I've tried several MUDs over the years, but the one that really stands out to me is Final Realms. In this review i will try to explain why. Final Realms is a large MUD with more than 20.000+ rooms. It has also an extensive race selection with among others: Elves, humans, dwarves, orcs, goblins, drow, duergar, gnome and halflings to mention a few. Guilds that are available can be put in four different classes: Mages: Several different schools are available with mages specialized in warding, evocation, alteration and necromancy to mention a few. Clerics: Several different clerics are available with different spheres from where their power comes from among others combat, summoning, healing, elemental, divination to mention a few. Rogues: Thief, Bard and Wizard-Thief Fighters: Fighters (with specialization Vanguard/Marshals and Marauders), Elf warrior, Drow warrior, Dwarf battlerager, Duergar battlerager, Ranger, Shapeshifter, Paladin, Antipaladin, Wizardwarrior and Outcast. The different classes all have unique commands or spells. This enables the players to really select what type they wish to play. Those can relate to Dungeons or Dragons (D'n'D) will easily understand the different classes, though Final Realms is not D'n'D, there are many similarities. One of the great things about Final Realms is the detailed environment, and worked through descriptions. Any player can be blown away into this fantastic world by just involving themselves into this fantastic detailed environment, and the solution to many quests also often lies in paying attention to details that can be found in the room descriptions. I really have to mention the quest system in Final Realms. The game has more than 300+ quests that all give rewards like experience points, money, and varying on the quest magical items or spells. There are quests designed for the single player, but also for parties where several players have to work together to accomplish the mission. At all major cities there are tale swappers that will inform you of what quests and missions are available to you, and give you a few hints on where to start out. It is also allowed to create special interest groups, called SIGs where players create their own place to stay, with buildings and rooms that contain vaults for equipment, taverns, sparring areas, banks, shops where they can sell their items to other players and much more. Imagination is usually the limits. For the high leveled players playerkilling is free, allowed and also encouraged, while low level players and medium level players are protected from other players attacking and/or damaging them. Playerfighting is free, and usually are based on race. So fighting among players usually happens between evil side consisting of drow, duergar, goblin ,orcs and other evil races versus elves, dwarves, gnomes and other goodly races. There is also a good community for those with creative skills in description and coding. If you are into this you can apply for immortality, and become a part of the crew that runs the mud, and creates new quests, areas, items for to...
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