fantasy games (FF3 (6j), FF5, and FF7), Chrono Trigger, and Secret of Mana, and more, along with a job system similar to FF5 and Final Fantasy Tactics, and jobs derived from multiple games, including not only those games above, but also Saga Frontier and Final Fantasy Legend. This gives us a diverse set of options for any player to try out and explore. Numerous viable stat builds, job combinations, quests from multiple games, high-level available races with new playstyles, and many other ways to play the game are open to anyone who's willing to go for it. The name's a bit odd, now that Squaresoft and Enix have fused together, but don't let that stop you from coming by and exploring! As clarification on a few of the checkboxes above: - Multiple characters are available, in a restricted manner (5 max, immortals have to register that two chars are played by the same person.) - We do have optional playerkilling in a few formats (clan versus whole-MUD), with rewards. - We do hire coders/builders, but because of our unique system, we tend to require a bit of experience, and the process is described on-MUD. - Roleplaying is accepted, usually in-room (although some people may mock) but there are no explicit IC channels or rewards, except in one place (The Elsendor Militia.) [2]
The worlds of Square combine.We at the Unofficial SquareSoft MUD have been working hard for the past nine months to create a unique MUDding experience for Squaresoft fans. Some of the features we offer: Unique combat system, Coded on the new Lima MUDlib, A rich and detailed world, and Unique classes. [3]

  1. MUDConnector.Com
  2. TopMUDSites.Com
  3. Zuggsoft MUD List
Time Connected Note
29m ago 12 players +1 player
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1d ago 6 players Tonu left
This MUD is definitely a mixed bag. It does a lot of things right, and a few things...not so right. First, the good news. Job balance is being worked on constantly, and there are a ton of viable endgame builds. A few are still better than (or worse than) others, but whether you want to use magic or physical attacks, you should find something to please you. Ditto missions. More and more are being added, and it makes you feel like you're part of a story. The player base is small but pretty polite, with virtually none of the flaming and ridiculousness claimed in old reviews. Typos are few, and the game world is built quite well. Areas are still being updated and added pretty regularly. Now, for the not so great news. First and foremost, quests. Quests are optional, but it's very neat to do them. And you can't talk about them at all. You can't even ask for a strategy to beat a boss, or for a syntax clue. You might not get nuked for it, but it's severely frowned upon and no one will help you. Some quests aren't too bad, but some of the higher-level ones are brutal. Next, accessibility. The game is pretty accessible, but battle moves fast. Enemies are relentless. And one fight in particular (which actually happens to be related to a quest) runs a script that changes its weakness from one thing to another. Needless to say that reading this with a screenreader and trying to keep up with the insane amount of damage dealt is kind of difficult. Difficult enough that forty levels above the recommended level I was still dying. I'm told that triggering can help get around this, but I've never used triggers myself, and this is definitely something to bear in mind. Most of the game is fine here, but some bosses are just mean. Next, tedium. It takes a long, long time to level once you get fairly strong. You will be killing literally hundress of mobs per level, and there are no alternative ways of gaining exp. Missions help, but they start becoming more sparse at high levels. Settle in for the long haul. Next and last, death. Death makes you lose up to 30 percent of your exp, with the caveat that if someone raises you from the dead your suffering is only about half of that. At mid to high levels, you can lose hours of progress by dying. Oh, and might I add that while you're dead and waiting to be raised, you can't do anything at all except talk on the death channel. Players are usually pretty good about helping, but they have exactly 120 seconds (2 minutes) to do it in. Die when no one's around, and it's going to hurt. And you will die, I promise. So, in conclusion, this is a fairly challenging mud with a relatively steep learning curve and some really obnoxious quests and but... Read More
MudConnector.Com Review by on May 23, 2017
Hello MUDders, I started up on The Unofficial Squaresoft MUD a few months ago and wanted to share some of my experience with you. I have been MUDding for approximately 15 years now and have experience with many of the major code base derivatives and the more popular MUDs operated today. I have been very impressed with UOSS for it's originality, quality and accessibility. The game obviously pulls from a lot of existing Squaresoft content, but has built a unique and interesting world around it specific to the game. There are several different Squaresoft games represented with a primary theme around Final Fantasy. SImilarly, a job system has been adapted from Final Fantasy Tactics, but has incorporated inspiration from many different sources. On top of that there are several additional quirks in the quests and 'side quests' throughout the game to unlock special equipment, classes