I have been playing lensmoor on a consistent basis now for over a decade. I have tried other muds and other games before (even WoW briefly), but in the end, nothing was able to capture my attention and keep me coming back due to the sheer number of things I enjoyed about the game like Lensmoor. Compared to any other mud out there, lensmoor offers BY FAR the most options for customization both of your character and to the game as a whole. There are no classes within the mud, so outside of a couple race-specific abilities, anyone has the potential to learn anything. Players have the ability to build homes, build shops, build clans, become parts of imm-focused religions, and even build entire zones into the game without needing to be an immortal/staff member themselves. The game area is HUGE. There are currently well over 200 zones throughout the game, and an immensely vast wilderness area that connects all the areas together, and allows for people to make use of the crafting system within the game to gather materials to build the many craftable items the game allows players to make. The crafting system within the game is the most expansive of any game I have ever seen. Anything one might need in the course of fighting or roleplaying is possible within the crafting system (or darned close to it.) In addition to crafting items, there is an extensive enchanting system also built into the game that people can use to further customize items. Lensmoor has plenty of people who choose to focus on crafting, or teaching, or fighting, or even some combination of the various aspects of the game. Interacting with other players is reccomended, but not required. It will certainly make it more fun and enjoyable for all if you do though. Which leads to the next thing about Lensmoor. Lensmoor isnt just a game one comes to play, achieve goals and continue on and on with. Lensmoor is a place people come to relax, to socialize, to chat about things, and generally get together to enjoy themselves. Whether that is through questing, roleplaying, or simply hanging out and chatting with people, there are always things to do and people to interact with. Some have said that while roleplaying isnt required that it technically still is. This is true in a way, and yet not in others. Ive known people who have gotten completely through the game without an ounce of roleplay or even necessarily interaction with other players at all. If you dont want to, you dont have to, though I will say, it will be easier and more enjoyable for you if you are willing to roleplay and open yourself up to other aspects of the game. Faiths, as I mentioned earlier, are another aspect of the game. Lensmoor supports a wide variety of faiths of different focuses and alignments, that people are not required to join, but it certainly does add fun...
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I started playing here about 9 years ago. I took a break for about 3 years for irl reasons and now I'm back. There have been a lot of changes in three years, yet the general climate is about the same as I remember it to be. I have found the changes to be well thought out and decent. This guy 'anonymous' who keeps posting on the idea board is obviously heard and seems to have considerable input. In all honesty, it took me a while before adapting to this place. I came here from a very 'hack&slash pk type' mud because it was recommended to me by someone who knew I really enjoyed rp. I started a character, found the world to be intimidating at first (it was much larger) and kept searching but, I kept coming back because the people were very friendly and the world had captured my imagination. The changes I have seen since coming back that I like the most are the addition of several clans both pk and npk. One of these clans is dedicated to helping new players and newbies in general and another one is there to help players who want to try more in depth 'evil' rp. What remains is the general friendliness and helpfulness of both staff and players, imaginative and interesting areas and a lot of respect and freedom for those who choose to play here. As such, I would and have had no problems recommending this place to friends who are creative even if they are new to mudding.
Amazing But Shady Game I have been with this mud for many many years. I have seen it go through many phases and changes. It is an amazingly fun game that allows you to do practically what you want and make any type of character you want. But there are somethings you should be wary of: 1. Though it says RPing is not required, it basically is. You can play without RPing, but it will take some amount of it unless you don't want access to many really good spells. If you are not RPing you are missing out on a large portion of what makes the game good. 2. This game is Arawn's(the creator) sand box, he changes things rapidly as he sees fit. You have to accept this before playing. He will make huge sweeping changes over night without warning. 3. Drama Queens and Cliques rule this game. The strong and influential people in this game will bully you if they get a chance. While this is part of RP, many of them will take it OOC and even take it out on you on your other characters. 4. No Privacy, there are a LOT of Imm staff in this game. And they are compromised of the players. Around 40% of the the active players are Imm Staff, and Imm Staff in this game can hear every thing you are doing. So don't expect your secret rp or trash talk about someone else to go unheard. 5. Corruption, While there are a lot of friendly(or at least openly friendly) Imm Staff some of them are also the above said Drama queens. So starting over with a new character fresh will not let you escape them. They can see your IP address, and from personally experience they will not hesitate to tell others who you are. Arawn does his best to combat this, but he has so much on his plate already that most of the time nothing is done. And he hears complaints about it so much that he really doesn't care anymore. Despite what is said above, this game is a work of art and it is a lot of fun. The community at first will seem warm and welcoming, but be careful, because the community is actually this games biggest problem.
