I have played at WoT for a very long time. I love the place. The atmosphere is rich, and the people are friendly. Numbers have dropped over the years yet we are still in the top 10 MUDS. Nowadays, I understand that's not really that huge of an accomplishment. Back in 'the glory days', there would be 200 people online at any given time, split between the 3 races. Now, we're happy to get around 50. In my personal opinion, I blame one person: Vivienne. She is a staff member at WoT and, simply because she has outlasted every other Immortal, has claimed carte blanche on the Wheel of Time, and will 'do as she sees fit.' An unfortunate direct quote. I can't tell you one person on the game who actually likes her, but if anybody speaks out against her, you are threatened with a site ban or we're told, 'Well, we don't have to run the game at all... you don't -have- to have a game to play.' Absolute tyranny at its finest. I listed my name as Player X because if I were to be found out, I'm sure I'd be banned. The game is awesome. As far as MUDS go, WoT is seriously THE (one of the) best. Quests, clans, helpful playerbase... I've been here 14 years and it's the only MUD I've cared to ever play, or will play. The others are just silly or too challenging, imo. If you can look past a tyrant at the helm, then this is the place for you. (It's really not that hard to just ignore her, she's ludicrous and power hungry, if you're just playing as a casual player, you may never notice her.)
I started playing WoTMUD back in 2001 and was immediately impressed by the way I was immersed in the world and community right away. A lot of muds can make it difficult for new players to feel like they're a part of the community, but here it seems to happen within a few hours of logging on. The people are generally very friendly and willing to answer questions and help people out with exp and equipment when they need it. The pk is also very good. I've never taken a huge role in pk but I did enjoy it when I did it. And it keeps you on your toes too. You never know when you're going to run into a rampaging trolloc, fade or darkfriend. I just recently came back to the mud after a 7+ year absence and it was like I never left. There seem to plenty of new additions though that make things easier to get started, but the community was like I never missed a beat. There are even a number of old names I remember which shows that the end game content on this mud is good enough to keep players playing it for at least 7 years. All in all WoTMUD is probably the best all around mud I've ever played. It's got rp, good PvE and exciting PvE plus a community that is active around the clock. I give it a 10/10 Vertas
Wow, where do I start. I've played this game for quite awhile now (since 2001). When I first started, I didn't know anything about what I was doing, and spent 30 minutes typing nonsense. Fast forward another 6 months, I log on again, and this time when I ask for help in understanding how to clan into the White Tower (my first clan) and leveling in general, there were a lot of people around to assist. I've been hooked ever since then, really. I'd say my experience at WoT is pretty up there...I've managed to become a high ranking member of a secret clan, and done some other fun/cool stuff that probably wouldn't make much sense to someone that doesn't play the game (soloed IoMM, helped bring new eq into the game, rp'd a darkfriend, etc...) All I can say is this game is awesome...heck, I've been playing for more than 7 years and really don't see myself stopping anytime soon. The high points of this MUD I think are: 1. The camradarie (whether you're here for pk, or rp, or just to learn more about the Wheel of Time in general, there's probably a clan devoted to it) 2. The pk (I primarily played channelers because I think they're just more interesting than other classes, so this is from the point of view of a channeler...the channeling system on WOTMUD is by far the most accurate and precise I've ever come across in any mud. I've yet to find anything remotely close to it. And the pk is just FUN. It'll leave you screaming at your computer screen at how intense it is) 3. The rp (The Watchers, a specific group of Immortals, are in the background of the game, always ready to rp with people, or reward RP sessions. Now, don't be surprised..WOT RP goes far beyond cookie-cutter stuff...we've got Ajah Sitters that routinely bite each other in public, then make deals in private, Whitecloak darkfriends, Dreadlords and fades that the... Read More
I've never played an online game with such a dynamic playerbase before. Everyone is so helpful, nice and personable, that it made learning this complex strategic (and slightly intimidating) WOT mud so easy and fun. I've involved several of my friends who aren't even Robert Jordan fans, and they all -love- the mud. It's a well constructed mud that is true to the Wheel of Time series, amazingly intricate, run by amazingly involved and supportive immortals, well built, and pervasively fun. If you're looking for a mud, be it for RP or PK, this is the -only- mud you'll ever need again.
While not the friendliest place on the mud, if you are a newb that is; it is the most exciting. Once you get the hang of running round with a bunch of crazy mudders it gets quite stimulating. The rp rocks and the peeps who are online are helpful most of the time. Masters are always imping new stuff and usually listen to players with original and good ideas. Definitely follows the idea that Mage Jordan left us all. Peace and hairy hugs and kickses. Bly
Absolutely phenomenal. Takes the heart and soul of the series and let's it take on a life of its own. Amazing attention to detail, a few fun surprises here and there, and very active involvement by the staff. Great opportunities for all of PK, RP, and just generally socializing (in fact there's entire sub-cultures within the MUD for this). I wish I'd known about this in college... well... at least, I wish I had, even if it would have meant I might not have passed all my classes ;).
I originally started the game as a method to just enjoy time away from my regular life. The whole text based game deal was a bit new and it felt strange at first to interact real time with a book. For that is what it was and still is to me. The book of Wheel of Time: Interaction version. Most games just get played and fall through after i finish it. Yet while not near enought to completion i am still playing after 2 years. That says a lot for my life as i have zero staying power when it comes to games. Friends and enemies ebb. The changing tides of the Wheel of time will have you come back for more and more. It's fun and you can enjoy playing wheel of time. As for myself and others, i constantly tell them about the game and how they can get here. Later all.