and areas. As a long term MUDder, I have certain biases and expectations from any MUD that I play. One thing that I notice immediately, and UOSS has done well, is a clean presentation. The game is well parsed, written and formatted to make it much easier to read and engage with. Pet peeves aside, the game is also organized and balanced across the world and across the class/job system. Even more than that, there is an intelligent and active staff that is working on making additions and improvements all of the time, which is great to find in a MUD these days. The last thing I'll mention is the thing that got much hooked, which is the game's accessibility. This covers several things, starting with a very quick and straight forward newbie school to get you directly into the game. There is also a great wiki with documentation that is particularly helpful for finding the right equipment and areas to help you keep momentum as you play. The last, and a personal favorite, is a mission system that will provide you with mini-quests to help you explore new areas around your level as well as giving rewards to accelerate your advancement. Overall, I'm having a great time on this game and I would recommend it for anyone searching. I live in Aus and keep strange hours, but there are regularly active players online who are friendly and helpful if you have any questions when you stop by. Cheers, Teahupoo
MudConnector.Com Review by on Aug 4, 2013
As a long time fan of Final Fantasy, Chrono Trigger, and other classic Square Enix games, UOSSMUD is probably the most wonderfully nostalgic online game - MUD or otherwise - that I have ever played. You use a job system straight out of the game with the best job system ever made: Final Fantasy Tactics. Except, not entirely. Where the skills from FFT don't translate well to a MUD, or where it would simply be interesting or beneficial to do so, they add in classic Final Fantasy skills from other games, such as some of Final Fantasy 9's Knight and Dragoon skills, some of Sabin's skills from FF6 in the Monk job, a large number of FF5 skills, and even some entire jobs that weren't in Final Fantasy Tactics, such as Red Mage, Blue Mage, Marksman, Magitek Knight, SOLDIER, and Trainer. Similarly, the worlds in this MUD are all straight out of old Squaresoft games. You can explore all of Final Fantasy 5, 6, and 7, Chrono Trigger, and Secret of Mana. And they are AMAZINGLY accurate to the original Super Nintendo and Playstation games. Uncannily so. If you have played the original games, you will never get lost. With that in mind, they didn't really have to put a lot of work into making the game *good*. It was enough for me that it was so much like the games I loved. But they did it anyway. The wizards at this MUD have actually put a huge amount of work into the game to make it fun and entertaining. Not all of their decisions are popular, but overall they've managed to combine systems from many different Squaresoft games to create something that somehow manages to feel unique and fun. One of the best examples of this is the fur shop. An ability from Final Fantasy Tactics that lets players skin monsters as they're slain was added last year, and works in conjunction with the license system from Final Fantasy 12 and the synthesis system from Kingdom Hearts to let the player create powerful equipment if they're willing to put in the work. That sounds convoluted, and is a little complicated, but it works together better than I thought it would. There are a lot of examples of this type of thing, though some of them work better than others. There are a few miserable failures, like the Deep Dungeon and certain quests, but I just ignore those parts of the game. (And, hey, maybe someone likes the impossible quests...) If there's one problem with this MUD, it's the animosity between the immortals and some of the older players. It gets ridiculous sometimes, as they're both apparently convinced the other is trying to destroy the MUD and/or murder a litter of orphaned kittens, and they will scream at each-other for a while before I get sick of listening and turn the channel off. If they could shut up once in a while I might stay online for But... Read More
MudConnector.Com Review by on May 16, 2010
This MUD in my opinion is possibly the BEST FF MUD ever. However as the years went by, this MUD becomes worse and worse due to the decisions made by the head admin. Many classes have become what is believed to be 'balanced' or in other terms useless. Many staff try their best to fix this, but under the evil dictatorship of Mecha, they fail. He runs this mud with an iron hand and sadly, it's horrible because of it. This is one of those imms who has a great mud and codebase, but refuses to take outside suggestions. So as time goes by, people who come by and try to help, just leave and give up. Many still log on occasionally hoping the MUD has changed are sorely disappointed. I write this review out of sheer frustration because I know, eventually this mud will completely close down because no one except the few who still log on everyday will play it. Sadly those players are just a handful now. I hate it, when such a great MUD codebase like UOSSMUD has to go down because of someone who can't control his own ego. I wish Kesac never passed it down to Mecha. He never cared even in the beginning. He's just ruining it on purpose for everyone else.
