I've played LOTJ on and off for almost twenty years now. Circumstances in life sometimes caused me to stop playing for years at a time, and running an eight year storyline in another MUD distracted me, but this is the one MUD that I consistently return to and I'm surprised by all of the developments that have occurred since I was gone. I literally feel like a new player each time I have to come back. I've met a lifelong friend on this game about fifteen years ago, that I still keep in touch with on a regular basis. The MUD has a lot of custom code to differentiate it from most other Star Wars MUD's that have existed before and currently. It would be difficult to describe all of this in detail, but some standouts would be: the RPC, a council of elected players who help out with any questions you might have and debate restore requests from frivolous PK's/perms. The force system is pretty much one of a kind, but I'll leave the secrets for you to discover on the rare chance that you get to be one of the glowstick wielders.Espionage/Slicing/Medical/Science are all custom skills that aren't in a stock SWR codebase. There's a introduction/greet/dub system. Building ships and armor part by part as an engineer. Full ship interiors. Just too much to list and always something new being worked on. There's also a ton of players to interact with, as I've been seeing 80-85 players at night and even 40-50 in the wee morning hours. I've never had to go out of my way to get interaction with someone. I think the MUD is probably the definitive Star Wars RP experience on the internet. It's about the closest thing to a sandbox that you can get, in my opinion. Be careful of the addiction that might occur when you start playing.
I have played LOTJ for awhile now with some breaks between firmly addicted sessions. I do have some criticisms of the place, but the most important thing to note is, in my mind, that I keep coming back. The Good Space Travel - The flight system is one of the most enjoyable mechanics on LOTJ for me. I loved it the first time I wandered into a public taxi on my first play-through, swiftly realized that after launching I had no idea whatsoever what to do that I was drifting slowly toward a sun, and found myself panicking while scouring helpfiles for how to contact other characters to rescue me. I ended up finding a way to send a radio message to other ships in my immediate vicinity, and whoever it was that answered after several such desperate hails guided me step by step, little by little, into getting into planetary orbit so I could land again. I'm sure this might SOUND like complaining, but it was actually one of my favorite experiences on a MUD, ever. I went from 'I wonder what this nonsense does' to suddenly finding myself immersed in the moment and setting, having to explain that I didn't take any naval courses at the academy, I don't want to fly into a sun, HELP. Flight is complex but not so complex that it's unapproachable. Even with a good understanding of how to use the system now, there are layers and levels to it well above what I know. Orbital bombardments, tractor beams that actually work, capital ships that require multiple players to properly use... The list of what ships and 3D gridded space travel can do for every player from a diplomat with a personal shuttle to a smuggler with a beat-up freighter, then all the way up to a major government with several capital ships is pretty endless. The Timeline System - This was difficult for me to comprehend, coming from games where the timeline is the timeline and it's always moving in a linear fashion, but it's actually pretty darn fantastic once you get a feel for it. The immortals design a three-part (each part is called an Era) storyline that extends across a couple real life years, then release the players into the often fully redesigned world to do their thing. There is usually a trigger point for the Era turnover, such as one major government managing to destroying the other. Throughout the course of the timeline, the three Eras play out. If you're still with me and don't get why this is a good thing (I didn't at first!), you have to think about it within the context of how Star Wars stories typically end - dramatically, and with massive destruction. Having a timeline means that that timeline will eventually end, which means that the players can (and probably will) destroy the ENTIRE GALAXY without it needing to be prevented by Staff so the game isn't ruined. With a story...
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---ALERT: This review is written by someone who is not a native English speaker.-- Dark Lord of the Sith giving his last breath as the shimmering blue lightsaber cuts through his chest, Jedi Master battling her way through the hoarde of sith troopers, Chancellor with a look of defeat on his face as he stands in the Senate Meeting unable to acquire the majority vote, a young aspiring smuggler picking the lock of a famous bounty hunter?s ship unaware of what is about to happen, an Ace pilot bidding his farewell as he hops aboard his X-wing?s cockpit, Fleet Admiral running left and right trying to keep her fleet intact while battling against a fleet of Mandalorian Dreadnoughts, a young child standing right at the Coruscant?s famous Plaza just as the Mandalorian Dreadnoughts start to bombard the planet, a slicer trying to hack the code of a turbolift in time to escape from the enemy base? Lotj stands for Legends of the Jedi, but in reality it is the Legends of the Star Wars. Every player will have a chance to create and enjoy epic moments with their characters throughout the storyline of Lotj. I?d know, I?ve played many of those roles. Those of you reading this might wonder if this mud is worth a try. Bear with me as I tell you my own story: I was 18 years old back in 2004 when I first joined Lotj. The mud was crowded, there was about 100ish active players at every given day. The Republic hardly managing to stand straight, Kuat Drive Yards hoarding hundreds of Imperial Star Destroyers, Neru Bas dominating both the Sith and the Jedi as they had developed their own mantra and ways, the Republic and the Jedi Order crumbling down against the pressure of Neru Bas? So being the egoistical guy I am, even at that age, I create my character. Name? Easy? Nadral Skywalker. Hrm no skywalker? Okay fine? Nadral Skylancer. Race? Gee what was Anakin?s race? Now I thought I was a Star Wars fan, at least one with some decent bit of knowledge, turns out I didn?t know jack. I called my best friend, asked him what was Anakin?s race since there were a bunch of human races and I wasn?t sure. He casually tells me Wookiee, and in the blink of an eye I had my first character. Just thinking about it gives me the goosebumps. I remember I was a total newbie back then, that is the one thing I miss the most. After taking my first wage, Senator of Ryloth suggests that I buy a ship. Sure I said, how hard can it be I said? -Fast tracking 1 hour afterwards- With a defeated demeanor I finally ask to my clan mates, ?So how do we launch this ship?? Launch? Really? That simple? -grumbles- Okay cool. So where is this engineering company at? Suffice to say I am one of those annoying know it all types. then...
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I have been playing LotJ for close to 14 years now. In that time, the longest I have gone without playing is probably 2 months. There is always something to do, or some action to get in on and there is a fully story refresh about every 1.5 to 2 years. There's 3 Eras per timeline, progressing from Old Republic through what some may recognize as the Original Trilogy (but typically only familiar in that there is an Empire and a Rebellion. Most recently it was an Empire of War Droids with an Emperor taught lightsaber skills by a Force Ghost), to the EU or sometimes the Sequel Trilogy. But that's the only thing the timelines have in common. Every time the story refreshes, it's some new scenario and a chance to make your mark on the MUD. Become a Senator, be a Sith Lord, run your own engineering corporation and develop new and exciting equipment for the players to use. Starting up a new character can be difficult and there are parts that can be a grind but the Immortals are always listening to feedback and make significant changes often, to help balance the game. Once the grind is over, your efforts are rewarded with an open world before you with only your imagination as the limit.
