Dawn
Fantasy-themed LpMUD (Multi-User Dungeon) founded in 1996.
Ranked 199th of 779 worlds statistically.
Ranked 89th of 354 worlds in the Fantasy genre statistically.
Address:

Db Size:
(Unknown)

Players Connected:
8 (18 minutes ago)

Maximum Connected:
11 (last 30 days)
Status:
UP

Version:
LpMUD

Average Connected:
6 (last 60 days)

Minimum Connected:
1 (last 30 days)
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Welcome to Dawn.

    ***** **                                                          .-.
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 **                                                                   |_|

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Description
Welcome to Dawn, a Discworld-based LPMud offering excitement and adventure to those brave enough to grasp it. It is a world of stunning beauty and terrifying evil, where creatures long regarded as legendary beings of lore and myth are commonplace; lands of light and lands of shadow lie within the reach of all. From the religious, lawabiding city of Treeth with its priests and paladins, to the scruffy port city of Iapage, teeming with pirates and other unsavoury characters; from the dark evil of Hylar and its forbidding Red Guard, to stately Kai-Thaan and its courtiers and bureaucrats; from the fragile, beautiful lands of Albion and the ethereal ellyllon, to the hostile depths of the underdark and its deadly inhabitants; adventure, magic, glory and...
Read more at MUDConnect.Com

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Language:
English [1] [2]

Codebase:
Dawn [1]
Lp MUD - Heavily modified from everything [2]
LP [3]

Created:
1997 [2]

Location:
USA [1] [2]

Theme:
Classic RPG [1]
Medieval, Fantasy [2]
Medieval Fantasy [3]

Category:
Medieval Fantasy [2]

Description:
Welcome to Dawn, a Discworld-based LPMud offering excitement and adventure to those brave enough to grasp it. It is a world of stunning beauty and terrifying evil, where creatures long regarded as legendary beings of lore and myth are commonplace; lands of light and lands of shadow lie within the reach of all. From the religious, lawabiding city of Treeth with its priests and paladins, to the scruffy port city of Iapage, teeming with pirates and other unsavoury characters; from the dark evil of Hylar and its forbidding Red Guard, to stately Kai-Thaan and its courtiers and bureaucrats; from the fragile, beautiful lands of Albion and the ethereal ellyllon, to the hostile depths of the underdark and its deadly inhabitants; adventure, magic, glory ... and perhaps death ... all can be found within these realms. To play on Dawn, simply load up your favorite telnet client and connect to 23.241.198.57 on port 3000. Character creation is quite simple and straight forward once you connect. [1]
Welcome to Dawn, a Discworld-based LPmud offering exitement and adventure to those brave enough to grasp it. It is a world of stunning beauty and terrifying evil, where creatures long regarded as legendary beings of lore and myth are commonplace; lands of light and lands of shadow lie within the reach of all. [2]
Dawn is a place with a little something for everyone. 21 different guilds(classes), 10 different races, 10 active organizations(clans), with 8 more in the background, there is a great roleplaying engine at work. Dawn has lasted for 6 years, through a couple of rockey moments, comming out strong. With a full 360,000+ rooms, there is pleanty of places to explore. We boast, a full sailing system, inter-guild, race, and organizational wars, and the option to buy personal houses. The coding staff works with the players to continue to build the world, and take it in a direction that allows everyone to have fun, and enjoy their experince on Dawn. [3]

