No reviews have been made for a number of years, I am here to rectify that. Dreamscapes is still a fantastic game just as it has been for nearly 2 decades. Currently the playerbase is a little low, but there are still active players, and staff. New zones and items are still being added. There are still quests and zones I've never been able to master. We are always looking for new players to come join us, so give it a try! dreamscapes.dyn.dhs.org 4500
As an experienced gamer and admin (including mudding, for a little under ten years), I have tried a plethora of muds, been active on more than a few, and I must say - there is nothing quite like Dreamscapes. Having existed for over ten years and having finished their playtest, Dreamscapes has gone to great lengths to provide a unique mudding experience. The realms are ORIGINAL and absolutely gorgeous to inhabit. It is obvious that much time and effort has been placed in areas, quests, and objects - some of the most unique objects can only be obtained through quests that require both wit and skill. Standards are very high for builders, and it is most pleasantly obvious. Dreamscapes is an ideal roleplay environment, as many of the players remain in their character persona, with strengths and flaws. There is also a completely automated item creation system in the form of tailors - you get to build the item from scratch and tailor it to your character's needs. One can even own shops and player houses customized to their own whims. Placement, descriptions, NPCs - it's up to you! And while the realms are RP encouraged, if it comes to it, players are not afraid to step out of character to offer a helping hand to those who may be in need. A lot of care has gone into combat - it is not based on the usual 'round' system. The system takes into account lots of factors to work out combatant speed. 'Soft' magic casters are not required to take hits and melee types can be placed up front, as combat features a formation system which allows the placement of adventurers into a 'grid' at the party leader's discretion. Each class has its role and place in combat - and while much can be fought alone, there are special areas that can only be cracked by a very balanced team. Combat is much more deliberate - you have time to see what is going on and then to adapt to the developing situation. Each player belongs to the guild of their specific class and can also join player-inspired clans - and while guild and clan systems are common on many muds, very few of them run them like DS does. The guild is wholly run by players, with all the necessary hardcode in place to allow for wars, advancements, and intrigue! Each guild has a guild artifact and guild-specific equipment. Many spells and skills are dependent upon your circle within your guild, thus requiring interaction and engagement. Most importantly, the bulk of the playerbase is made up of gamers who are more than helpful in welcoming those new and old alike to the realms. The intimate setting of Dreamscapes certainly fosters a community atmosphere between both the players and their characters. People are most definitely willing to step out of their way to offer a friendly hand. And although Dreamscapes has emerged from the end of playtest,...
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Dreamscapes Massive Multiplayer Online Fantasy RolePlaying Game. This game has given me years of enjoyment. Easily one of the best MUD's I've ever played. I've seen it's evolution over the past 8 or 9 years, and it has had it's ups and downs... but it's always been a great game. The character creation system is easy, and involved. Guild selection is quest-oriented, and very newbie friendly. Guilds are player- run, so guild wars and alliances could happen at any time. Guildmasters are very helpful, and guild rank (different from your level in the game) is usually quest based, but that is entirely up to your guildmaster! If you wish to take over control of a guild, simply bring it up on the Guild Message Boards, and there will either be a vote, or some kind of challenge for the want-to-be Guildmaster to take over the guild. Players have a LOT of influence over the politics and decisions made ingame. Players are very helpful, if you let them know that you are new to Dreamscapes. They will go and get you a decent set of equipment, show you around, and answer any and all questions you have about our world! The MUD is undergoing a lot of major work at the moment, but it is still a great place to play! The world is full of origional, colorful, well-made rooms and areas. The world is always expanding, so you never know when a new city, town, or dungeon might pop up! Dreamscapes, or DS, really is a great place, full of nice people. Stop by and give it a try, I think you'll get hooked, just like I did 8 years ago!