First and foremost the claimed online count is, to say the least, misleading. As this game consists of at least 90-95% AFK botting (as this is what you will do most in this game, and there are no rewards to do it by hand because it's annoying and repetitive stuff) when you see 30 players online, only a few of those are actively playing. And it becomes blandly obvious when you try to find some RP outside of US peak hours, where you will barely ever see any player around, despite online count staying around 30. But why do the bother to bot like that is beyond my grasp. The game is boring, pointless and one of those pretend-rp games, where the entirety of RP consists of withholding-name-game, where you refuse to 'greet' someone, despite introducing yourself, so that they won't remember you and the occasional scene where some rp may happen. But most of this game 'RP' is incredibly forced and works only as a thin veil to cover strictly OOC questions, like 'what is your score on galactic aptitude test' to share numerical stats in RP-way. Unless you enjoy endless botting and once a week player interaction avoid this mud.
Legends of the Jedi is by far one of the best SWR based starwars muds out there: Solid code. High player count when storylines are hot. An evolving mud wide story line that resets every few years. Quality roleplay opportunities. However that said while there are certainly positive aspects of the mud there are also some glaring issues as well. LOTJ has a clique problem that is widely acknowledged by both staff and players and these cliques run rampant in all aspects of the MUD. Be it setting up exclusionary pvp groups to settle IC or OOC scores via the use of alternate characters, attempts to guide the muds storylines via out of game methods (also called aimcliques,) using cliqued force users to 'sense' or 'awaken' friends or stacking the Role Play Council to ensure voting goes their way the cliques have been a big problem and continue to be. Just be warned that if you decide to play LOTJ there are two levels of gameplay at work: The IC scene and the secondary (or primary for some) OOC scene which tries to control the IC scene.
Legends of the Jedi is one of the few real Star Wars MUDs with any real staying power. They have a unique codebase which has been carefully groomed and guarded over the years, and they have an even more unique way of running the MUD. With a system of Timelines and Eras, the game remains fresh and objectively fair over the years by progressing time in the story over a 3 era spanning timeline. Once that timeline completes, they pwipe and start a new timeline at era 1. They make sure to mix up the importance of locations and bring fresh places as well as old favorites in and out of the story as it requires. The playerbase is strong and quite a bit more helpful than trolly which is something that has really kept me around. I'm on the outside of most major RP events because I don't dedicate the time to it that I used to when I was younger, but I still enjoy my time on LOTJ both IC and OOC and I would recommend it to anyone who enjoys role-playing, science fiction or star wars.
LOTJ is the definitive Star Wars Reality experience, and should be your only destination if you crave a roleplay enforced environment with storytelling professionals. The systems are spot on, the intrigue is abundant, and the gritty realism/danger of a perm death universe is exciting. Stop on by, we'll get you going!
I've played Legends of the Jedi off and on since 1999. I played regularly in 1999, 2003-2004 and now since 2010. Each time, I've been what I like to call myself a 're-newbie' because I have to relearn the game every time I come back. This isn't a bad thing, it's because the MUD is in active, constant development. The game is always changing, sometimes worse sometimes better. New features are being added all the time, just this last year there was a major revamp to the slicer class that made it even more competitive than before. Full disclosure: I am currently the leader of one of the game's dominant clans. My character, Zarkonian, has over 3700 hours of active gameplay on him. I have been engrossed in roleplay from the moment I made him, with people I don't like OOCly and with people that I do. This is a lot, as the game features a permdeath system. When you get involved in conflict, there is a chance you, your clan or your friends can be permanently wiped off of the map. I spend a considerable amount of time making sure that newbies and veterans alike get a position in my clan so that they can learn the game. LOTJ is an RP PK game. This means that war is a very important aspect of the game's roleplay. As happened recently, occasionally a clan can be given months to prepare for an inevitable war and still not be ready when it actually happens. A clan being defeated almost always leads to the storyline moving forward, however, which is the beauty of LOTJ's rolling timeline. We have three eras -- the Old Republic, the Empire, and the New Republic. In each of these, war is the focal point and creates a lot of internal and external conflict between players. Emotions can run high and people may misattribute a loss to immortal intervention, but this is almost never the case from my personal experience. In other reviews, I've noticed that some players complain our average player count has dropped from 76-65 to 50-35. This is true. Their reasons are mostly incorrect, however. LOTJ's player decline has coincided with every MUD's population decline since the popularity of MMOs increased. LOTJ is still very similar from an administration perspective as it was a decade ago, the only difference now is that the amount of non-text based online entertainment has increased. Walldo is one of the better game owners I have dealt with on any MUD. I will admit I am difficult to deal with at times and even on LOTJ I have been banned and silenced for months at a time because I hurl abuse at players and staff. The difference here is that Walldo is willing to hear you out when you are angry. He's also willing to hear you out if you have a plan that he thinks will benefit the MUD's storyline. I encourage everyone to give LOTJ fair...
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First things first. When you start playing LOTJ it does appear brilliant. The MUD is as expertly-coded and polished as a SWR codebase MUD can be, except for the odd happening where a coder accidentally breaks the exp to next level thing when you type 'level' and it displays random number strings for months. After you've been around for a couple of timelines, if you're paying any sort of attention, you'll start noticing that certain characters act suspiciously like ones you've seen in past eras or timelines. And the clans run by those familiar characters seem to get an awful lot of breaks that other people don't, both from the immortals and by being conveniently left alone or outright assisted by, say, a clan of pirates run by yet another character that you feel like you've seen half a dozen times. To be fair, you can't entirely blame the MUD for this, as it's inevitable with a game that's lasted as long as LOTJ. People will naturally gravitate to each other over time, and you end up with a dozen or so powergamers that have been playing together for years and collaborate on everything. Should you develop a negative opinion about the mud that you make the mistake of expressing publically, prepare for open ridicule. They won't actually bother to attempt to counter anything you've said, ad hominem attacks are much, much easier. Olivia's review is a perfect example - within hours of it being noticed by the immortal staff, there were imms and players questioning whether or not the player was really a girl, speculating that the person was a bad roleplayer or had ragequit because they belonged to a defunct clan or one that was currently on the wrong side of a war, etcetera. Soon enough, you'll either have joined the player exodus (it wasn't that long ago there were 60-70 on constantly, now it's more like 30-40) or joined the 50% of the remaining playerbase that hides in their houses/clanbases/capital ships using the game's public comms network to insult other players from comfortable safety. Maybe, if you stick it out long enough, you'll get to join the clique. Then you can win the internet.
Having hit nearly my seven year mark here at LotJ, I have to say I leave it with mixed feelings. Upon beginning to play, it was still a metropolis of well RPed characters, fun player driven timelines and a superb code; probably the most extensive and molded I've seen of the remaining Star Wars MUDs. I have spent a good portion of my adult life fine tuning and RPing characters here. In '07 I think I saw the player count hit 85 or more on a rare occation. Unfortunately, fast forward to 2012, and we see a largely deminished player base. 45 to 50 people on at a time. Most of those good RPers I mentioned before have been driven off and are replaced by constantly hiding in your clan base because the IMMs cowtow to a clique of players who actively alienate and wage war on any who oppose them, make them feel threatened or have done either of these things in past timelines to them. They control half of the galaxy, two of the major playing clans of this era and a ton of Capitol ships. Pretty much if you're someone like myself, there is no redemption, only PKs or straight up hiding in your future. Not only do the IMMs constantly overlook their poorly RPed in character decisions, player kills and metagaming, but a handful actively use their IMMship to further their own IC agendas all while helping the clique out constantly with free IC swag and zero penalties for rule violations. The extreme bias I've seen as this mud has switched owners is disheartening, and ultimately the reason I am departing after playing for the majority of a decade. At one point this MUD was player driven, RP based and fun. As it is now, if you're not on one of the IMMs good sides, appart of the super clique who always gets what they want with half the effort, or possibly Jesus, you probably will not have fun on this mud in the long haul. Might be fun for a short stint, though. Just try not to get to know the terrible people.