  1. MUDConnector.Com
  2. TopMUDSites.Com
  3. Mud Magic
My first impression was, impressive. The starting area was nice and although it took some figuring out, was new-user friendly. The descriptions of the area were well done, and I was well under way towards advancing. I was in-character (I'm a RP fanatic), and suddenly another player noticed me. Within mere minutes, I was completely adorned with the 'best' gear in the game, and weapons that were so fantastically superior to my 'newbie' gear that I felt like a level 5 god. With their 'party' system, I was basically put into back-seat mode, and flew through the entire mud in mere minutes, killing every single thing we passed by. Guards, people, more guards, even more guards, fairies, elves, gryphons, more guards, tribesmen, etc... within a few hours of logging on I had some skills completely maxxed. Within a day, I was completely maxxed and still didn't know a thing about the mud. I was then told that the purpose of the mud wasn't to explore or advance (max). It was to play what they call the 'endgame'. Every hour a super powerful villain appears on the game, and players rush to be the one to kill it solo, first. Between this, they collect the 'best' armours, and store them in a storeroom to give to new players. I was also told that this mud is not intended for 'new' players, it's a place to reminisce and to sate nostalgia; it's intended for people who played the game years ago, and just never gave up on it. 99% of the mud is little more than paths to the 1% of the rooms that have decent XP. The only quests most players seem to know are stat-boost quests, which they undertake immediately upon 'maxxing', usually in under a day. There are some exceptions... a few of the players seemed relatively new, and even resisted the insistence in killing off everything in speed-mode. If you want to play a super powerful character who relies entirely on triggers and in-game knowledge, and battle powerful NPCs in a monotony of doom, this is the mud for you. If you want to roleplay, explore, go questing, and learn the mud while you gain experience and adventure, this is not the mud I'd recommend. Of note, I didn't stick around long enough to discover the 'clans/leagues/organizations'. I was going to, but when I asked about them, I was told that unless I was going to be one of 3 particular groups, I would be wasting my time. Apparently, it takes about 300 million XP to max a character, and more than a billion to max a group (unless I picked a weak group, which were ignored and didn't have XP spending options). Also of note... there are almost no 'heroes'. The most common classes and races I saw were Occultists, Samurai (usually Orcs), Lots of Orcs... and Gnome Wizards. Not coincidentally, I was told these were, by far, the 3 most powerful classes. As half-elf... Read More
MudConnector.Com Review by on Nov 3, 2016
Dawn was one of the worst MUDing experiences ive had tonight. the grind is awfully painful, the people aren't nice, and they all seem more to keeping the balance of the game then accepting new players. i wish a pox on all of them, and their children, and their children's children. preferably herpies in the ass.
TopMUDSites.Com Review by on Jan 27, 2006
Ever had one of those days where pretty much everyone's a scumbag? Or when everyone smiles and nods and does whatever they're supposed to be doing until someone turns their backs? Or maybe one of those days where the scrapings from the bottom of the gene pool come together all under one roof. If you answered yes, then chances are you've played on Dawn. Rules are not enforced in any way, childish rampant twits are pretty much revered, and as long as admins are invisible/unavailable, childishness will prevail. The game lacks depth, also, in any way, and has yet to prove itself. Now dont get me wrong. There are a few good players. Maybe 2. Perhaps a few more, I dont know. Either way, the point is that number pales in the immense numbers of those who choose to have the brains of treesloths. Yeah, you heard me. Choose. People who probably could be intelligent and sensible, but we're all pretty sure they wont be anytime within the next decade.
TopMUDSites.Com Review by on Feb 27, 2005
The MUD is interesting, and yet a little odd if you are used to other LP MUDs. A few things are amiss, like the 'commands' command. And I should also mention that some Immortals can be quite rude (mammon being the example) as well as a few players (Qendraph Agrach'dyrr being the example). All in all, it can be a fun MUD. Just don't argue with people over chat.. Don't feel like your freedom of speech is appreciated or respected.
TopMUDSites.Com Review by on Jun 12, 2004
I came to Dawn after playing Discworld for a few months and while Dawn doesn't have the number of players (usu 10-20) that DW does (more in the 150+ range) or depth of skills, the areas are beautifully detailed without being overwhelming, the characters realistic enough and the other players seem a friendly and helpful bunch. The newbie area, with it's very handy training area, and the whole idea of a Newbie Guild is just great. Nothing too demanding for uber-newbies, and experienced MUDders can whiz through and get on with things in no time. If you've played other MUDs however, you may find the list of commands a little short and indeed the whole MUD a little simplistic. Still, with dozens of large areas to explore, many guilds/races/orgs and a good, if small, range of skills to advance, this is a very decent MUD for those not looking for high realism/RP.
TopMUDSites.Com Review by on Dec 12, 2003
Best mud ever! Visit today! Lil Tio
TopMUDSites.Com Review by on Dec 7, 2003
Ok, so i have been MUDing for over 5 yrs now, and i have never found a better MUD than Dawn. The people there are great, the areas are detailed, and the race/guild(class)/clan(org) combonations are limitless. If your looking for a place to RP, PK, or even idle and chat, this is the place id recomed to go.
TopMUDSites.Com Review by on Nov 24, 2003
