Based in a Year One universe, XMA offers a somewhat different theme, combining several elements, and veers off into its own direction. At the core of the game is the idea of balance. For every good, there's a corresponding evil. For everyone fighting for a certain dream, there's an opponent bent on squashing it. For the X-Men, it is the Hellfire Club. For the New Mutants, it is the Brotherhood's Hellions. For the Morlocks, its the evil that consumes the underbelly of New York. And for the Brotherhood itself, its the Friends of Humanity and the schemers of the world. After a tragic accident several years ago, the X-Men and the high school students have fallen under the wing of Magneto, a close friend of their former mentor. Established in New York, they attend the Massachusetts Academy, an Upper West Side boarding school with one of the best reputations in the world. As each group grows more organized, change comes in shocking and new ways. With several forces scheming in the backgrounds, each team will have their hands full in the quest for survival, and ultimately, balance.
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