Legends Of The Jedi is a Star Wars based MUD that entertains era based time lines. Players will move from old republic, to Empire, to New republic, and that kind of thing over a span of about one era per year. When the final era is over, the time line restarts. This establishes legacies, and often has 'End Era Events', which consist of grand battles or nifty plots. I've had a fairly enjoyable time on the MUD, finding the RP both casual and intense at times. But the real thing that kept me around as long as I stayed was the fast paced PK and combat systems, which would pump adrenaline through my body time and time again. PROS: The staff are constantly updating things, and are mostly friendly, helpful, and open to input. People are generally nice to newbies here, and it's even forbidden in most cases to kill someone who's under a certain level. The gameplay is pretty smooth, easy to learn, and aids roleplay/PK equally. There are coded commands in the emote system that allow you to target things, people, items, even ships. It makes it so much easier to become in depth in the game. There is an account system that garnishes you points as your characters inevitably die. You can use these points to purchase levels, restricted races, or even force for your future characters. CONS: Code that's broken in some places, or virtually useless in others because of how the player base has developed. A good example would be the weapons branch. Repeaters, and swords have become the only good weapons to use. Force pikes, pistols, and everything else has become obsolete because of lesser damage, and null supply of crafting materials. The staff have made it pretty clear that they don't intend on changing this. War, which I feel is the main component of Star WARS, becomes a taxing chore when you have to mold your character ideas around what the code allows, unless you don't mind getting destroyed in PVP. Taking over planets is annoying, requiring hovering above them with a ship, and waiting for 3 hours as the popular support lowers. The vast majority of the player base, I suspect, are thirteen year olds. The roleplay here is shallow unless you can establish yourself among a group of known friends, but that's frowned upon. The boards, and OOC channels can often be filled with trolling, arguing, and people just being stupid (And not in a fun way, which I always appreciate and have been known to partake in). When you're not grinding levels here, or affiliated with some clan that's putting you to work, it can be very boring. In SUMMARY: LOTJ is probably the best STAR WARS MUD that you'll find on the internet right now. Boring at times, it's infinitely worth it when the fast paced action begins (On land, AND in space.), and if you can find the right people.. the roleplay is really enjoyable well....
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Let me start off by saying this mud has problems. All old muds do. However, this is one of the few muds I've found over the years where the pros FAR outweigh the cons. This mud is quite literally the last real Star Wars MUD. Every single other competitor has either simply faded away or become so stagnant and unchanging that it might as well be considered dead. LOTJ does a fantastic job of keeping things updated, adding new things and keeping the flow of the game moving so that the curse of stagnation does not force it to meet a similiar fate as the others. There is always conflict, as it should be, and it always keeps things interesting. Again, there are a few obvious problems. Some of the players are less than spiffy, but I overlook that as the majority of the playerbase here is excellent and do what they can to make the game enjoyable. To sum it up, if you haven't tried this mud and you, like me, have skipped through every Star Wars mud you can find looking for a solid home....well come in and be happily surprised. You've found it.
As far as MUDs go, the desire in them is often for content, constant review, and updating. LOTJ delivers those things in droves. A given time line is supported by three playable eras during which anything from race costs to planet layout to whatever else can change. In the time I've been playing, at least three planets have already been updated to be more functional, look better, and provide a greater overall Star Wars experience. The events hosted by the Imm staff are also a great way to be involved. Combat Games are hosted from time to time which pit players against each other outside of normal play. End of Era events bring all sorts of people out of the woodwork to play and see what happens. The MUD is RP-enforced, giving each player a limited amount of OOC usage at any time. This allows players more of an opportunity to truly immerse themselves in the SW universe. The MUD is non-cannon, so while it is the SW universe, the Imms and players drive their own conceptualizations of what is/should be going on at any time. There is even a council set up, which is elected by the players every so often, that reviews PK (player kill) cases to ensure that the MUD rules and IC protocol are followed. All around, I can't think of a better MUD to play on.
I've played Lotj for 5 years now. I grew tired of the hack and slash of most muds and instantly fell in love with a rich environment where i could become one of the most influential and powerful players without ever needing to kill a single mob. A universe where everything is possible (my first character, a Jawa, fell in love with a human =D) I've seen the fall and rise of mighty empires, horrific murders, terrible plagues, treachery, and justice. I've seen planets burn and mutants unleashed. I've fought in wars, been arrested for terrorism, abducted by Sith, harassed by drug addicts insisting my name is Edgar The Brain, and much more. Whilst PK is permitted in this mud it generally only happens to those who deserve it, in my 5 years i've been PKed perhaps twice, once because i attacked another ship and another whilst a soldier of the republic, who spat in the face of a Mandalorian during a war. The Pbase are fun loving and dedicated RPers. Why don't you come join us and see what has kept me here for so long. -Rottki The Pirate. P.S I
My experiences with LOTJ as a whole, over my time playing and staffing there, have been pleasant. This is despite the ever-present problems that every MUD has of the players who are only there to cause everyone headaches and frustration. I played Legends of the Jedi for a period of several years, moving my way up from hopeless newbie, to a Roleplay Council member, to an Immortal in that blip of time. I got to see a lot of how the MUD works from every angle, and while the positions I found myself in caused me minor headaches at times the general playerbase always remained constant: Fun, devoted, and able to adapt to almost any change. It was the one thing I missed when I resigned my positions on the MUD to follow through with my education and career. When I came back two years later, I was surprised to see that the old spirit hadn't changed. The Roleplay that a lot of our players put forth is without peer at times, and while we do have a few cat-girl skeletons in our MUD-closet, most characters rolled by our members are well developed and always up to something. I would be lying if I said that bias', exploitations in code and staff, and power-gaming weren't present here like they are in every MUD at one point or another. The difference I've found is that once there is a problem, nobody stands for it. The issue gets resolved, in the end, no matter how many times someone tries to get away it. We all strive to make LOTJ better than ever, with everything that happens, and that what I feel has made the player base still appeal to me in the long run. It's why I came back, and why I'm still playing now. -- Modem
This mud rocks my socks. I mean seriously. I had to go buy a new pair yesterday. It's just that crazy. One day I was like 'lulz omg, this is awesome.' The code is immaculate and always being worked on. And there are cool players there... like... uh... well, there's a couple of them. I think. Well like me for instance. I'm pretty awesome. The immortals are ok. Sometimes they think they know what they are doing, but I set them straight, so it's all ok. They all know their places. It's very well RP enforced, unfortunately shoot em and ask questions later can be fit into the IC flow... it happens. But regardless, this is the greatest SW mud I've ever played, and yes I've played them all, including the ones that are yet to come. Seriously. Like I said, this place rocks my socks. So bring an extra pair.