DreamScapes II is an excellent place for roleplaying. In final play testing now and nearly completely revised from DreamScapes I, while still honoring it's deep history. Are you a roleplayer? If you are, then this is the place for you. With six different races and ten different guilds, you are free to choose from up to 120 different game generated characters. You, however, must be their 'breath of life'. Without you they could not exist. The real focus for DreamScapes II is in the roleplay. Sure you have quests and mobs to kill; you also, however, have the opportunity to take your roleplaying into battle. Dreamscapes II is uniquely designed to facilitate and integrate roleplay whether you are battling a powerful dragon or simply resting in the town square. In addition, you have a pantheon of eight different gods. Your own unique personality can and does create endless possibilities. Are you into Arena Battles? Dreamscapes II brings that to you if you should choose to participate. Be prepared, however, to become very familiar with the 'mortal plane'. The veteran players are happy to assist any newbies in character when it comes to orientation and understanding of the World of DreamScapes II. In addition, there are extensive helpfiles easily accessible from the command line. An extensive online forum is available so that you can participate in the forum while, at the same time, developing your character within the realm. Tired of wondering where to go exploring or find yourself getting killed too often? Now you have the option to spend time in various regions growing strong enough to move on to other more dangerous regions. It all depends on your characters personality, rank, alignment, guild and skills. Prefer being an important part of a party? There's room for as many as eight different players in any given party. Do you want your character to be one of them? They can be. Looking for that unique weapon and armor for you or for your guild? There are hundreds of varieties of weapons and armor, if you are willing to take on the quests to find them. Overall, DreamScapes II seems to be a rarity in that its main focus is still the roleplay while leaving enough space for those, who are, for the first time, learning how to appreciate roleplaying and their integral and very personal part in the larger whole called DreamScapes II.
Originality in a mud is key to it's functionality and role playing ability. That being said, this is one of the most original muds I've played yet, and probably one of the only muds I'll be playing long term. Its unusually easy to pick up on the style and direction of the game, and yet it's charm and broad range of skills, guilds, classes, deities, and potential enemies make it a mud you won't want to miss. The real fun in this mud is the ability to post and possibly get your ideas about the game implemented into actual play. Also, if you love roleplaying.....this is the one for you. There are seperate channels to keep OOC commentary to a minimum and rules of conduct regarding serious rp'ers. If role playing isn't really your thing and you just like playing, then listen to this.... I've been playing this mud for 4 months and have yet to play one day without finding something new and adventureous to do. Favorite mud yet....easily a perfect 10
I have played this mud for years now. I have seen it go from its infancy to the amazing fun-filled world it is today. I am not an Immortal but rather a totally addicted player. The role playing in this mud is better than anywhere I've ever been and I've played more than a few for the past 10 years. Part of this is the ability to control color codes, DS is a truly beautiful world. Once you play here you won't ever want to log off, and once you do log off you'll only think about logging on.
An EXCELLENT site! Try it, I promise you will love it (I did)!
I've experienced DS as both a player and a staff member. As a player, I found the world to be quite involving, with a wide diversity of areas. These areas were created in such a way that it actually felt like a coherent realm, they moved fairly seamlessly into each other and it was very easy to imagine yourself travelling along from the city of Tyr along the wide farmlands and eventually moving through some forests to the cliffs near Graye. As in any mud, you will have strong roleplayers and those who simply aren't, but for the most part at least an attempt is made. The guilds have strong definitions to them, and players do their best to enforce those ideologies. Overall, it's generally been a good well- rounded experience for me. As a player, I generally found the staff to be quite prompt and reasonable with the requests presented to them, and overall of an affable nature. Now that I have joined them, I can truly appreciate the massive amount of work that has gone into this mud, and the plans that are yet in store. We take all ideas and suggestions into consideration, and try to make the player experience as enjoyable as possible, sometimes going so far as to revamp areas at player requests to make them more newbie friendly. Code improvements and implementations are continuous now that we're in p-testing phase after a total game revamp, although most skills and the like are firmly in place. Newbies may find it a bit challenging at first, but there are usually players who are willing to take newbies under their wings and show them the ropes, and efforts are always made to ease their introduction into this somewhat roleplay-complex world. These efforts range from enhancing help files to building more areas that will be of use to new players. I've found this place to be well rounded and thoroughly enjoyable, and look forward to doing my part to make it even better in the days to come.