The world is not only massive and diverse, but is also incredibly well written. From the room descriptions to the item names, the writing for the game is beautifully done, meticulously written, and gives the feeling of a seasoned Dungeon Master guiding you through your play. The playerbase is helpful and friendly and the endgame is always a great time. I have been playing here off and on for many years, a friend of mine introduced me to this MUD in 1996 and though I have not played as much as some throughout the years, I always come back to Toril as my home. If you are looking for a challenging home with some really great people, Toril would be a great place to try. If you do come by, NHC channel is there for questions or feel free to throw Rurrar a tell and I will get you an answer!
TorilMUD is one of the biggest, deepest MUDs I've played. It doesn't take long to pick up the basics such as leveling. It's the exploring, questing, and end-game zoning which takes up the vast majority of time and effort. The zones are fantastically detailed, and with so many to choose from, there's always a new place to explore and new mobs to check for quests. The world itself fits into the Forgotten Realms after the Time of Troubles but before events like 4th Edition. With 300+ zones, I'm surprised there's hardly any deviation from valid theme in the game. It prevents a very serious, professional in-character view of the entire world. There are some excellent player resources like a world map and equipment database. Information itself is a precious commodity, since there are so many difficult to obtain yet very powerful items and spells hidden behind vague quest info. Even a remort from Necromancer to Lich. The people in the game are generally happy to help even so. There isn't much roleplaying, as it's primarily a hack-n-slash game with gathering more equipment as the primary objective, aside from beating the actual challenge of it. Rogues are especially valued as the class which provides the most flexibility to deal with encounters and problem situations, like taking out a healing, tracking dracolich or recovering a corpse from deep within a fogged grid of giants. I've honed my MUD skills here far more than any other game, and it's made me a better player in other situations. TorilMUD is near the top of the challenge / reward hierarchy, and with 11 years of their no-pwipe policy still going strong, I can be assured that my rewards will remain as long as I want. In general, it's a great place to smite baddies and quest for adventure.
Character Generation was relatively painless, decently explained, the helpfiles seem mostly complete. While there is a newbie guide book object to pick up, the game never tells you this. You need to figure it out on your own, and it essentially has no details other than command breakdowns. Now a list of commands for certain aspects of a game is useful, but some descriptions inside would be handy. However, after nearly 2 decades of gaming. This game has one of the worst newbie area designs I have ever seen in a completed game. Apparently the designers forgot the point of the area is to show someone new to their game how it works in general. Unless you choose a specific race and class, the newbie area punishes you by being unusable to your race. Apparently, according to a player who at least tried to help, if you pick anything but a good alignment, the game is designed to be unplayable. I never witnessed a peep about RP. As for population, decently populated, however, no real activity from anyone. Never witnessed any staff. The only player assistance I received was people stating delete my char and go to a new game as Toril was dying, or someone else stating that I shouldn't be allowed to use a newbie starter area zone because I wanted to play an evil character. All in all rather disappointing considering the other reviews posted does not match what I found.
After playing a variety of different muds over the years, this one has kept me coming back over and over again. This mud has been under heavy development since the get go. The staff is friendly, funny, and players are really quite nice. There are constant updates such as new zones, equipment, quests, RP based events, and zone groups. Players have a variety of races / classes to choose from and a plethora of spells, skills, etc. to hone and utilize. The way that this mud is setup allows players to think up strategic ways to solve problems / kill monsters. The environment is completely dynamic as well. There are rare load items and creatures. No single boot is the same. At this time we have a strong playerbase and this is due to the fact that people offer so much help and support. If you feel like giving it a try just dial up torilmud.org 9999 on your favorite mud client! Look me up as Drogo, Valendhal, Mugo and I will help you get up to speed! Don't miss out!
Simply put, Toril is the best MUD I have ever played and has kept me coming back for more for 10 years. The world is huge and content is always being added. Players are friendly and helpful as is the staff. You'll never run out of things to do on Toril. I'd invite you to roll up a new character on Saturday September 23, 2006 and listen in on the carnage that is Tiamat. Death OOC will be up and running so you can watch as lvl 50 characters throw themselves against the game's most difficult zone and come out looking like they tangled with a meat grinder! Roll up and check it out for yourself! www.torilmud.org
simply the best MUD going. closest to the real D&D rules and play. accept no substitutes. this one is the real article.