This is one of the best muds ever it has a very large community of solid roleplayers, a well thought out character development system and a very light atmosphere. If you're new to roleplaying muds it's perfect for you, trust me, I was when i started. The permanent death system is very well made and is one of my favorite parts of the mud, as it adds a sense of danger to the game. After you die, if your character is old enough you get points added to your account with which you can buy other races which adds a bit of replay ability to the game. The multiclassing system is phenomenal forgoing the whole single class then remort style for a max level in each of the 12 classes. For instance you could end up being a level 150 engineer and a level 150 scientist and have 40 levels of piloting etc. This allows for dynamic characters and a lot of fun because you could go from making ships to smuggling to being a diplomat all in a day. The clan system is also very well thought out. They can completely dictate how you play the game if you want them to, whether you're and engineer or a Combatant there's something for you join the imperials, the republic maybe? Or one of the many companies available most have job placement for everyone. This is just a quick jotting of some things I like about it. Oh did I mention droids, datapads, player made space ships weapons and armor, the huge star wars setting, or player housing and shops? Nah... you'll see when you get there. Take my word the best mud this side of Coruscant!
Legends of the Jedi is one of the best Star Wars based MUDs around. It is constantly evolving and changing, as the code base gets updated, new areas get built, new skills get coded in... all sorts of good changes and updates. There are currently around 62 different species that you can play. Note though, that some of these are restricted based on the current time line, require an application to be able to select, or require you to spend some of your 'account' points to buy. This helps keep everyone from playing a Mandalorian for instance, which wouldn't make the galaxy very realistic. About the points, you earn points based on the amount of time you have played a character, how well you have roleplayed, for participating in special events, and for cinematic death scenes. Its really a reward for good playing, and allows you to buy various races or even some levels to start out with. A very nice feature for the players. The mud also has a great space flight system. Planets and objects are positioned based on an x y z coordinate system, and planets have an extra X, Y component. With the various ships you can get, space exploration and space combat can be really entertaining. Or maybe you just like to run cargo to earn lots of Credits. Its really up to you how you go about it. And what about the ever popular force? I love how force is a random (although kind of low) chance for any character to have. You can't really be 'sensed' until you hit level 100, which prevents people from just suiciding until they get a forcer. You can also send in applications to play a forcer, or use a lot of points to start off with the force. Again, this prevents everyone from being a Jedi, and makes it a bit realistic with the random percentage. LotJ also has a Roleplaying Council, a group of pseudo-immortals / staff people that are selected from the players (the run for office and are voted on). The RPC handles most of the roleplaying issues that might arise. Say some random Rodian murdered you for no apparent reason. You can take it up with the RPC, and if they didn't have a good RP reason for killing you, you would get a restore. I think this is another really good feature of the MUD, allowing those that invest time and effort in their characters to not just loose them to some PK happy power-gamer. Now, if there was good reason to kill you (maybe you stole his ship a few too many times, or he just happens to be a bounty hunter that a rival clan hired to take you out)... well then you stay dead. The immortal 'staff' of the mud are pretty cool too, helping when bugs pop up or other weird glitches effect the mud. They even reward people who find the bugs and report or...
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LOTJ is a phenomenal player driven roleplay environment that hooks players by the sheer depth of the game. Before I played LOTJ I barely knew anything about Star Wars and I had never participated in any form of table top roleplaying, such as D&D. I didn't play LOTJ because it had anything to do with Star Wars. It was quite the contrary in fact. LOTJ actually turned me into a Star Wars fan and showed me how rewarding a roleplay environment could be. It has a wide variety of professions to choose from that may be familiar to those who have played the SWR codebase, however there have been several changes over the years that have expanded the game to a great degree. There are several things to do whether you want to make millions creating the best equipment in the galaxy as an engineer, pickpocket and swindle your millions as a smuggler, make your millions claiming bounties as a bounty hunter, or endure a life on the run as a known criminal. The possibilities are endless. The game has something to offer to both people who enjoy roleplay and those who enjoy a player killing environment. However, PKers beware because death is final and there are no second chances. I have lost several characters in the past who have been involved in the shadier side of things and to stay ahead of the pack you have to be quick thinking and tactful. Though, the feeling of outsmarting your opposition is exhilarating. I have tried every class and every single class has its perks, but regardless of class your character will always have a diverse skill set depending on the race you pick. The game is very well regulated and the staff takes their positions very seriously. You don't have to worry about a corrupt staff here and there is a Role Play Council (RPC) that is elected by the player body to help assist in PK disputes and general roleplay technique. I invite anyone to come try this mud out. I know if you take the time to appreciate all it has to offer you will be around perhaps as long as I. Our players are helpful and we always welcome new players, because with a larger pbase the events of the game can get even more exciting and crazy than they already are!
This mud is very well coded and thought out, with strict RP/PK Policy as well. It also takes a long time to develop your character. About 6 months later, and I still had yet to max all my sciences. New features have been added over time, a gathering system invented and makedroid feature adds a nice touch, and gameplay can be hours of fun if you find the right people to roleplay with. However, from a player standpoint I have yet to say that LOTJ has matured into the utopia of star wars muds that it could be. There is still corruption among immortal staff, some of whom tend to have vendettas (I've been the target of several). A personal account should explain it best. Here is my experience: I returned from a break of about two months and created a jawa just for fun. I'd been playing for about three hours, joking around like I usually do, with the people who AREN'T busy botting. When I noticed one of the 'friendly' imm staff had decided to set my jawa as a human for 'poor' roleplay. Mind you it had been awhile and I may have said a few nonsense things on IC channels, but nothing drastically over the boundaries of that race's RP. Now, their rules state that you'll be given a warning and a week to adhere to the roleplay rules if your're inconsistent with the RP for that race until that type of measure would be taken. For me it was different. I inquired about why I had been immediately stripped and was met with a rather rude response and even called an 'idiot'. This is the type of treatment you can expect from the staff if they don't like you. There is no diplomacy, nor is there negotiation. If you are vilified, then it will be clear they do not want you there and any good characters you roll, you can be sure to lose it somehow until you get the message that you are clearly not welcome there. Other than that, if you haven't made any enemies with the staff and get along fine with everyone, you have nothing to worry about. There is however, an occasional spammer here and there who sends rather obscene messages to the mud and causes it to crash totally at random. This could possibly be another disgruntled mudder who has taken matters into their own hands in an non-constructive way.