I've played this game almost ten years, and despite complications with other players at times - I'm always drawn back. The rich history of the races, the ease of which players are willing to help you, and the well-thought backstory of the world all contribute to a gaming experience that is unique and wonderful. I've tried jumping to other MUDs at the recommendation of friends, and none had the helpful players, staff, or indexing of helpfiles like I've seen in Lensmoor. The best part of the game, honestly, is the openness that you can approach the staff with ideas and feedback - the implementation of the Idea Board and the voting system of ideas makes for a sense that you are not only playing the game, but helping to write it and improve it. With the status-driven system for reputation, it allows distinct playability of your character, creating your own path - rather than following a cookie cutter shell of how a person should act. Your actions have consequences, both good and bad. Furthermore, the players and staff have loved the game so much, and put so much into it - and it shows. In recent past, some players/staff decided that other games shouldn't be the exception for voice interaction, and a ventrillo server was established and documented. While communication on it is out of character, it allows you to get to know the people behind the characters and staff, and give you a human interaction, instead of just type. I have recommended and recruited players to this game for years, and with the game adding more zones, abilities, spells, and racial features, I'm sure I will continue to do so for years more!
I have been a mud player for almost 10 years. I have participated in player-killing, non player-killing, roleplay intensive and roleplay optional muds. I have never bothered to review a mud in that entire time, finding most games to be so like each other that there would really be no point. Until now. Recently, I was born into a world called Lensmoor. From the outset, this realm was different - more immersive, more creative, and much more flexible than I was used to. The racial system is intriguing even for a rank beginner, and depends upon which of the two continents you choose to live on. Remorting (being reborn upon achieving a certain level of experience) is an option, and the remort races interesting enough to provide quite the motivation to achieve. This world features an auto-quest system with useful rewards and bonuses for grouping (which helps create player bonding and roleplay opportunities). In addition to auto-quests, players will meet interactive non-player characters who need their assistance in one time only 'zone quests', which are relevant and plot driven, and reward you amply for the time and intellect used to solve them. Roleplay is intensive, required, and indeed rewarded (or punished!) by your peers, with immortal review ensuring fairness and a minimum of bullying or abuse of the 'points' based system. Players are encouraged to build and customize their own locations and equipment, with enough investment to ensure the results are in character and indeed, add to the overall atmosphere of the world itself. The immortals themselves participate in the roleplay, run fun global quests and games, and lead religious orders which afford not only richer roleplay opportunities, but the chances to obtain one-only and unique skills. This world is absolutely HUGE and is constantly being added to not only by their active building staff, but by long-time players whose talents and deep knowledge (and indeed, love for, these lands) are not allowed to go to waste. The classless skill system is well thought out and balanced, allowing for skills to be gained through learning (from players - which a bonus is given for doing, again encouraging interaction and roleplay - and non player characters) or, best of all, through actual use of the skill, and an amazing variety of equipment is available throughout to accommodate different skill and experience levels. You can specialize in several different walks of life, from Necromancy to Healing to Crafting and receive boosts and benefits from your expertise in your chosen field. Lensmoor features a rich commodities (materials) driven crafting system, which actually affords a pure crafting type experience gain and growth through participating in their chosen craft - typical hobbies such as alchemy and herbalism are available, as are more unique and roleplay-driving talents such as distilling, farming, or weaving. Finally, an amazingly interested and patient staff and playerbase made MY time as a clueless newbie not only survivable, but FUN, as I was invited into groups, clans, and indeed, on...
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While the game boasts a mostly fantastic skill-based character system, the setting is designed to be stagnant and RP, while encouraged, is restricted beyond belief. I recommend reading the homepage's forum and the in-game boards before becoming deeply involved in the game, so that one can get a feel for the attitudes of the administrators. Roleplay, while encouraged, is heavily restricted, with many news posts and immortal replies to forums setting out guidelines to be followed in-character on threat of 'or else...'. There are two starting locations, each with their own set of races, and whilst all players begin knowing how to speak the language of each continent, all players of all backgrounds and alignments are expected to express absolute xenophobia. Even those following the god of duty and diplomacy are not exempt from nonassociation with the other side. If you're looking for open and diverse storylines and character options, look elsewhere.