Excellent game, Super excellent staff, and players. Very helpful, and a lot of fun! Thanks for all the great years!
Excellent game, Super excellent staff, and players. Very helpful, and a lot of fun! Thanks for all the great years!
This mud kicks ass. Simply put. Don't go off and play some other mud just because your friend is on a differnt one. Kick his ass and put him on Toril....NOW!!! Anyways it offers a really expansive world with lots of classes and races and good stuff like that. If you've never played a mud before, the people are very friendly and will help you on your way. (Congrats on choosing to say no to graphics and yes to lots and lots of words.) You'll find an occasional nut job like me every once in awhile but you don't have to talk to me. So, stop reading this stuff and go roll a new character and get to playing. I love everything. --------Phalastar
This mud kicks ass. Simply put. Don't go off and play some other mud just because your friend is on a differnt one. Kick his ass and put him on Toril....NOW!!! Anyways it offers a really expansive world with lots of classes and races and good stuff like that. If you've never played a mud before, the people are very friendly and will help you on your way. (Congrats on choosing to say no to graphics and yes to lots and lots of words.) You'll find an occasional nut job like me every once in awhile but you don't have to talk to me. So, stop reading this stuff and go roll a new character and get to playing. I love everything. --------Phalastar or whatever
A friend has played this mud for about a year and had been asking me to play for awhile. I finally took the plunge. I've played muds for awhile, but mostly pvp games. While I missed the pvp a bit, I really found myself enjoying the game with my friend. He taught me the basics and gave me some eq to start out with. After a few weeks, I started playing without him, but there are helpers that will assist a new player as well as a channel to talk on. There are the usual classes, but a few are interesting like necromancer. It is a fun place with about 80 players at night.
I would really love to tell you how great this mud is, but I never got a chance to find out. There I was, reading all the text during character creation, about to chose my name when the mud logged me off for inactivity. I couldn't have entered a keystroke less than 2 minutes past. I do hope they fix that, as I was interested in playing in the forgotten realms.
allout good mud play it :) i do!
Torilmud is really a fun game. It is based on the Forgotten Realms setting which I really love so I thought I’d give it a try. I created my character with the character roller which was fairly straight forward. I picked a human cleric because it seemed to be the most normal, but there were a lot of interesting races and classes. Once I logged in, there were lots of new player helpers and a new player help channel (nhc) which really helped me get going. I gained a few levels so far. Torilmud seems to be a long game, not something that you just play for a day or two to get higher. I like grouping so that fits me. I had a couple of friends come over and they rolled characters too. This place looks like its really well thought out and I’m looking forward to learning it more.
Some 2005 views of TorilMUD. I have played TorilMUD (formerly SojournMUD) fairly regularly for over a decade now. I have also played a few other MUDS occasionally, as well as the usual array of graphical PC games when able. Based on the Forgotten Realms, TorilMUD remains one of the favorite fantasy games of all, offering so much by way of gameplay, mechanics, attention to detail, ?feel?, variety, development, fun, and more; whilst remaining free (once connected to the internet). Several years ago the average weekly playerbase was at it?s peak, back when mudding was in relative infancy, when less GOOD muds were around, and prior to a host of regular original-era players outgrowing regular online gaming and moving on. These days in 2004-2005 TorilMUD is again growing toward the glory of those olden days, certainly offering the features, support, code, size, zones and improvements to facilitate this and beyond! And with recent merging of HomelandMUD (previously ExileMUD) into TorilMUD, the improvements and additions continue.. Come check it out if you haven?t, and delve into the world that spawned several popular off-shoot games including Evercrack, but offers it?s own unique OUTSTANDING text-based game in itself.. Here?s links to some webpages with lost of current info about it: http://www.torilmud.org/ http://home.comcast.net/~lich3/ http://craigbb.home.insightbb.com/ http://members.tripod.com/~mjsbbs/ms/index.html
This is a great mud. Probably the best I have seen so far. People are nice. You don't need to know too much to get started and have fun. Every once a while, something new get discovered. It was FUN when I discovered that some NPC actually can give out quests. It gets very interesting from this point. Being dragged to jail by the guard was also a surprise. :p. Overall. It was fun. and I will certainly stick around for a long time.
