A clumsy, empty MUD with some unique features and innovations, but unfortunately it's all soured by the staff head, who insists on prolonging arguments over even the smallest and most polite of disagreements until he or she has the last word. Telling your players to "fuck off" and repeatedly insulting them when they're being nothing but polite is immature beyond even the lowest dredges of Twitter. If you can't handle criticism, if you're corrupted by the power of administrative powers on the flipping Internet of all things, you clearly cannot manage even the slightest bit of stress. To get so unwound is one transgression, but to reason absolution simply because you run a game, or a forum, or a chat server on the Internet, is the product of an unstable individual who needs to seek help. Learn your place in this world, and limit your interactions if you cannot conduct yourself with equitable respect regardless of your position, however valid it may be. Vella dishonors Adamantine and the others who have recently passed on that developed Edge of Midnight along its venerable history.
I have been a player on EoM for over a decade and I have had fun for those many years, and have made quite a few friends over the decade as well.. but I am not writing this review not as a way of promoting this mud. It is a warning to players who would seek to play on this mud. There is a staffer who is in control of the mud now known as Vella, who has been abusing their power to make my time on there a living hell, accusing me of false crimes and constantly slaying me on the spot for the smallest things, and even things I haven't even done, under the false proclaimation that I was arrogant and disrespectful. She has even went as far as publicly slandering me on the gossip channel for everyone to see, adding on harassment, humiliation, ruining my reputation, and being an absolute control freak. This mud was once fun and offered a free environment for people to have said fun, but Vella has completely ruined it for me and I would not want her to ruin it for anyone else. No matter what I do, she always finds a reason to make my time there absolute punishment. Any normal person would have likely left by now, but I've been playing on this mud for over a decade.. and I am sure most people know how hard it is to leave a mud that you've been playing on for quite a long time.
Well my experience started okay. I have real bad depression so I really never believe that I deserve anything good. Everybody was really nice and even helped me through a little freak out I had over me not feeling deserving. But that all changed the next day when someone used an IC ability to track my character for an RP while I was busy and not even remotely in the mood. Well anyways I moved on an made it clear I was busy, and told people on a global chat "I would be fine if people would stop tracking me to force me into rp situations while I am too busy to rp" A clear hint to please ask me first before randomly showing up when their character has no IC reason to even want to know where my character is and no way to know about my character as the other character in question has never met mine. Anyway they all blew it up into a huge argument from there rather than respecting my wishes and then right before I retired my last character, they decided to tell a blatant lie, saying that they would have respected it if I had politely requested they not do what the issue was. Um excuse me? What do you honestly think it was when I said "I would be fine if people would stop tracking me to force me into rp situations while I am too busy to rp"?
The Good Pretty great community. Decent variety in the kinds of people you'll meet. Awesome admins. There is great and frequent communication between the staff and we players. So much descriptive control over the appearance of your character that you'll be spoiled to any other MUD. Tons of race/class choices, each with pretty unique traits. A decently sized world to explore. In-depth crafting systems, with items being able to be made from tons of different types of materials. Housing, with owned rooms able to be almost completely changed to how you want. Tons of interesting spells/prayers/chants to be learned by mages/clerics/druids. Level up by RPing and crafting! In-character interactions trigger the game to award you with a special type of exp. The Bad No ingame map of any sort. There are player-made maps on the Discord, though. Navigation for new players can be confusing. Combat and hunting mobs for exp can be repetitive (leveling can be grindy if you want to do it quickly). A few things regarding leveling aren't given enough attention during the mudschool (EOM's tutorial area). Some added notes: I'm sure I missed a few things regarding the good. As for the bad, I really had to think about the last one. The game is quite brilliant, in my opinion, and only gets better the more you learn its systems and get used to RPing with the rest of the community. It should be noted that this is a VERY NSFW game. Hardcore ERP is not uncommon here, and some of it may be triggering for some people. That being said, the players here are extremely open-minded and mature about things - as long as you are not overbearing and offensive, just about any kink will be met with accepting arms. No promises that there will be someone that will want to actively RP with every kink, but you won't be shunned for anything (there are, of course, some things that are rather contentious, and you should read the rules page if you are concerned about something). If you ARE shunned, you have my sincerest apologies and I recommend you talk to one of the amazing admins.