MudConnector.Com Review by on Dec 10, 2009
This article is saturated with a thick irony that cannot be explained immediately. I'm the most recent member of the staff on this MUD and I can confidently disrepute everything that this person has said about Mecha's name. The amusing thing is that most people (incorrectly) complain that the wizards never do /anything/, let alone rule the mud with an iron fist. I wasn't thoroughly liked when I first started, either, but that is because I was fourteen and was really awkward, even on the internet. And I was annoying. That's not to say we aren't accepting of young people, but I digress. tl;dr everything about this review is wrong, and therefore hilarious.
MudConnector.Com Review by on Nov 30, 2009
The statements below are entirely the opinion of the player writing this review: Alright, first and foremost, I want to say, this MUD DOES have some neat coding tricks. You can switch jobs, neat magic, balanced'ish' classes. The problem is.. they're all jerks. Every last person on this MUD is a complete and utter arse-rag. They say that asking questions on 'newbie' is supposed to illicit honest answers, but even this isn't true. I was verbally abused extensively, told that I was wrong, etc. When I proved that I was right, they didn't apologize.. they said 'well why didn't you say so sooner you stupid loser?' Unless you intend to play this well coded MUD entirely solo, with all channels off, don't bother spending the time to go through the more or less useless newbie school. Much much better MUDs out there, with much better players.
MudConnector.Com Review by on Aug 12, 2007
This mud does take a level of backbone to adjust to. The newbie channel, by rule, is expected to provide honest answers to player and newbie questions. If that doesn't happen, administration will take action if they are made aware of the problem. Logging such issues is always good. The mud may not be the best, not saying it is. Just that people should read the rules and give it more than 5 minutes. Outside of newbie, it can be said that anything goes WITHIN THE RULES. This is why reading the rules, as suggested to all new players, is good. There's a level of entertainment to be had from the other primary channels just from the unusual and diverse playerbase of the mud. You just have to expect that it may not always be sunshine and rainbows. After all, the playerbase isn't made up of the Care Bears.
MudConnector.Com Review by on Aug 9, 2007
To start, I'd like to say that I haven't MUDed in a few years before this time. However, finals were over, and I was bored. A friend of mine suggested I try UOSS(The Unofficial Squaresoft MUD)(waits to see if they change their name to Square-Enix), since he knew I really enjoyed the various Squaresoft RPGs out there. Oddly, I was warned that UOSS was not overly newbie friendly, and that I should be careful of what I said over public communication. Heck, even the MUD's profile here mentions Adult orientation. After venturing forth with some trepidation, I quickly encountered quite the opposite of the above. Players and staff alike quickly answered questions on their 'newbie' channel. Without even asking, higher leveled players assisted me with various things. And as far as saying things across public lines, responses were fairly mature and sometimes adult oriented, but nothing was responded to hostilely or rudely. A little more on the populace: The playerbase is very active, with a good range of low level players to ones at the top end of the spectrum. The staff seems to be fairly active, with frequent updates on new areas, quests, and general interaction with the players. Playing experience: Upon entering the MUD, you have the chance to learn the basics on most aspects of adventuring through a neat little newbie school. There is only one race you can start as (though a few others open up after reaching much higher levels), and you play by using various jobs/classes based on Final Fantasy Tactics and Final Fantasy 3/5. This system allows you to set a Primary and Secondary job, as well as a counter and special inherent ability from any job you've learned. You gain points to spend on the skills/spells in each job through combat. It all works rather well, one might argue that the syntax to using abilities is a little tedius, but you get used to it very quickly. Stats: When gaining a normal level you are given a random set of stat combinations you can choose from (Strength, Agility, Vitality, Wisdom, and Willpower). Also, there is no level limit in place, so stat expansion goes as far as you take it. Misc: Various things I found to be fun/interesting/cool, the quests, there are quite a number of them, whem completing one you receive quest points that give you special powers and a reduction in experience to the next level(%) after each level, some also grant you a new job or some kind of item(weapon, armor, etc). They do not require you to eat, drink, or sleep, which was a huge plus to me! There is also a PK system, but it is completely voluntary, so you won't be affected if you don't choose to be PK 'on'. Something very creative is the Militia, a army composed of players, run by players and some of the staff, with the goal to defend the main town (Elsendor) against the evil Lucavi armies. do... Read More
MudConnector.Com Review by on May 27, 2007
You should also read the review from a year before mine about this same MUD to give you a basic idea of the working system. I can vouch for its general accuracy in that particular aspect. However, if you have never played Final Fantasy or any other games by Squaresoft, you will be lost on this MUD, even more than those who ARE familiar with the related RPGs. Just do yourself a favor and only open your mouth when you have no other choice, and only in channel "newbie." Speaking anywhere else can and very likely WILL give you reason to buy some highly flame-retardant clothing.