This mud has recently moved to a new dedicated host, giving them much more bandwidth and allowing for growth in the player base. Currently they average around 40-50 players at the wee hours of the morning, and generally around 100+ during the afternoon/evening. They can be reached at: torilmud.dyndns.org. This mud has been my home for 10 years and continues to grow and evolve along with the players. There is plenty of room for both those who love to hack and slash as well as those who want to RP.
This is the best mud I have ever played, I've looked for others but this one tops them all. All classes are well-balanced, all bugs are dealt with swiftly and bug abuse is not tolerated. Main thing that noone else mentions is, you can PK in this mud! No, not pk and take equipment or gain experience, but PK in the arena and it will not harm your character in any way. The balance this game offers only enhances the experience you can get in the arena. Come see Toril for yourself, you will not be disappointed.
I personally think this is the best mud around. I feel it is the best mud around that is newbie friendly and has a nice atmosphere. This would be the best mudsite to play if someone hasnt played muds before.
The best thing about this place is that its a group oriented mud. Your rarely doing things alone, unless you want to be. This means its a lot easier to learn the tips and tricks and to advance, and when your tired and don't know what to do or even want to think up somethign to do, there is probably something going on that you can be a part of. There are a lot of other cool things about this mud that you don't see often. 1. huge world, tons of quests, lots of equipment to collect. 2. You mem/pray a set amount of spells (depending on level). Casters aren't on a mana system, its more like traditional Dungeons and Dragons. 3. One of the few muds where your skill as a player actually makes a substantial difference. If your tired of playing muds where its all about the unlimited advancement of your stats and skills (meta systems, multi classing) then this will be a refreshing change. A small group of smart players can achieve things a large group of lazy players would have difficulty with. **There is some significant time required to advance your character to our maximum level, 50, 4. This is a grouping mud. Soloists will find plenty of things to do and achieve, however, the most difficult portions of the game require a diverse group of up to 15 players to achieve. A very few special encounters require multiple groups (currently only one exists). 5. Many of the support staff (admins, builders, coders) have been with us for 5-10 years. Staff as a well defined hiearchy that developed over time and you don't see the new admin on the block making the mud a crappy place to be because you stole his kill once back in 2nd grade, or the new coder making his favorite class the most powerful.
Toril is a great and wonderful game! Sure, I can go on about how their are thousands and thousands of rooms each with their own description. I can tell you how Toril has been adapted by skilled coders and admin for over a decade now (unlike so many of the new muds). I could tell you how the gods actually act like they care or how people WILL help you. In the end though the greatest thing I can say about Toril is that I've been playing for over a decade and I still have a lot of fun. People come and people go, but there is something about this place that will keep you coming back. Marforp (a.k.a. Sasdor / Lalokiple)
I've been playing this family of muds for years now, and they are top notch. TorilMUD is moving into a new era of awesome mudding. It is very newbie friendly, tons of zones, fun people, great times. I'll be here for a long time to come!