With LOTJ I played sometime last year, got extremely disinterested and left. Then a friend who continued to play, asked me to come back and give it another shot, so I did. I am still quite disappointed with the MUD. The game does have some decent features, plenty of races, your good ole Star Wars type classes with some good, thought out and sometimes downright impressive skills. The game is also quite newbie friendly, as long as you understand that some things cannot be answered on the newbie channel if the answer consists of In-Character information. It has a couple of quests beyond the 'give this box to (name)', but not too many (that I have found.) So with all of these grand skills and decent coding, what is the problem? The players, the RP and the character limitations that can be encountered. The staff, I have found to be helpful for the most part, every instance of where I legitimately used a request for assistance, I was properly assisted. My number one and primary issue is character development. When I create a character, I expect to be able to play my character the way he is meant to be played. If I make an engineer, I expect him to be able to make and repair stuff. I expect a medic to be able to learn first aid and cybernetic installations. All of the above works perfectly well, but for their system for bounty hunters this does not work so well. The bounty hunter system works great on paper, but then seems to die once put into action. You have hunter master, whom new hunters need to learn their skills from. But first you have to find them, then you have to hope they teach outside of their OOC groups. I've not experienced the refusal to teach, I have heard of it, and based on my experiences, I believe it; I have, however, experienced the inability to find a teacher. I play my character as a hunter, I expect him to be able to get the skills of a hunter, not to have to spend over 4 IRL weeks roaming around hoping to magically find some teacher and then pretend that he has no experience whatsoever and needs a master to guide him in things he has already been doing, but just doesn't have the hard coded skills to back up. Most of the RP I see, are arguments. At least once a day the IC channels seem to flare up with insults, arguments and IC anger. (Mind you this is in character, not players insulting players). The rest of the RP seems to happen within clans and organizations behind closed and locked doors. There are however, once in a while, major RP events. Like the most recent was this explosive mold infestation. While I admit, this is a genius way of stirring things up, the problem was solved within approximately 72 hours. Players that have been a...
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I began to play Lotj about a month ago, after I decided to give it a go when another Star Wars mud I have been playing decided to die out and just idle. It's a good mud, the code is great and offers a variety of things to do, classes to choose, equipment to wear. The players are generally a newbie friendly lot, but you get the occasional person who's a jerk. The downside to Lotj. They claim to support RP. Lotj's idea of RP is use code all the way, get an occasional say in, but code code code. 'RP' on Lotj is get shot. And the game has a rule established where if you disagree with your current situation, you cannot complain or try to go against it until the entire RP is over. This means possibly being left unable to do anything for up to 1-2 hours. If you complain about it to the immortals, they tell you to read the rules. If you enjoy good code, and shooting people Lotj is for you. If you dislike people shooting you first without emotes and reason, then run away.
LotJ is a great MUD in my opinion. Although the name is slightly misleading, and may make you think that it's easy to become a jedi or forcer, it's actually not easy. Few are ever forcers, but there are tons of other fun things to do, and get involved in. I enjoy it very much, and someday will be able to RP as a forcer. All classes are unique and interesting to play, and all have an impact on the gameplay. Not only are the classes unique, but the races are as well. Though I would like to see special, unique abilities per race, who knows if it'd happen. Never even submitted the idea! I should though. In any case, two thumbs up for LotJ.
I've been a long time running fan and player of Legends of the Jedi (LotJ). Sadly, I've in the military so the actual amount of time I've spent on LotJ is not since 98 or 99, but rather maybe a totally of five years at the most. This MUD has had its ups and downs. Way back in the day when Ghost and Raven ran things, the MUD was just blossoming. Very few of the current playerbase remember that far back, but we veterans are still here nonetheless. Over time Orion came to the MUD and things really started to kick. The MUD more or less took off and became (I feel) the number one Star Wars MUDs out there. Of course the trip is not without it's rocky roads, but dedicated players and an outstanding Staff have kept LotJ despite all the detours we've taken. For those of you that tried LotJ long ago, we have entirely new code, new planets, new features and new systems. This is truly a MUD that has taken the idea of Star Wars and presented it wonderfully on LotJ. LotJ normally goes through three stages, or eras as we call it. First being the Old Republic / Mandalorian / Sith era. This is generally when LotJ 'starts over' and the MUD has had a pwipe. The plot is player driven and eventually turns into the Galactic Empire / Rebellion era. Of course, we then move into the New Republic / Remnants era which is generally our 'last era' until we decide to start entirely over with the first era. As stated in a previous review, each era lasts a long time. Months, sometimes a year. Sometimes it could be short, who knows. As I said, it's player driven. Anyone out there looking for a RP heavy MUD, LotJ is for you. You want to be a badass and be a 'twink' of PK, you can do that here though, but expect it to still come with its fair share of RP. Star Wars fans and fanatics rejoice, LotJ was made for you.
LOTJ. The bastion of Star Wars Mudding Paradise. A strong game of ample RP and more players than you could count on both hands. Creatively formed clans and true Star Wars drama permeated the place so heavily that OOC channels were practically phased out. So...What Happened? As the 'Era Changes' became more and more frequent, the game started to take on a rather odd quality. It remained good, but odd nonetheless. The constant PWipes and Clan changes took some serious getting used to, but it was something you could easily tolerate in order to enjoy the quality of this game...until now. The Era changed a few days ago, and such clans sprang up as 'A Neutral Government', yes, that's it's official title. 'Well...that's not TOO bad...' you say? It now has PETA. Yes, PETA. The very same PETA we have here on earth. At first I suspected it was merely a joke, simply a quip of good humor to welcome back it's players after the most recent PWipe, but when I inquired about it, people were offended. As if I'd just insulted the greatest idea they've ever had. I honestly believe that one of the greatest Star Wars muds ever has degenerated into a mockery of itself. Perhaps the constant era changes requiring complete revamps of planets and clans has exhausted the staff's creativity? Perhaps it's drawn every drop of imagination they've had out and wrung them dry, leaving us with Space PETA. I don't know the answer, I just know it's wrong...disappointing...and disheartening to see. Goodbye LOTJ. I knew ye well.
Legends of the Jedi, has certainly evolved over the years. From a poorly run, PK happy environment, to a better run PK justified world. Though I'm happy to announce that recently a more MUSH oriented part of the Galaxy has been built and opened for those who wish to RP rather than P v P, the Hapes Cluster. Hapes is off by itself, much like canon, and isolated from the rest of the Galaxy. Its built more towards heavy, adult oriented RP rather than the 'classic war' of the Empire vs the Rebs that is about to happen in the 'main galaxy.' The staff is the best its been in the 6 or 7 years I've played the game. They are courteous and helpful and willing to work with you on ideas you wish to introduce into the mud. The coding is fresh and vibrant, and the building is unique and well thought out. With over 30 people logged on during the 'slow' periods, there is still plenty to do for loners and those that require people alike. Come give it a shot, its voted one of the top 50 muds on TMC, and well worth it! Bliz.