So I'm not sure where to start my review. As a actual game this mud is a solid ten, the areas are rich. Offering plently of variety for scenery that will really help choose what your character will be like. The race choices and classes all have different feels and there are SO many. The multi classing is well put together and is my favourite of any mud or even table top system I have played. I am playing this on my android and the code seems to work great for blow torch. The players are amazing, most being helpful and careing. Others are not so amazing, its the internet things happen. But when they do on EOM, I feel it stays in character and the drama really does pass quickly. Vella the immortal seems to me like a mother hen, who sometimes may make a choice they feel is best for all. And I just feel they are doing what they feel is right and do try to listen to everyones input before making a change or major choice that effects everyone. Tldr A solid game full of talented gamers and roleplayers alike. Rich detailed game play, with open minded people. Who want you to enjoy your EoM life,your way.
Well I have seen other reviews and have been (at various times) player, immortal, and builder for Edge of Midnight (will abbreviate to EoM after this) and I have a lot of different things to say. To start with, some of the older reviews I can honestly say WERE spot on for the time. This MUD has had some serious issues in the past and cliques, issues, and favoritism was rampant for a long time. If you were part of the have's it was very clear you got VIP treatment, and the have not's were generally scrambling for scraps. It wasn't a good place, and eventually I did the digital equivalence of taking my ball and going home. However, I can honestly say that the MUD issues have become exponentially better in my most recent play experiences. Now I won't say this is perfect (it isn't trust me) but they have managed to come a long, long way from when I was here the first time. The community has become a lot easier to interact with (particularly if you are new), the game files and builds have become better (not perfect but better most things are currently being reworked or overhauled completely) and there are less overall issues with how characters work. While it has quite a distance to go (And it does. As a side note I am actually applying to be a builder again because I want to see this in a wonderful spot, and the current people in charge seem to be the ones that will get it there.) it has come leaps and bounds from where it was. I highly encourage people to check this MUD out if they are looking for a fun place to play.
What could be a stress-free MUD with a refreshingly open-ended character creation system of bountiful race options is marred by a crude mishandling and gross misinterpretation of expectations and obligations on the part of the human element. If you expect a professional level of primary responsibility, don't look for it here. While there may be plenty of monsters to slay and a very broad range of characters to play as in terms of species, the whole premise is instead limited by infantile moderators who lack the pulse of what their target demographic is actually seeking. There are some great features conducive to variant roleplay, and even an experience system doled out to reward players for roleplaying (presumably without human-driven bias), but these innovations become sorely pressured by the severe amount of practical flaws at hand here. Let's get the technical issues out of the way first. There are still a lot of missing help files and mountains of typographical errors, and the mapping is bloated, disjointed and easily distracted to the point where areas don't appear to logically fit together. Now, online games are always going to experience consistent development because they're intrinsically organic. They're prone to change all the time. We know this. The pacing of the work is the crucial issue here: While much of the mechanics still need fixing, the focus instead has turned to building outlying areas, a feature which is not in such a crucial status as other fundamental elements of the game. In actuality, when a portion of the system is exposed for its flaws, the staff has routinely shoveled over it entirely: Certain whole classes are essentially hidden, and an otherwise- innovative breeding system for creating complex racial hybrids has been disabled and ignored. Another such example indicative of the staff's eclectic thought process is in trying to divert traffic by cordoning off an area: This just moved the heavy traffic issue one room away (to a more bottle-necked area, with more NPCs and objects standing about). This MUD seems to have digressed heavily from the first and foremost rule of any software which caters to end users: User-friendliness is attained by adhering to intuition. This especially pertains to terminology in the help files which is misleading, inconsistent, or non-specific. Several features have a one- direction-only error: One cannot opt back out of Player Killing. This even affects maps, shockingly enough: Many maps do not logically follow physical rules of connecting two rooms together, which becomes multifold due to a bizarre gimmick where commands to recall to a set area are inexplicably disabled. These grievances ultimately punish players for exploration, particularly as any area can be warped to, with other towns remaining empty and set next to each other. Remnants of old changes still linger to produce inconsistency errors which can alternate between player characters. Some characters still recall to an older location, but this claim mainly pertains to so many arbitrary changes to an already terribly inefficient and mind-boggling and...