Although Dawn is not the first mud I have ever been to, it is definately the best. Not once have I ever seen a newbie player turned away due to others being "too busy" to help. Dawn may not be what is considered by more "popular" muds to be large because we don't have 70+ players on at any one time, but the quality of the people here would amaze even the most skeptical person (I was one of them). The Immortals here are truly a wonder, and the Admin staff are the only people I have ever seen work as a team WITH their players instead of against them due to insecurities with which they use to segregate their own people. The Immortals may make the game come to life through code, but it is the quality of the people here who make it a home.
TopMUDSites.Com Review by on Nov 23, 2003
Every mud has guilds, races, classes, spells, and attacks. If you're reading this review, I hope you're looking for something more. What is it that your current mud is missing? Available/Visible Coders? Got it. Non-corrupt Coders? Got it. Player Opinion Consulted? Got it. Offline friendships? Got it. We have great, insightful, and creative code, but to me that's a foundation. Those things listed above are what's important to me. Yes, we have the greatest mud environment ever created in code, but we also have the greatest group of people I've ever met in cyberspace. If that's important to you too, you should drop by - we're always looking to expand our family and home.
TopMUDSites.Com Review by on Nov 19, 2003
Hello! Dawn is the place to be if you want to have fun. There are alot of friendly players and very skilled coders. I can say that I love this place and I know that you would too :) There are alot of cool NPC's and huge areas to explore. Many quests and nice items to get your hands on. I'm Hymer and I can help you getting started. Join the Ninja guild and be powerful ;)
TopMUDSites.Com Review by on Nov 17, 2003
Great mud for new mudders or 'old school'. More new areas coming, and lots of very nice people. If you want a mud where the Immortals listen, this is the place. You may not always get what you want, but you will get what you need ;)
TopMUDSites.Com Review by on Nov 17, 2003
Dawn rocks.... best staff online, awesome playability, great folks there.
TopMUDSites.Com Review by on Jul 16, 2003
Contrary to what Dawn has said in their write up, it is not a "mostly original" mud. In fact, it is mostly stolen from another mud called Realms of the Dragon. RoD was opened in 1992, has been running 24/7 for over 10 years, and has an average player base of 70+ at night, 40+ during the day. A former immortal on RoD stole the entire code base back in 1997, and opened Dawn. While Dawn has added a few new areas and made changes here and there, it is still largely the same mud it was when it was stolen. If you want to see what a real mud is like, not a stolen mud with an average of 10 players, go try rod.org 3000.
TopMUDSites.Com Review by on Mar 5, 2003
Having never tried a mud game before, I entered Dawn and found it everything i'd hoped. The Admin are all great, friendly people and easy to talk to. They make it a pleasure to play on the game. All the players are brilliant and ALWAYS helpful. The first mud i tried and i have wanted to leave it.
TopMUDSites.Com Review by on Mar 3, 2003
This MUD will rock your world. With a LARGE amount of guilds, races and organizations. a HUGE fully functional Ocean with sailing, and pirates alike. Realistic weather system even! You can make snowmen! And some of the greatest people you'll ever meet! The coders here are Top of the line! Sabine, Kilmar, Inaem, Darksoul and MANY more! all working to make it better! Come join us! If ya see me, THoRN on, just ask me for help!
TopMUDSites.Com Review by on Aug 20, 2002
This is a large mud, which is still expanding. We have OVER 360,000 playable rooms, and an expanding coding staff. We have just switched and settled into some new player friendly admin, which will allow the mud to grow better and faster. This is a great mud with a little something for everyone! multiple races, guilds, orgs, roleplaying encouraged, quests, and more!
TopMUDSites.Com Review by on Aug 15, 2002
I love this place! I came here 3 years ago, and havn't left it! The admin is player friendly, while still keeping the mud as balanced as they can(though it does change a bit). It is a dynamic mud which takes player input, and trys to allow everyone to have fun. Pker, explorer, rper, or just comming to chat, there is a place for everyone here.
TopMUDSites.Com Review by on Aug 14, 2002
This is a great mud, with friendly people, and a huge area to explore. There are quests, and the place is getting bigger and better all the time! New stuff is being added, and improved upon as we speak!
TopMUDSites.Com Review by on Aug 14, 2002
This is the best mud that I have ever been on and though the player base is smaller than some other muds they are some of the best and brightest people that I have ever known. If you are a newbie to Dawn you are helped, if you ask questions within your race or org you can always find someone who knows the answer to your question. Dawn is an addiction that gets under your skin unlike anywhere else that I've played. It is a wonderful fantasy environment full of twists and turns that keeps you wondering what is around the next corner.
TopMUDSites.Com Review by on Jan 22, 2002
I have been playing on Dawn for over three years now. My friends and I have enjoyed being there and its a nice place to go to get away from it all. The people are friendly, the guilds are fun, and overall its a pleasant atmosphere. Everyone tries to help out the newbies and such. The immortal staff is constantly updating things and there are always surprises in store. If you are looking for a place to have a good time and make friends online, this is the place. Roleplaying is acceptable! Bring your friends!
TopMUDSites.Com Review by on Oct 20, 2001
I've been playing for a couple of years and it keeps getting better and better. Ther are alot of great players on there that help ya out when you need it and Sabine is great when it comes to letting people on and creating new characturs (i hate spelling!)They also take in to consideration of younger players might be reading comments and have put in an adult chat line so that they don't have to read the sometimes lude and often vulgar language associated with adult lines. This is a great site to make good or evil friends. (or good or evil enemies!)!:0)
TopMUDSites.Com Review by on Oct 5, 2000