Poor roleplaying overall. The typical thing on this mud is to shoot first and simply don't ask questions. Players tend to group up then search for reasons to kill others. Sadly it seems as the SWR world gets smaller the crummy players crawl out of the woodwork. If you're desperate for a mud with many players it's a good choice...but you wouldn't know since they don't let you see the who list.....hmmmm
I came into the mud at the suggestion of a friend of mine from school (Jason a.k.a. Pyke). He told me about the mud, what kinds of things to expect, the different classes and races available. To be honest, I half expected it to be similar to other muds I have played. I have never been more happy to be proven wrong. The playerbase in general is very newbie friendly. The RP is very rich. Most players will go out of their way to RP with someone even if it is someone they don't know ICly. The main thing that really stands out in my opinion, however, is that there are so many paths you can take with your character. From being a lowly engineer on a meager salary, to a bounty hunter, to a smuggler with your hands in someone's pockets, to even a slicer with your hands in someone's bank accounts...the possibilities for character arc advancement are only limited to your imagination. If you have been bored with Star Wars muds before, I urge you to at least give LoTJ a shot. The immortals are friendly and always willing to help. Our Roleplay Council (RPC) are available for pointers on RP...as are the regular pbase. And in the words of the immortal race known as the Jawa....UTINNI!!! Viva la Jawa!!!
I do not know where to start, except that really this is a great mud. Yes, there are those few renegades who will twink, be jerks, and other stuff, but every mud has those few people. What I really like about LOTJ is how the Staff and the Playerbase usually responds to it. The players do not bring it up ICly, and the Staff does what it can to punish/fix bugs/code in new features to make playing more enjoyable while keeping those select few limited on abusements. LOTJ, in my near year playing, has been constantly changing for the better with new code, planets, rp oppurtunities and Pbase growth. The staff is always willing to respond to problems, and have even implemented a feature that allows one to display their problem to the imms until one gets around to helping you. Newbie-friendliness has been greatly improved and only gets better as more and more players help out Newbies with problems and getting through confusing parts of the game. Truly, this is a great mud and one of the best SWR muds, and most certainly my favorite mud above all.
I could go on and on about why LotJ is fantastic. It was a great mud when I started, it has improved more and more since I've been there, and it's still improving today. Sure, there've been some ups and downs. But I promise you this- if you've never played LotJ, and you like SWR Muds, or even just SW RPGs, this is the place for you. If you're willing to give it a chance, expect all the help you could need, whether you're a Mudding veteran or are completely new to the Mudding world. If you come to LotJ, and give it a chance, I promise you it will become your mud of choice.
– MudConnector.Com Review (Archived) by Ashamor on Jan 11, 2007
First off, not all of the people who complain about corruption in this mud are disgruntled players who aren't getting what they want, despite what Walldo has posted previously. Be aware also that Walldo is an immortal on LOTJ, and while this doesn't discredit what he says, it should be noted that there will be some bias in the review. This game has some good points and some bad points. You can be the judge of whether or not the good outweighs the bad. The good: Crafting - you can pretty much make anything in the game that you need. This is what makes LOTJ better than most of the other muds out there. Gameplay - Lots of things to do in this mud. Mob killing is just one aspect. There is a full blown economy, lots of player shops. You can make a living (well used to be able to) running cargo, smuggling goods, delivering items. Coding - Lots of good stuff added on a regular basis. Some people might view this as bad, but it keeps players from being stagnant. Accounts - You gain credit for characters that you make for your account, which helps offset the loss due to pkill, and losses due to pwipes. Permanent Death - This is probably my favorite part. Death is real, and it is for good. You would think that this would change the way people behave significantly, but it does not. The Bad: Coding - There is always a bad side to lots of code. The mud is not very stable. Lots of memory leaks, many of which have been fixed, but in terms of stability, this mud has a long way to go. Part of the problem is lack of testing. The other part is unavoidable when making lots of changes. Any piece of software destabalizes with code changes. Pwipes - Possibly because the timeline changes in the game, possibly because new code is added that requires old things to be removed, but regardless, it is disheartening to lose everything every 6 months or so because a new timeline is starting. Restores - I list this as a bad thing. I've never had to worry about getting a restore myself, but there is so much room here for abuse, and I have seen many cases of abuse. Restores are generally done when people are "permed" (killed) for a non-RP reason. OOC - Lots of OOC crap, from the player base. Some character that you have never met in-game might show up and steal/murder you because of something one of your alts did to one of his alts that was strictly within the confines of RP. Lots of time and effort by the admins have gone into trying to fix this, but it can't every be really fixed. Item Removal - With no warning or posted message, in-game items can be and will be removed from your character because some immortal decided that it was out of even...
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If you talk to some people, they will talk about player and immortal hostility, corrupt staff members abusing their abilities, etc. etc These peole are virtually all disgruntled former players who haven't gotten their way and have taken upon themselves to badmouth the mud.. I'm pleased to say that these problems have ALL been dealt with. Orion has gone a LONG way to improving newbie friendliness. All staff members who have created problems in the past are now gone, and there are now stringent rules governing immortal behavior. If you violate the immortal agreement, you can kiss your position goodbye. Orion adds new features, quite literally, on a weekly basis. In the last few weeks he put in newly-revamped pturrets, the aiming ability, wounds, and the TIPS system. The MUD is in the process of switching from the 'Old Republic' to the 'Empire' time frames and the Sith Empire has recently been introduced, so the roleplaying opprotunities and events have just increased tenfold. The staff is constantly trying to make the mud as newbie-friendly as possible. This ranges from a large project involving overhauling ALL the mud's helpfiles to being more receptive on OOC and immchat. You will find asshats and smart mouths on any mud, and LOTJ is no exception. Newbies may be intimidatd at first by these players, but the immortals are starting to crack down on players being rude to newbies. New players should keep in mind that most people are idiots, and they shouldn't be discouraged by the obnoxious behavior of a small percentage of the playerbase.
I have been playing LotJ for almost 5 years now. The first SWR mud I ever played, it gave me a new view of Star Wars. I have tried to quit many times, not because I want to, because I just have to. It has always drawn me back with the 'I wonder what's new' philosophy. The current Immortal staffing is excellent, as well as the 'evolving storyline' we have. RPC(Roleplay Council, for the LotJ-impaired) elections happen at least 1 every timeline and are a good way to get involved. It seems like everyday the past few weeks have produced a new piece of coding from our mad-coding head coder/owner Orion. He is an extremely talented man and can code the bugs out of pretty much any system on LotJ, mostly because he's had something to do with it all. Building is handled on a builder's port, which really helps with the RP aspect, considering immortals aren't running around everywhere changing things. RP is something very enforced on this mud, but nonetheless, it is fun. Extremely helpful to newbies, come check in on us. Just disregard Madrox, he has a bad temper. Korr
– MudConnector.Com Review (Archived) by Korr on Oct 7, 2005
Star Wars - Legend of the Jedi Galactic War has broken out, and it's up to you to take part in how this war plays out! Engineers, Scientists, Diplomats, Spies, Soldiers, Bounty Hunters, Born Leaders, Smugglers, Pilots, and even Jedi Knights play a big part in the immersing story that IS LoTJ. I've personally played since April of this year, and I can't get enough. When I first started, I ran across some severe issues with a few members of the staff, but these issues have been resolved, and it's been hard to turn my head away from the computer since. As addictive as it is fun, Legend of the Jedi gives you the opportunity to roleplay WHO and WHAT you want. Most classes and races can be selected upon entry to the mud, the exceptions being very rp-intensive races, and force-sensitive characters. Every new character (besides Defels, Toydarians, Mandalorians and Gamorreans) has a random chance to roll force. Meaning you could be sought out by the Jedi, and eventually become a Jedi knight. A great community, the ability to be what you want, and a powerful storyline...What else could you want? How about new code added almost daily? How about a cool account system to keep track of your characters and account points? How about a whole heck of a lot of fun? All of this can be found on Lotj, Try it out.