The Wheel of Time Mud is outstanding to say the least. It has lots to offer in respect to large zones for exploring, and a large playerbase PKing and RPing all the time. This is my first experience mudding and everyone is great. I've not had a lack of help yet when I needed it, from learning better RP, to that first full body racking, nervous, shaking, grip of fear of a trolloc coming down on you, and needing to re-equip afterwards. I truly enjoyed the style and gameplay and i'm sure you will too. Come check us out and see if we can't help you enter a whole new world of the Wheel.
WOTmud is huge and has a great deal to explore, faithfully recreates the Wheel of Time world, and offers a good deal of support for those who like PVP. New players should be warned however that wotmud is one of the few muds that still has you roll stats and this greatly impacts your character's potential. It could take tens of hours to get a character with decent stats, and hundreds for great stats. For example, a warrior with bad constitution could be 250 hp while a good con warrior can be 400+; the variance is huge and the same goes for all the other stats. Leveling is fairly lengthy and grinding, and accumulating good equipment is a matter of patience with killing challenging mobiles for a chance at loading something. Players who particularly excel at player killing and play very frequently can gain incredible perks that allow them to take on two, three or more moderately skilled players at a time (i.e. myrddraal), tilting the playing field even more in favor of skilled players. Some of the playerbase can be elitist and take the game very seriously, even to the point of lording it over others. Although wotmud isn't very fun to play, and often feels more like work and/or tedium, it recreates the Wheel of Time world very well in the breadth of zones, from Fal Dara to the Spine of the World to Tanchico. If you stick at it long enough, who knows, you may find some aspects of it you like.
I only started mudding because I was writing for a game dev magazine at the time and we were looking into why muds are increasing playerbases, not losing them. This was my first mud and is still the best. It was also my introduction to the Wheel of Time series, which I had never read. It is the only themed mud I've found that sticks to its roots well enough that there was really no discontinuity for me when I started reading the books. Honestly, as the series drags on, the mud is much more entertaining. As a game reviewer and dev critic, I've played just about everything to be had out there and in absolute honesty, WoTMUD has the best PK/PVP environment I've ever encountered. Super fast paced, extremely skill-based and very flexible. A very indepth, violent and usually fairly comic experience.
Best mud ever for pk. The pk system is unsurpassed. The detail is outstanding, over 20,000 rooms with unique descriptions. Unfortunately, there is a glut of 'middle imms' who think that the mud is there for their own personal usage and anyone who disagrees should be banned. Dont' get me wrong, some imms, such as Nass, Doyn, Tamarlyn are fantastic. Unfortunately you have other imms who have their pet forum moderators( who are anonymous), and they have ruined this mud. Having an opinion is considered heresy in their minds, and this imm, with her little minion moderators have managed to ostracise a lot of the players who helped make this mud the great place it used to be. In short, the mud is the best you'll ever play. However, certain immortals and their anonymous lapdog forum moderators will make you hate the place. Mud - 10/10 PK - 10/10 Design - 10/10 Staff - deserve 10/10 but due to the minority they get a 1/10.
Quite simply the best out there. This is a great MUD with everything you'd want and completely free. Try it out for a couple of weeks and you'll love it too. As they say, no one can ever quit.
As a longtime player of this game, I feel that it is my duty to give a straightforward review of the Wheel of Time MUD for the mudding community. I’ve been in many MUDs over the years, and even if I stop playing for a little while I always come back because this truly is the best MUD of its class and genre. If I had to summarize Wotmud in one word, I would choose “intense”. From the moment you login to the moment you rent you are fighting for survival. This game is all about good versus evil, and heroes of all shapes and sizes fight for their cause (or themselves) to succeed in the ultimate race to see who will accrue the most points toward the Final Battle. Conflict rages across the world as three groups vie for dominance of the map. No matter where they are, no player is exempt from the brutal reality of war. Your life is in your own hands. As can be gathered, much of our fun can be had fighting, and this is indeed an excellent player-killing MUD. Instead of stock characters who fight on supposedly level fields in a very boring two-bit way this game promotes the best shot at realism I have yet to see with its many unique features, most definitely the character creation and development systems. Instead of stock classes who have set skills they can practice with their trainable and therefore controllable mental stats, the MUD rolls you set and unchangeable values that you play with for your entire character life. Every character can roll a random set of values that they can keep or restat (our version of rerolling, which is unique because it can only happen after a lot of work on that players part). While it may seem difficult to start this way, the process of earning the best stats is often the most effective introduction to the game you could ever have, and best of you’ve... Read More
WOT MUD is a fast paced adventure based on the Robert Jordan books with 3 races and 4 classes. This mud has something for just about everyone with massive zones to explore, intense player killing, and detailed roleplaying. All players can find enjoyment in this fantasy world. It can be slow starting out but do not be discouraged. The game pages at www.wotmud.org have help forums and starting guides that make learning the game a snap, and most players are willing and eager to help a person new to the game. One look and i'm sure you will be hooked. So stop by and check us out.
I have been playing at Wotmud.org ever since 1997 off and on. I have tried other muds only to be disappointed by the EXTREME hand holding or huge massive amounts of items and skills which took longer to read than most of their help guides. Wotmud.org has a great website, great playerbase, and superb IMMs. The players always willing to help true newbies and the the zones great to explore. If you like PK it's always around somewhere fast and furious, but if you only like the roleplay it's around also. Or you can do like me and try a mixture of both. The IMMs have a great vision of where they would like to see this mud go and the rest of us are just gratefully along for the ride.