Torilmud is the latest incarnation of a text-based MUD that has roots going back to the early 1990s. The MUD tends to have a smaller, yet growing, player base that has generally been very loyal over the years. The features of the MUD that originally drew me to it include a richly detailed and authentic Forgotton Realms environment, dozens of classes and races to choose from, and a combat engine that makes for very exciting battles. The features that have kept me involved over the years were hidden under the surface. Only after playing for a while and meeting some of the more experienced players did I realize that each time Torilmud boots, some features of the zones - including the monsters one encounters - can load differently each time. This subtle feature keeps me logging in again and again. Did that spy load in Griffon's Nest this boot? Did Jotunheim get invaded by fire giants wearing powerful magic gear? You don't know, unless you go check. Quests are both hardcoded into the MUD itself as well as run by the Admins and many are quite elaborate and detailed, resulting in an epic quality to them. There are quests for special items as well as for special spells and skills. Player killers beware, however. Because many quests require so-called 'rare' items, and because acquiring such rarities becomes the players' pride, player killing is not allowed on Torilmud. Also, there are dozens of zones and literally thousands of rooms to explore including many high level zones where only the most prepared and experienced players would dare to tread. Some zones take a few minutes to walk through, while other more complex and strategic zones can be the focus of a whole days' campaign. In fact, after 7 years of playing there are many places I have not even seen. What's more is that the always active Areas Staff is continually adding and expanding the MUD, resulting in new challenges to look forward to both for experts and novices. The quality of the zones is generally exceptional and many of the better descriptions read like a fine novel. To me, it's like being part of a constantly evolving story. Getting started isn't hard, but becoming proficient at leading groups through the harder battles of the MUD takes long preparation. Whatever your level of commitment, there is a place for you on this MUD. Highly recommended.
TorilMud is friendly, fun and addictive! There are seldom less than 30 players on and usually up to 70 and more. Even the most experienced players are happy to help out newcomers and there are always others just starting out that you can group with. Solo play has a lot to offer too, with a vast world to explore and quests at all levels to keep you interested. I've only been MUDding about 6 months, but I've tried a few others and none comes close. Check it out!
It has been a long and wonderful journey, my sojourn. Beginning so long ago, Sojourn was my first MUD and will probably be the last. I have played over 100 different MUD's in my time and none compare to my online home. The hours of work put into the game by it's designers is apparent in every facet of play. From detailed quests and areas, to extremely diverse skills and spells, to help files for everything you could want to ask a question about, this place has it all. In addition to all this, the forums allow a player/staff interaction that would far exceed most normal games. Discussions about gameplay, ideas and numerous stories and logfiles add another element to an already immersive experience. The memories and interaction from this place have served me well and will continue to do so. I look forward to seeing you there.
Wow I've been playing this mud since January, 1997. It's an incredible place with uncanny attention to detail in everything they do. There is an obvious standard of excellence here, they have set the bar high and reach or exceed it daily. There are so many unique zones and quests that there is always something to do or explore. The immortals have a separate sphere for just role-play and quests, and everything they have done has gone beyond my expectations. The players and staff are incredibly helpful to newbies, the newbie help channel is an invaluable tool to new players. There are so many terriffic people in this community, you will certainly find many friends here. There is truely something for everyone on TorilMUD: hack and slash, intense role-play, socialization, questing, strategy and problem solving. The dedicated imms provide us with an ever-changing, ever-growing environment that will keep you coming back for more. I have tried many muds in the past, but this is the only mud I have seen that is worthy of such high praise.
As a long time player who's participated in this MUD throughout all its incarnations, I cannot recommend it emphatically enough. The zones are truly original; there is no Midaard and no Pink Ice rings to be found anywhere. There is a wonderful help base for new players, both through helpfiles and a specific channel where new players can express their concerns and questions and be answered by players and staff alike. The MUD itself is very large, with generally accurate depictions of popular Forgotton Realms regions. Zones are fleshed out, especially newer ones that make good use of ansi and story. Hard coded quests provide players something to do outside of the standard experience hunting, and pursuing the stories that the builders present can entertain one constantly. There is also an interactive roleplay and quest element, where the Immortals actually cause the mobs to interact with players and present a story that we can actually affect and watch grow as a result of our actions. Lots of fun can be found in myriad methods on TorilMUD and I would suggest it to anybody looking for a rich, immersive fantasy world to play in and explore. Sylvos Winteraven
Kiaransalee and Miax aren't here.
I love this mud... real user friendly and the "elite" players are very helpful to the "newbie" players. give it a try... if you get on give a "tell" to Rarlaj.
This is an awesome mud that has kept me coming back for 8 years. It is a rock solid world fully enamored with fun. Watch your life get sucked into your computer like no other.. seriously.. its worse than crack! I... can't... stop! Seriously... best mud out there... period.