– MudConnector.Com Review (Archived) by Jarrok on Oct 4, 2005
LOTJ…where to begin. To start off, I’d like to say that I’ve been playing LOTJ for roughly 4 or 5 years…way before the current Immortal administration came into place. I devoted a lot of time and effort into the game back then, and I –thoroughly- enjoyed it (actually, I loved it). The game had a much, much smaller playerbase, creating a more communal environment, and the game pretty much remained stock, with some code and building modifications here and there. The two main Immortal administrators at the time were far from perfect, one who was seemingly addicted to the ‘slay’ command, and the other who liked to create godly, all-powerful mortals which he used to kill the rest of the players, but I loved the game nonetheless. Suffice it to say, I was an LOTJ addict. And now we come to LOTJ today. It’s clear to me, that things have drastically changed. Though it is true that I have been an on and off player since the current Immortal administration took over, I’ve been here long enough to make some clear distinctions between how things used to be run, and how things are run now. The current owners of the game, Anna and Orion, came to the game in 2003 as builders. With a rift between the then-owners of the game (Ghost and Raven), Anna and Orion somehow propelled themselves into full-time Immortals with much more power than builders. Raven eventually quit due to his disagreement with Ghost, and Ghost, realizing that he had no more time for the game, gave LOTJ away to Anna and Orion. In their two year reign as owners and head-Immortals…Anna and Orion have done a lot for the game. I mean a lot. They have spent –countless- hours coding and building new areas, with the product being some fantastic areas and game systems in place. They have hired a plethora of Immortals to take care of building and PR issues, and have created an RP Council…whose sole aim is to settle disputes between players. And their labor has indeed borne fruits, them being the 50+ players on average (as opposed to the record high of 20 back under the old Immortal administration). LOTJ has drastically grown and become one of the biggest and most known Star Wars MUDs out there. But sadly, for all the good they have caused, bad has also followed. There have been two drastic changes, and those two are the rise of nepotism, and the implementation of an Immortal driven storyline. It is my –strong- belief that the current stance on rules is absurd. Orion seems to have created a rule for everything (there are about 14 helpfiles telling you what you can or can’t do). I basically can’t even take a crap without violating some rule…it’s really frustrating. It –totally- ruins the MUD dynamic…and LOTJ is no longer a game, but it is more of a Immortal run story that the players are mere pawns in. We, the players, have no say in what we can or can’t do because it is the Immortals who decide everything for us. They decide when the timeline shifts (there are three timelines on LOTJ, Old Republic Era, Imperial Era, and New Republic Era), they decide who leads each clan (through application), and they decide what clan can do what. It drives me nuts. The other problem that I see is nepotism which seems to be practiced by the Immortals quite often. More and more I see incompetent, loud and annoying people placed into important roles (some are made PR Immortals, some are given leadership of clans). After observing and assessing their behavior, it strikes me as apparent that some of these people lack intelligence and leadership potential. So then I ask, why are they given such positions? Also, the people who are the loudest and most annoying on OOC (those considered “popular” via their constant stupidity over OOC) are usually the ones who are the leaders of the game. Mere coincidence? Personally, I think not. And it is also funny how the general populace bends over backward to cater to Orion’s needs. Orion is hailed and practically worshipped on LOTJ. Intelligent people, with experience and knowledge, are often times ignored and those who suck up the most get whatever they wish. An unfortunate situation. I would also like to add that many of the Immortals are rather unfriendly, and not very helpful. I rarely ever ask anything of the Immortals, and when I do occasionally ask a question via the ‘Immchat’, I am almost -always- ignored. What…art thou too holy to answer my pitiful questions? Am I not good enough? It’s strange….though I would just like to add quickly that Lydia, a PR Immortal who deals with players, is fantastic, and the few times that I have personally messaged her, she has always responded with kind and courteous replies. Compel, another PR Immortal, also does a good job. For the most part though, most Immortals totally ignore people and only cater to the needs of those who suck up, or their friends. The conclusion I came up with is that if you are a quiet, intelligent person who wants to log on to play a game and RP, and who wants to contribute to the game through action and not baseless rhetoric, than the game is not for you. The rules will stifle your potential and character RP, and you’ll end up being just another ‘filler’ for the IMMs and their story. Constrained by the rules and the sheer amount of Immortal controlled puppets who will not give up their seats of power, you will feel powerless and will quickly lose interest in the game. The game I loved is no more. But than again, that is just my opinion. I would encourage anyone and everyone to try out the game, and draw your own conclusions. What works for one, might not work for another, and vice-versa
– MudConnector.Com Review (Archived) by Pakan on Sep 22, 2005
– MudConnector.Com Review (Archived) by Mike Camara on Sep 27, 2005
By far, this Mud is the most well done Star Wars experience EVER. It slams SWMud flat out. I entered the game awed at the many cooperative players. The skill system is superb. Even the room descriptions are well done. I have played lots of muds, but lotj is the first one I have played where I "just clicked." The information on the database page is outdated. So far, I see an average of 40 to 50 players on at once with 113 players as a high. The web site url is lotj.wolfpaw.net . I reccommend this mud to anyone interested in a very well done Mud environment. A word of caution though: Linux users may be warned that the only working graphical client for this game on Linux is MudMagic right now. This may be a bug.
This mud is pretty bad. In terms of interacting by yourself its excellent, but when it comes to dealing with other players especially the admin, you are met with extreme hostility. The admin, although they will deny this, are extremely biased towards their friends which isn't hard to see but it is hard to fight against. For the most part becoming a Jedi is nearly impossible even if the odds of rolling one are high as they say. The Jedi council is infested with people who don't know how real Jedi are supposed to act even if they watched the entire Star Wars series. To quote a friend "The mud only exists for 10 people" if you aren't one of those 10 people good luck trying to do anything productive as you will be permed by an alt of an admin member or a buddy of an admin member with no possible chance of getting a restore. I recommend staying away from this mud unless you truly enjoy getting shafted by other people.
I've been playing this MUD off and on for the last 5 years now and I have to say, it's been getting better and better. The great thing about this MUD, is that combat isn't the main focus. I just recently came back to LOTJ after a LONG hiatus and so far I've had two characters that I've really just RPed with and I've never been bored. LOTJ offers many different races and professions based on the official Star Wars Universe and Extended Universe. You could be a bounty hunter, a jedi, a slicer, a soldier, a dancer, ANYTHING you want to RP. The Immortal staff is great, Orion is a wonderful admin (way better than slay-happy Ghost or Mr. Mset Raven of yore), as well as Anna and the other higher ups. LOTJ also has a great RP Council which oversees all RP on the MUD so that everything is kept fair. Unfortunately, the MUD, as of late, has been having issues staying up during peak times which is bad for those of us who work a day job and want to come home and just play our favorite MUD. All in all, LOTJ is a great MUD ran by great people. I'd recommend it to anyone, as long as they aren't Drel.