Lensmoor, an online community for over 10 years, is a unique mud that offers an expansive, customizable experience for players of all skills. The dedicated staff and the creativity of the players creates an environment where truly anything can happen. The strongest and most notable part of Lensmoor is that the player has the ability to create whatever persona they desire. The player can choose to be anything from warrior, to chef, crafter to healer, the possibilities are truly endless. For some, PKing is what they are looking and for others, a more roleplay grounded game is what they are seeking; fortunately for all these player types, Lensmoor is securely grounded in roleplay and player killing as a result of that roleplay, while not required, is not hindered either. The mechanical aspect of the mud is designed to encourage learning and players will pick up on the more subtle aspects rather quickly. Lensmoor provides a great community for both the casual and serious mudder, where the growth potential of the player's character is nearly endless. I invite all of you to join this community and see for yourself all the possibilities available! www.lensmoor.org port 3500
I have played Lensmoor for going on eight years now. I was introduced to the game by a friend who promptly ditched me to figure out this whole new confusing MUDding concept on my own. Thankfully, there were dedicated players in the beginning as there still are today, and I was taken under the wings of a few oldbies who taught the lay of the land. This has led me to help new people myself now that I have the know-how, and I encourage and work with others to do the same. I believe that the overall helpfulness of the MUD combined with the revamped (and incredibly impressive) newbie school provide a lot of support for players new to Lensmoor and to MUDding in general. The one strongest point to Lensmoor that really determines whether you love it or you hate it is that it is a very, very dynamic MUD. Things are constantly changing to suit the times, the playerbase, and the staff and the owner. Player-proposed ideas are debated in a public forum where the staff and coder can see, and ideas are taken seriously enough that countless of them have been implemented and will continue to be so. The strong foundation of the game is the support given to and by players to keep the game interesting and functional, as well as the creativity that is recognized and appreciated by all. The mechanics of Lensmoor may seem overwhelming, but are actually fairly simple and understandable, although if you're attempting to determine the math behind combat it may get a little bit complicated. However, the openness of the skill system and the ease of learning and using game mechanics (supported moreso by the very, very all-encompassing and easily accessible helpfile system) is one of the reasons I absolutely love Lensmoor over other places. There are more choices than I have seen in any other place in character creation, character development, and overall mechanics with regards to combat, the skill/spell system, and even roleplay. Like every online game, Lensmoor is not without its hitches from time to time. Sometimes changes turn out to be less than we expected, and we learn and grow from the issues that we face with this. The beauty of this is that one problem can spawn dozens of wonderful ideas that lead us down an unexpected but fun and interesting path. I enjoy the fact that the coder, players, and staff are willing to experiment to determine what will better the game. If you are looking for a creative, dynamic, open and flexible gaming experience whether you like your hack-and-slash, your roleplay, or a mix of both - I sincerely recommend Lensmoor. It is a wonderful MUD for new MUDders and for old MUDders looking for new flavor and new experiences. If you're looking for the fabled 'perfect' online gaming experience and refuse to dabble in games that have their momentary flaws, I recommend you do not waste your time (and on...
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My first impression of Lensmoor (As it was the first MUD I'd ever seen) was 'Not only will I never understand/remember anything, but I doubt I'll ever even be interested!'. Clearly the fact that I'm a player seven years later proves my first impression wrong! The areas (which're unique and detailed) are easy to learn after dedicating a little time to exploring. The playerbase is both friendly and helpful. There is so much to do and learn that even after all these years I, myself, don't know everything there is to know. The ability to create multiple characters, and rp each one differently leads to so many possibilities and choices that I find myself unable to get bored while visiting Lensmoor The crafting system is amazing, the ability to marry, and produce offspring which other's can play for you add's so much to the feeling of Lensmoor, and the rp is never lacking, provided you're willing to rp yourself! The faiths, the clans, the RP and the areas to explore make Lensmoor such a great place to play. I highly reccommend stopping by, be you a 'newbie' or a seasoned gamer I've tried a few other MUDS, over the years, but Lensmoor is the one I've never left!
