I have been playing on Animud for nearly 7 years I think, and over that time I have seen the mud evolve quite a bit. Seeing the mud evolve as it has over the years has kept me playing, and wanting to be here for every little thing. I always hated it when I would be at school and miss something. Even though a few people have angered me at times, there are so many other people that I have became friends with that make it worthwhile. Everywhere you go there will be a few people that may get on your nerves, but on Animud the good players far outweigh the few bad ones. Animud has a great staff who do everything they can to keep the players happy and constantly on their toes. There is an elaborate quest system and multiple different sets of quest equipment based on your level. The head coder has been the same since day one and is constantly making things better and willing to hear what the players have to say. Animud also has a great website including a forum for the players to discus recent events and also talk about non-Animud events. This is to help keep the spam down on the notes. The web page in the near future will have an area where you can view current and past RP as logged on the mud. That way you can keep up if you miss anything. Overall this is a great mud and has been one thing that has held my interest the greatest so far.
– MudConnector.Com Review (Archived) by Pacel on Apr 24, 2005
I love this mud. I've played for over 4 years, and enjoyed it immensely. Rp is easy to get involved with, as long as you're not acting like an idiot when there's serious business at hand. Pk is fairly balanced, and the imbalances are being worked on all the time. The owner works harder at it, his HOBBY, than most people do their BLOODY JOBS. Recently, I heard that several reports of unfair practices had been lodged against Animud. I may be the most frequently punished player of late, and yet I kept playing each time. Why? Because I knew, even though I was mad as all get out, that I really did deserve what I got, even when some of my characters were denied or received a few slays. It can be tough to rp leading an evil guild that tries and succeeds at dominating pk for a time and not stray over the bounds of good taste and make people leave. And conversely, not just sit around and talk trash. Tenchi helped me try and stay active by running some of the best rp Ive ever been involved in. Also, by keeping Daioh in check so we didn't ruin the whole mud's fun. There were times we drove each other nuts trying to find a balance, but I think we succeded. I think that because of the times I did stuff that was over the line and was slain, or had a character denied for a time, or even a few that got deleted, I, more than anyone else, would be the one to complain of unfair practices. Instead, I'm telling all of you that those accusations are complete bull. If you like muds with a small community atmosphere, then I heartliy recommend Animud. I've been proud to play, and I heartily thank Tenchi for the past four years. -Ariakan, Proud Player
– MudConnector.Com Review (Archived) by Ariakan on Dec 3, 2003
This mud which was created based on popular and un-popular anime films has had a strong community since it was launched in the summer of 1996. The addition of new races such as--Saiyans, Juraians and Thirds--have been a very popular influence on the roleplaying that is involved with the mud. Other additions like Spheres, unique spells, skills and a totally interactive recoded quest system makes Animud very special indeed. The majority of the areas have been created by the staff based on anime and anime style themes. The mud gives a great chance for players who enjoy all types of anime to interact with their favorite characters and mobs that they all know and enjoy on the screen. Always newbie friendly, the IMP and IMMS rely on feedback from players and enjoy interacting with them as well. Constantly growing I have enjoyed watching this mud develop and look forward to it's future success in the mud industry.
– MudConnector.Com Review (Archived) by Scott Emerson on Dec 3, 2003