TopMUDSites.Com Review by on Aug 2, 2005
Biggest bunch of jerks in the wizard/admin ranks that I have ever seen, not to mention the players. Small clique with no patience or tolerance for anything or anyone except their own group. Short tempers, vicious mouths, extreme egotism, abuse of power and a lot of special privilege from the higher-ups are the facts of this MUD. If you want a MUD with very limited help files which often don't even try to tell you what you really need to know about a skill or an item or what have you, then this is a good MUD for you to check out. Or, if you want an imbalanced stat system (especially past level 100, they say wisdom-based characters are simply much better than strength or any other base), too many clues for some quests, and too few or too vague for others, once again, try this MUD. Finally, if you want to bear witness to and be preyed upon by a gang mob of stuck up scumbags and lowlifes lying in wait for someone, anyone, sometimes even each other, to pounce on and tear apart verbally....then this is THE MUD for you, hands down. That being said, somehow I keep returning to this craphole, trying to beat the system...
TopMUDSites.Com Review by on Aug 2, 2005
I got a bit burnt out on the current RP mud I was playing at. My eyes lit up when I found a mud based on a popular RPG game, but I tried it and found nothing at all good. Nothing positive to even constitute a review. Then I remembered the place I had used in the past as a break from other MUDs, The UnOfficial SquareSoft MUD. Here lies the rare true review so few MUDs receive. Keep two things in mind however 1. This is a true review. Not just spouting out all the good things, nothing is perfect and I've taken it upon myself to nit-pick to dig up negative things. If I found nothing bad, I'd look harder or Not write anything. 2. I have a warped sense of humor. If you are looking for Role Play look somewhere else, this is not a mud for that. It however is a nice diversion for fans of the Final Fantasy series. The game is faithful in many aspects but it crams darned near everything that existed and perhaps then some. In the beginning you will find it very much like Final Fantasy Tactics. The game uses the job system at its core. You can switch jobs anytime you please with two things to keep in mind. There is one time you can't switch, during a fight. Then after you switch your job or your secondary job set of skills, you won't be able to use any skill for a short time. When you start you will be limited to Squire and Chemist for jobs. The Squire is the base of the warrior types of jobs while the Chemist is for the magical. These jobs do have some nifty skills in their own such as the Squire's ability to counter an attack with a tackle, not to mention their inherent ability to increase the AP (ability points you earn). Characters have the skill set of the job they currently are and that job also has equipment you are allowed to use. A Chemist could use a gun type weapon or knife while a Squire can't use a gun but they could use an axe. Then you have a secondary job skill set, this does not affect what you can wear but it does let you have something else to fall back upon or employ. Finally you can have an Inherent ability (such as the ability to wear armor regardless of your job) and a counter ability (An example of such would be the Monk skill HP Restore which can turn an attack into minor healing). Soon you'll gain AP and advance in the level of your job. Job level is separate from your character level and has no affect on your abilities. You could have a massive level in a job and none of its abilities at all (if for some reason you decided not to buy any of the skills with your AP). As job... Read More
TopMUDSites.Com Review by on Mar 9, 2004
Top mud, fully imersive, real sense that your in the game as made by Square. Only down side is the Job system can take a bit of practice and learning before results are acheived.
TopMUDSites.Com Review by on Oct 30, 2003
Okay, UOSSM. Alot to say about this mud. I've tried playing three times and I'll be flat and level. I only came because one of the wizards, a friend, asked me to. So I played for about fifteen levels, and got fed up with alot of stupid people I found on the mud. Couple that with personal matters that do not reflect upon the mud, I stopped. I came back, made it to level 60 and I suicided because frankly I set things up poorly, no one to blame but myself. The MUD rocks, I really do enjoy playing it. The people as prior statements go, are pretty accurate. Alot of them flame and generally make morons of themselves. Some do it in fun, some just are. But if you turn off the apropo channels or learn to deal with it, it's not so bad. The job system is very spiff, hidden classes, per se', with reqs that actually take some thought and work is a definite plus. The classes are sort of balanced, there are a few that stand out as being unholy, but it's not easy to attain, so in and of itself they balance out. The admin are generally fairly helpful, if you catch them unidle. *coughs* ;) But overall, they're able to help newbies in distress or lowbies, what have you. That's the long and short, really. It's a good quality mud and always something to do. My only REAL gripe is lack of RP. It has the potential, but no one is willing. ^_- IF you see me on ask and if I can help or provide insight I will.
MudConnector.Com Review by on Jun 3, 2003