AlexMUD is the oldest surviving DikuMUD, having passed its ninth birthday in March 2000. Because of its age, it may not appear to possess all of the 'features' of the newer MUDs. However, a revamped skill and spell system very different to what might be found elsewhere, all add up to give us a a certain uniqueness that will only be discovered once a player has started his or her adventures. AlexMUD has no levels. All skills are improved through use, while spells can be increased by discovering more powerful versions of those that a character may already possess. While roleplaying is not required, it is strongly encouraged, for mortal actions have everlasting consequences... 'Many years have passed, and the kingdom has recovered from the destruction of the 5th War and the high cost of the Dwarven Alliance, which has since dissolved since the stoppage of payments. The Council of Ardenfall continues to rule the kingdom, but many folk living outside the capital have begun to mutter that the Council favours too much the people of that city, to the detriment of the rest of Ardenia. Tensions have begun to rise, and the outland nobility have become more vocal in their opposition.'
[1]
Newly re-designed Alexmud is growing slowly but surely. The reign of Mira Avari is at an end, and the Half-Orc's are becomming a huge threat to the lands of Ardenia. A powerful Half-orc mage leads them onwards in their battle. These are certainly dangerous times we face ahead. This is one of the oldest MUDs still alive. It's a fantastic, friendly MUD with a large world and interesting magic system. Newbies are always welcome and is also a great place for newbies to start out, and then they usually stay.
[2]
Oldest surviving DikuMUD. Began March 9th, 1991. Vastly customised; retains some of the "look" of DikuMUDs and a little of the feel, but a mainly-customised world along with unique gameplay.
[3]