– MudConnector.Com Review (Archived) by Genevieve on Apr 21, 2005
Well, this mud was the second SWR mud I ever tried. My first was Hunter's Network (god rest it's soul), and then I came to this. This was when it was owned and governed by Raven and Ghost, and at the time, I was blown away. I started playing, BOOM, pwipe. I was so disappointed I had found such an awesome mud and didn't get to play :(. Anyway, I have played and IMMed on this mud on and off since 2001, mostly played. It has almost always been a very enjoyable mud. I had great fun when Raven and Ghost were around, then it switched over to Anna and Orion. I admit, I hated the new feel to it at first, I couldn't stand Anna and Orion. I even quit for a couple months, came back to a new timeline, then got a little angry over a bad incident, left for probably 4 more months, and now I am back again. I get on for the first time in 4 months, and, it is like my first time on there all over again. I was blown away. All this new code, a new class, new races, and....60 people! HOLY CRAP! Never been this many on! Wars are wars now, and, 60 PEOPLE! Did I mention, 60 PEOPLE! It is the most heavily populated SWR right now (I think...). The mud is very stable, and most people are very friendly. There aren't as many newbie perms either, it is actually pretty safe to wander around as a newbie, unlike it used to be. The RPC is not corrupt, the IMMS help out. Overall, the best SWR out there. I suggest everyone try it, cuz it has a little of everything. Old Republic, Civil War, New Republic. My views, I would like to say, are educated, because I have played so long and I built ships there for a while. So, please take this to heart and try out the BEST SWR out there. Thanks Orion, you really brought the game around...
– MudConnector.Com Review (Archived) by Ragnar on Feb 2, 2005
I started playing at LotJ quite some time ago, and I must say, it just hasn't been the same lately. It's hard for me to honestly enjoy adventures in the Star Wars universe with the extreme amount of rules that this MUD employs. As of this writing, there are 5 pages of rules, 53 in total. These range from the necessary to the absurd. Regardless of the amount, however, the control of Immortals over players is almost absolute, and seems reminiscent of life in East Germany during the 1950s. Another issue with the MUD is its 'RolePlay Council.' This is a group of players who are supposedly united to handle issues arising from breaking the rules. In my experience, they are simply a cabal of self-serving Immortal pets. I don't want this review to seem a childish insult, but every run-in I had with this RPC was ill-fated, and they generally choose their friends when it comes to resolving a dispute. The MUD's codebase is very nice. It is perhaps the most advanced I have played on, and I particularly am fond of the space system and the myriad new skills. However, this amazing coding is overshadowed by the police-state nature of the game. Only today, as I logged on, I was threatened that I was not to use the AOL Instant Messenger while playing, or I would be reported as a rulebreaker. While this MUD has strengths, such as a diverse playerbase and a strong codebase, I would strongly advise against playing here, unless you like your course in the game being dictated by page upon page of rules and regulations. My path seemed ironically rather narrow even in the face the great potential the codebase could provide.
– MudConnector.Com Review (Archived) by Corbin on Jan 20, 2005
– MudConnector.Com Review (Archived) by Retil on Feb 7, 2005
– MudConnector.Com Review (Archived) by Moridin on Feb 4, 2005
– MudConnector.Com Review (Archived) by Lex on Feb 2, 2005
– MudConnector.Com Review (Archived) by Sintaka on Feb 2, 2005
– MudConnector.Com Review (Archived) by Genevieve on Apr 21, 2005
Legends of the Jedi is a uniquely coded SWR knockoff currently being (primarily) worked on by Orion. There are several unique things that recommend this mud, but nothing is there that can overcome the level of active hostility to new players by both player and immortal alike. While Orion and Anna, the MUD owners, are both gracious and helpful to new players, in my brief time playing I was bombasted not only by players over standard chat channels, but by multiple members of the 'Roleplaying Council' and by multiple immortals including Don and Sintaka. In addition to insults and hostility, I had the misfortune to be online shortly after an argument when one of the immortals shut down the chat channels. In my twelve years of mudding, I haven't seen anything quite like that particular instance, and the chat channels stayed down for an hour on the first occasion. When asked about it, the Immortal I spoke to apologized, said they'd forgotten it was off, and turned it back on. Later in the day, the same thing happened. And again the next. While in and of itself, this isn't a bad thing, all immortals in stock SWR have a silence command and can take care of individual offenders using such a command rather than shutting the whole channel down, which opens the potential for new players to be unable to ask questions about the game itself (as I was unable to do). Later discussions have shown that the majority of the staff is both hostile toward the playerbase and unsympathetic with new players. Having said that, the storyline perspectives of the mud as a whole are interesting; the mud runs a six-month cycle, starting in the Old Republic, and jumping amongst the canon Star Wars timeline so that it's players have an opportunity to play in every era. Also, the clanning system can give rise to some friendships and/or roleplay opportunities that stock SWR doesn't have. There are several ship coders, and planet builders that are at work, and much of the standard skillset in stock SWR has been changed for the better. In summation: Don't bother with this mud. The hostility of the players and staff does not make up for the exquisite coding. There is much that is good here, but there is much that is good elsewhere without the abuse as well. Blakfyre themudreview@yahoo.com
– MudConnector.Com Review (Archived) by Blakfyre on Jan 16, 2005
– MudConnector.Com Review (Archived) by Sintaka on Feb 2, 2005
When I started playing Legends of the Jedi two years ago it was a breath of fresh air in the SWR world. The code was new and exiciting, the playerbase was large averaging 20 players at peak times. It simply was the best SWR out there. Leap ahead two years... Now it seems the new Admins Orion and Anna have taken the best SWR on the net, and IMPROVED it. The code is continually updated, marking the most significant breakthroughs seen thus far in the SWR world. I would not even attempt to delve into the new and exciting ideas implemented, because I have only 10000 characters here! The areas, though somewhat slow in being implemented are of such a high quality, that it makes quantity seem less important. This by no means, its a small MUD, its actually quite large, but LOTJ has resisted the temptation to toss an area a week into the mix, instead preferring to take a month or two to build a quality product for our enjoyment. The staff though small, and exceedingly busy developing and improving the galaxy, is FAIR, evenhanded, and user friendly. The playerbase has grown from the 20-30 people to over 40 on an average with a record 68 trying to survive in the galaxy at large at one point. The RP is on a continuing timeline, and is very intensive, just shooting em up won't give you much satisfaction here. If you want to enjoy your time at LOTJ, developing a charachter through leveling is just a small part. Developing their personality and interacting with other characters within the MUD is essential to enjoy the full LOTJ experience. If you are stuck in what seems to be a stagnant mud, LOTJ is a must for you. Come by and check them out, they are truly one of the best muds on the net.
– MudConnector.Com Review (Archived) by Chizzel on Jun 21, 2004
– MudConnector.Com Review (Archived) by Katt on Jul 31, 2004
– MudConnector.Com Review (Archived) by Jeral on Sep 18, 2004
this is a bad mud... no roleplay... imms are cheat for their friends on there.. don't play it!!!