This game? Gone downhill from when I started. Not only has RP gone stagnant, but there's a serious case of heads up the others posteriors in this game. Lensmoor, once upon a time, was a great MUD, do not get me wrong. It has a very caring staff, helpful as well as game-smart. However, there is a serious issue that even they, themselves, addressed when I was on about IC and OOC separation being a big problem. Immediately after that I saw one newer user (by creation date done via whois $playername) jumping down the throat of an older user by creation date for trying to lighten a mood. Lensmoor, as the review doesn't mention, also has the 'Antrippa' side, which is the enemy of Lensmoor. The war, however, is about as stagnant as the RP on either side. It seems to be more of a medieval cold war than any actual war like you or I would conceive upon reading the word 'War'. Questing gives quest points to help improve stats and from what I've tested, has gone downhill to the point you can not stay at a low level to actually 'rp' while assisting fellow countrymen because of one fact. After a while at a certain level, your questpoints get limited to 1 point per quest. This includes group quests. Say you are a level 2 sidhe and you handle a 16 person slay hunt on your own. If you've gone over the allowed qps for the level, even if you do everything, you may only get 1qp. As I had masked as a newbie to write an unbiased review, I was approached by only two helpful older players, the rest of the ones I'd asked for help (who had a bright Cyan 'Willing to Help' flag on their whois) told me they didn't help newbies and to 'read the help files'. Another serious issue involved lately that I've noticed when on is the qualm about 'in reality...' the playerbase wants fair and right and often have tossed the words 'well in reality..' around. It seems that some cannot grasp the aspect of reality not being fantasy. Finally, remorting (taking on a higher form) is a joke. Why? They claim the quests may take a while to complete (in all fairness it took me 3 months to complete a quest to remort) and you can see people at 91 in the morning and at a 'newer' remort race within hours. You can ask around and be sneaky and get assistance on any of the remorts if you just ask around. That, unfortunately, takes a lot of the fun and excitement out of it. Were I having to star base this, old lens would have 5 out of 6 stars. The changes listed here (and some I didn't mention due to having not tested them out personally to write a review) make it 2 out of 6. If lensmoor wants to regain what was once incredible it,...
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This MUD is rather sick. The character creation is ugly, the race names seem to be completely random, and the system of gaining skills isn't explained at all. Aside from that, when trying to create my first character (and it'd have been my only character) I was prompted with a nice box listing rules for creating characters. You have to follow choose names that aren't from fantasy books, aren't famous people/places, and aren't two english words joined together. Easy. I chose Scsi. OK, so it's an acronym in the IT world, but it's no more effed up than the random letters and apostrophes they chose for their very small selection of races. After getting halfway through the creation process, I was booted back to the list of acceptable names. I figured either they didn't like Scsi, or there's a glitch in the system. So this time, I chose Sene. Halfway through the creation process again, and I get booted back to the start. This time I figure it has to be a bug, right? There's no way that Sene breaks any of those rules. Unless they just don't like girls joining their MUD, and want it to be a sausage fest. So I tried Sene again.. 10 seconds later a big block of text jumps at me telling me I'm banned from creating new characters. Grats guys, that's an awesome MUD you have there. I hope some other newbies to your space have better luck, or you'll have a hard time keeping up the pbase I've heard about. BTW. Want to know how I heard about this MUD? One of the players/imms were advertising on the one I play. Like I said, sick.