Read More
I'm still fairly new to this MUD, but I am highly enjoying it. Actually, I have tried several others on this site, but this is the only one I'm on every day, without fail. I love that there are so many ways to gain experience. You can go kill things, of course, but then you can gain experience from role-playing, and from their crafting system, which is pretty fun and really extensive. Also, while there is player killing, there must be a good rp reason to do so. And, if you like, you don't even have to be involved in it, it's your choice. There are even player ran shops. I have found that the IMMs and long time players alike were more than willing to help me. I am fairly new to MUDding in general, so I can't tell you how nice that was, compared to others I tried where they just told me to read the help file. Technically, there are kinks and bugs, but they are constantly being worked on and improved upon.I'd give my overall experience a 5 star rating.
I'm still fairly new to this MUD, but I am highly enjoying it. Actually, I have tried several others on this site, but this is the only one I'm on every day, without fail. I love that there are so many ways to gain experience. You can go kill things, of course, but then you can gain experience from role-playing, and from their crafting system, which is pretty fun and really extensive. Also, while there is player killing, there must be a good rp reason to do so. And, if you like, you don't even have to be involved in it, it's your choice. I have found that the IMMs and long time players alike were more than willing to help me. I am fairly new to MUDding in general, so I can't tell you how nice that was, compared to others I tried where they just told me to read the help file. There are kinks here and there technically, but the staff are constantly troubleshooting and working to improve it. I'd definitely give my overall experience a 5 star rating.
I am a relatively new player to this MUD, but I am sure that I have found a long-term home here. I will attempt to make this review as honest and unbiased as I can, stating both the good and the bad. Role play is heavy, and there is a roleplay reward system. It is possible for a character to advance without any mobbing at all. It's highly encouraged that you come into the game and put thought into your character's personality, and backstory, and get right into the mix of RP. The player base is rather small, and full disclosure here, one of the main reasons I decided to write this review was in the hopes of attracting more players, especially those who will enjoy the heavy roleplay environment. Code. There's lots of it. Lots of customized things that help make the overall MUD experience better. There's ways to customize your character, quick commands to set specific outfits, manage weapons, the options for prompts, and numerous other things. If you enjoy crafting, then you'll like it here. The craft system is quite detailed, and it yields experience points when you make items, so it is also possible to advance your character by crafting. There are several crafting 'professions' you can enter. These do not replace you character class, but are advanced in separately, alongside your class. Truthfully, there are some buggy issues with the crafting system, but not in the core of how it works, and I know that they are busy working diligently on fine tuning it. This IS an adult content MUD. It's a feature here, but it's not the only feature. It's highly likely that you will encounter characters who exhibit public sexual behavior, but I must stress that the RP factor here is well-balanced between the sexual type and the story driven type. Honestly, I could go on. I can't say enough about how much fun I have had since joining the MUD, so I will close this review by saying thanks to the players and staff that I have met there who have made it a great place to play.
I would like to start this by saying thank you to everyone expressing their views of EoM. I think they are fair to the most part, taking into account each person's personal dealing with the mud and staff in general. Now onto some things I would like cleared up. Firstly, Spike in no way represents the current views of the staff of EoM. In fact almost all of the previous staff is gone, I now am the administrator for the mud. It does still belong to Pyros, but he dose not direct involve himself often. I am working to change things, mostly from a staffing view, and I hope you will give us a chance in the future. Thank you again for your feedback, and taking the time to read this note.
