GroundZero II MUD
Player Killing-themed MUD (Multi-User Dungeon).
Ranked 681st of 751 worlds statistically.
Ranked 5th of 5 worlds in the Player Killing genre statistically.
Address:

Db Size:
(Unknown)

Players Connected:
0 (2 days ago)

Maximum Connected:
0 (last 9 days)
Status:
UP

Version:
Unknown

Average Connected:
0 (last 9 days)

Minimum Connected:
0 (last 9 days)
Connection Screen
Resolving hostname and negotiating connection options.

Scenario              : GZ2 Default Scenario
Round started         : Tue Sep 23 16:35:02 2025
System time           : Tue Sep 23 19:13:17 2025
Time Left in Round    : 22 minutes
Most players this boot: 1
.
           _______ _______ 
          |   _   |   _   |  Ground Zero Ii - The Second Coming
          |.  |___|___|   |  TELNET: groundzero2.duckdns.org 4000
          |.  |   |/  ___/   WEB SITE: None!
          |:  1   |:  1  \   Administrative Staff:
          |::.. . |::.. . |  https://www.facebook.com/groups/25285999988
          `-------`-------'

               Original DikuMUD by Hans Staerfeldt, Katja Nyboe
               Tom Madsen, Michael Seifert, and Sebastian Hammer
               Based on MERC 2.1 code by Hatchet, Furey, and Kahn
               ROM 2.3 code written by Russ Taylor, copyright 1993-1994
               Ground ZERO base by Cory Hilke.

Welcome soldier.
Please state your name, clearly : 
Description
GroundZero II is a team-based, short-duration PvP MUD with combat centered around a Capture-the-Flag / Big Red Button objective. There is no character progression save for a leaderboard. It's designed as a quick-play game with weapons, armor, tanks, and explosive items in a 3-level arena for teams to find and secure the button to win the round.