I started playing Lensmoor in Spring of 2002, at my best friend's urging. I have never regretted this decision! There is a plethora of things to do provided you have a good imagination. I love the fact that this game is completely in text, not a big fan of fancy graphics and video-game style games. I've tried other MUDs, but nothing comes even close to what I've experienced at Lensmoor. A word of advice to newbies: When you create, turn off channels that will be rather spammy as I got quite lost in the beginning because the screen rolls text so quick and I read -everything- in the beginning. These channels would include Grat, quest, info, and ooc. Grat is the congratulations channel where friends lend encouragement for goals met. Quest channel tells you who all in the game has just completed a quest, as well as immortal game announcements. However, regardless of whether quest is turned off or not, you will still be informed about immortal run global quests in such a manner: [QUEST] Arawn has announced a quest! Upon seeing this message you can type 'quest info' to see what the quest is about. Info is a channel that lists who has logged on or off, as well as level gains and deaths. When you are learning its really not necessary to have this channel on as why should you care if 'Sue has attained level 76!'? OOC is a channel for out of character conversation, which can cover any number of concievable topics from thanking immortals for restores to your average chatroom banter (with PG-13 limitations, of course...) These can be toggled on/off in this manner: channel 'boardname' (example: to turn off grats- channel grat). There is a wide variety in the playerbase itself. Though the game is localed in the USA, players hail from many different countries. We have several from the Netherlands, Canada, England, and countless others besides. We even have a player stationed in Iraq currently who plays from the desert! The MUD is PG-13 rated, though more restricted than the movie ratings. We're PG-13 due to the violence, so profanity is not tolerated on Lensmoor. Keep it off the public channels. No need to worry about your 10 year old seeing a bunch of trash on the screen. Most of the players are older, however. You'll find stay at home moms, adults who play at work and home (shhh, don't let their boss know!), teenagers who play at the library, at school. If you are totally new to the gaming process, don't be afraid to ask for help. The Newbiehelp channel is exactly that, help for newbies. Established players use it as well, for their own questions. No one knows everything, and many players make it a point to keep newbiehelp on to assist everyone. If you need help getting established as a roleplayer, many players are configured as willing to help, though one should not see this as this will...
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In all of my gaming experience, this is indeed one of the most diverse, well balanced games out there. Newbie friendly, RP -encouraged- but not enforced, and a whole lot of things to do. From a crafter to a warrior, entrepreneur to a petty thief, the possibilities are endless. You decide your destiny, you make your world. I've yet to grow tired of the game and I will probably continue playing for a -long- time.. or as long as it's running, but with a 9 year track record (hopefully many more years to come), i don't think it's going anywhere, anytime soon.
I discovered Lensmoor back in 1998 but did not truly get into the game and playing more frequently, until the winter of 1999. When I first started, I had no idea what to do and it took me some time to learn all of the commands. The people I met (players and staff alike) were friendly and most were willing to spend 30+ minutes teaching me about an aspect of the game I was totally clueless about. I love Lensmoor's uniqueness. In all of the MUDs I have since tried, Lensmoor is the only one with a crafting system that allows you to find materials, make and detail your own items. I have also greatly enjoyed Lensmoor's marriage and mating system. Yes, your character can have his or her very own child, which can be given away and played by another character! Lensmoor is set up so that you do not have to be PK to enjoy the MUD. Player Killing is permitted only for roleplaying reasons, so you don't have to worry about people coming in and killing you like in a 'hack and slash' type MUD. New rules have recently been developed for the PK system which should make it somewhat easier to PK without needing to jump through a dozen hoops. Over the years I have had problems with certain players, as well as Immortals. I have been told that I will never become an Immortal, no matter how hard I work for it, so should not bother ever trying again. That same Imm also told me that I should never have any of my characters apply for Hero rank (which is basically as far as you can go, levelwise, without being an Immortal) because I would never be given a quest. But for the most part, players and staff alike are friendly and willing to help if you need it. For the most part the Immortals are fair in their judgements, although in the past when the Immortal in charge of ruling over a specific aspect (such as the status board) has gone away, the MUD is oftentimes left in chaos with things being approved that shouldn't be, and vice versa. On the whole, I would definitely recommend Lensmoor to those who enjoy MUDding. My advice is to read over the helpfiles and ask for help when you need it.
I discovered Lensmoor back in 1998 but did not truly into the game and playing more frequently until the winter of 1999. When I first started, I had no idea what to do and it took me some time to learn all of the commands. The people I met (players and staff alike) were friendly and most were willing to spend 30+ minutes teaching me about an aspect of the game I was totally clueless about. I love Lensmoor's uniqueness. In all of the MUDs I have since tried, Lensmoor is the only one with a crafting system that allows you to find materials, make and detail your own items. I have also greatly enjoyed Lensmoor's marriage and mating system. Yes, your character can have his or her very own child, which can be given away and played by another character! Lensmoor is set up so that you do not have to be PK to enjoy the MUD. Player Killing is permitted only for roleplaying reasons, so you don't have to worry about people coming in and killing you like in a 'hack and slash' type MUD. New rules have recently been developed for the PK system which should make it somewhat easier to PK without needing to jump through a dozen hoops. Over the years I have had problems with certain players as well as Immortals. I have been told that I will never become an Immortal, no matter how hard I worked for it, so should not bother ever trying again. That same Imm also told me that I should never have any of my characters apply for Hero rank (which is basically as far as you can go, level wise, without being an Immortal) because I would never be given a quest. But for the most part, players and staff alike are friendly and willing to help if you need it. For the most part the Immortals are fair in their judgements, although in the past when the Immortal in charge of ruling over a specific aspect (such as the status board) has gone away, the MUD is oftentimes left in chaos with things being approved that shouldn't be, and vice versa. On the whole, I would definately recommend Lensmoor to those who enjoy MUDding. My advice is to read over the helpfiles and ask for help when you need it.