The Edge of Midnight is a peculiar game that has survived two decades of challenges come May 2013. There are a few core aspects of the game felt to make it unique, not the least of which is the idea of unending evolution. EoM would like to claim that it fosters a role-play environment, but that, ultimately, is up to respect being established between the staff and the players. No game is without ups and downs, though Edge of Midnight may have ultimately had more downs than ups to date. Once upon a time, the game had a grand player base with very active and imaginative individuals. As staff grew sick over time with various ailments in the real world, the game became somewhat neglected. The well-meaning remainder of staff tried to carry on for quite a long time, but lacked a firm direction until rather recently. This chaos and disorganization is easy to see, I would think. Some very important changes have been taking place recently, but the transition from the old way to the new way is bumpy. If it went through without a hitch, then I'd really worry! A director was named as an official guiding force, game masters have been hired to facilitate role-play, the map has been restructured to be more logically connected (finally!), the wiki has been under review, the forums are now in full swing, and so much more. The staff have been trying to improve the game and their own approach to administration, but overall there is a decrease in melodrama. I've been on and off with Edge of Midnight for a decade and I have seen it climb and fall in popularity, wax in wane in melodrama, crest and fall systematically over time. We are getting closer to the appropriate environment for a well MUD, and we continue to do so daily. Some of the staff have been with EOM for as long, if not longer, than I have, but more importantly we also have new staff that have varying amounts of time under their belts on the game. Although a core tenet of the past has been 'There is no favoritism', I don't believe that anyone can be completely unbiased toward anyone. Ever. As humans, we judge. Some of us do it fiercely, some of us more passively, but we judge each other. Someone said to me once that the people around us are our mirrors - look into your mirror. I wish we could be freed of this fundamental human flaw, but we cannot be. What we -can- do is request assistance from other staff when our patience grows thin. The Edge of Midnight has updated code bases several times to date, so we call our current one EoM v4 rather lovingly. It started as CoffeeMUD 5.2 code but it has been modified so heavily that there is not much in common with its origin these days. We are still in a state of transition, so are...
Read More
The Edge of Midnight has changed over the years i have been playing. Though i don't really do the combat system they have changed for the game. They Currently have a Remort system in place which will be fun to help advance the rp even more. Though The Edge of Midnight has OOC channels, things like say and tell should be considered IC unless it's labled OOC either by the room you are in or by it being said in the tell/say. Though I don't know how big the player base actually is, Due to people being able to log in two accounts at a time, and others whom have tons upon tons of accounts... Alot of the players in the mud will RP with anyone in the area. I love the fact that the more you RP the stronger your character can become through the leveling system in place. You can either grind or craft to earn exp, or you can Roleplay to get the exp needed for level, Natrually those who Roleplay are going to be stronger roleplay while those who grind or craft will be stronger code-wise. There are actually very few things i dislike about The Edge of Midnight aside from the massive ammount of Sexual Roleplay that seems to be constantly taking place. Be it in the open or off somewhere else. While i appreciate them going off elsewhere to do the srp, It makes it hard to find roleplay sometimes because everyone is off doing something else and they don't respond. I have been ignored many times when i ask questions on a channel like chat or newbie, but get an instant responce when i send a message to someone who is higher level. Another thing that i rather dislike about The Edge of Midnight is the fact that certain people in the game will downright ignore you and favor rp with someone else, even if that other person isn't responding as much as you are, or not at all. It makes me just log off sometimes because i can't get the roleplay experience alone. I personally have never been one who has liked grinding and crafting for exp and i am rather annoyed that my roleplay experience has deviated towards those things because of various factors. All in all i believe The Edge of Mifnight is a good mud to go to if you like grinding or if you like roleplay, Though Depending who is online you may have to be patient to get some roleplay.
This is a friendly place place to play! There are many good roleplayers here, and at times a very exciting place to play! Most o f the Nobles are helpful with one, rude, loud screaming exception. Be warned there is an extensive weapons/skills/armour revamping going on,but with all the cheerful, lusty and friendly roleplayers, you won't notice hardly at all!!
The Edge of Midnight, a place where I am proud to have spent many years playing and helping create a fun field game where just about anything can happen. EoM is a land of Chaos and life filled with people that are willing and able to have fun and roleplay nearly anything in the broad spectrum of possibilities. While EoM is not a MUSH we do heavily encourage and reward RP. One of the ways is with an automated RPXP system that grants experience based on your RP. This EXP, unlike in many other games, can not only be used for leveling your character, but also for bettering yourself through custom made equipment or items to help you change classes. It can directly influence your stats and skills, as well as aid you though the process of rebirth, known in many games as remort. EoM is currently home to many characters who live and work together in a community environment enriched by multiple guilds and clans. It offers the ability for anyone who wishes to start a clan of their own. Our world however, is still a bit of a work in progress, with our code and many parts still evolving. So from time to time things about the world do change. Most of the time change is for the better, in hopes of maintaining a fun, balanced gaming environment for all adult text based gamers to enjoy.
I have played EoM for many years and the player base has always been friendly, and willing to help. The nobles are always helpful as well, and tend to show newbies how to get around the game. The mud is always updated and fixed up fast as the credit goes all towards the nobles as well. The game is quite great to be frank, but the only problem I have or anyone would, being a veteran to mudding for many years, would have to be the Admin Pyros. I do have respect for the guy, dont get me wrong, but throwing ban threats around like candy is nothing to be joked about. A ban is where you close off a connect to a player for something illegal or offensive they have done with a bit of warning. Whether it was a rash move or he was having a bad day, I would not know that using such a way to intimidate someone, especially on a long playing player such as myself for seeing if there was any roleplay xp awared for players who played on the previous version of EoM... is just completely unjustified. The mud itself is great, the noble staff is great, the mud is newbie friendly... but I dont recommend Pyros as one of the greatest admins out there.
Hello there, If you've read the discussion board on my promotion of this place, than kudos to you. It tells you most of what I'll tell you this day. But if you haven't, feel free to read it along with this Review. Edge of Midnight, in my opinion, is one of the greatest games I've ever played. The best thing I can say is giving this place a try, but why? I'll be sure to tell you all about why. First off, the storyline of Edge of Midnight begins with a being created of Chaos. His name is Pyros. As Chaos is a sort of element that incites suprise, whether it be good or bad, in whatever it may be. Chaos and madness are what made this being, so surely you would believe he's not very sane. In fact, he was so insane that he created a realm made entirely out of this Chaos. He molded beings for his amusement, created societies, and toyed with them. He made the realm merely to turn it upside-down with his constant meddling. Pyros is neither a benevolent or heinous immortal. He is merely one who seeks to fill the void known as his boredom with the creations of mortals. The game itself is a DoT code that has and still is being heavily modified. With a excellent team of coders and builders, the game itself molds like chaos and blooms into more than just a game, but a society. The game itself is known as roleplaying mud, though if you're into hacking and slashing apart the most difficult of mobs, this is difinitely a place to test your skills. With many different races to try, one places themself in a sea of endless possibilities. Not only can you hunt, but you can play character of any race of any choosing, and you only have more say in where you go from there. But with so many possibilities, a new person could easily become lost in the subtle waves of chaos. But, the game has had such a newbie-friendly playerbase for years that it rubs off on the next generation. Help can always be found no matter what time of day it is. There are currently 3 immortals and a team known as the nobles, who enforce the guidelines of the game, award roleplay, and further smooth out the game in many possible ways. The fun doesn't end there at all though. As stated above, the game is user-friendly, hack-and-slash inclined, roleplay encouraged, but it still has more? Of course! The game is constantly worked on and new areas not only for hunting(A term used for slaying mobs to gain experience points and equipment) but to stage your own roleplay. One can go in any direction, not just one set path. You can be vile and twisted or as loving and caring as a saint for all that you want. The possibilities broaden as you go. You may also wonder if code...
Read More
** The following review is soley my opinion ** Some of you may know me from my staff position at Feudal Realms, other from other forums relating to muds/code. And those that know me, know that I have usually nothing bad to say about any mud imparticular (mabye I just havn't visited enough bad ones?) First off i'd like to say that EoM does have the best EOS code I have ever seen. The game mechanics are awesome, good skills, good fight code, and a bunch of good people. When I started playing EoM years ago, it's was full of rp and things were pretty much ran silky smooth by pyros and adamantium. However it went down for a year, and just recently came back up. Now it being my first mud (eos code may not be my top choice now but it is my start) I was happier than shit to see it back up, and quickly made my way back. But things were very different. Pyros, while normally a very nice guy, started getting very one-sided over the females of the game. And if you were to say anything about these females in anyway, even the slightest remark of criticism, you were shot down, slandered, or told you were just plain ass wrong. Well seeing as how things had changed so much, and I was going to only hinder my good memories more by visiting there, I announced that I would be leaving and gave my email out on ooc for my "friends" to contact me on. But before I could make a peacefull exit, I was simply denied. I am very down about leaving EoM, but there comes a time when things start becomming to much, and it just isn't worth it to try and stick things out. I will remember the old EoM forever, and try to simply forget what it has become. Aequitas (Ken)