I cannot reccommend this MUD more. While it's not hugely involved with RP at the lower levels, it's a *very* newbie friendly place, with a village where newbies can level and learn, but still access the whole world if they wish. I have found people to be very helpful, Imms and players, and the questing system allows a player to be as sociable or not as they choose. You can spend hours hanging out by your lonesome and questing, or get involved with others and RP a bit. Rp is not required, but i haven't met anyone who refuses to play. On the whole, a great MUD, FREE, and with a big-but-not-smothering Playerbase. Great fun!
- Coming up on it's 8th year of gaming. - Large playerbase, but not overcrowded like larger MUD. - Dedicated and Talented Immortal staff. - VERY little downtime if any at all. What Lensmoor has to offer. - No classes. Be who you want to be. Don't be restricted by an initial decision that you make when you create. Don't let your charater's roleplay be restricted by one class. - 20 -specializations- that allow you to gain at +30% bonus to skills in that specialization - Specialize and still learn any other skill or spell in the game - Your specialization will increase one max stat up to two for the stat that corresponds with that specialization - Change your specialization at any point in the game if you deem fit - Two continents with 8 unique races to each. - 8 remort races including Demon, Angel, Shapeshifter and Troll to name a few - Each race has their own stats and abilities. Don't allow yourself to be restricted by a 'statroll' at your character's creation. - Many areas to hack and slash as you please - Many players to roleplay your character and affect other's lives. - A unique status system to let others know how you feel about them in character. Status ranging from loved, respected, and feared to hated, contempt, and ridiculed. - Reward others with +RP status for their good roleplaying efforts. Roleplay your character well enough to receive these points as well. - Unique coding. - Objects, rooms, mobs, even player descriptions can be coded with XML. - Detail your own items as with this individuality - Crafts allow players to create nearly anything in the game and with enchantments, grant those objects with attributes to make you stronger - Enchant weapons with affects such as frost, flaming, sharp and more. - Enchant any item with such attributes such as strength wisdom or intelligence or skills such as hide, invisibility, or haste - Quest from questmasters that relate to your alignment. - Engage in group quests to increase your questpoints - 23 different religions to choose from. - Follow the good, evil, neutral, or even chaotic path. - Change your mind and leave your religion if you deem fit. - 15 clans to choose from, each with their own goals - Choose to join a PK clan or NPK clan or have at PK alone as a loner. - PK restricted around RP only. No pure PK. - Bounties The list is long and the one I have done is far from complete. Come test it out. I've been playing for six years and I don't think the addiction will ever cease. Confused as to what to do? Ask on NEWBIEHELP 'I am new here. What should I do?' Many players are friendly and will assist you. Lensmoor.org Port:3500
I have been playing on lensmoor for some four or five years now and I have to say that the game as a whole is a fantastic place. The areas are well written and highly descriptive. Not to mention that there are hundreds of them each with a different theme and place in the rp of the world. The world of Lensmoor is split into two different continents. One being a lush and civil land (Lensmoor) and the other a barren hostile desert land(Antrippa). Each has 8 player races, each with special advantages and disadvantages that really add to the rp. The game as a whole is fairly newbie friendly, however my personal feeling is that it has gotten a little less so over the past year. Still there are a large number of players and staff who are willing to help you get started have you a problem with game mechanics or directions to find equipment. While you travel you will find that there is a large player base. Now days numbering an average of about 30 people, however at peek hours you can catch as many as 100 logged on. Having such a large playerbase really makes the idea of Pk fun. Being pk in most cases adds to rp, however you're not happered at all by remaining nonpk. I have played both and had great fun with each. Overall I would recommend you take a trip to the world and found your own opinions. We could always use another addict. :)
I have yet to see a crafting system in any text game that I enjoy more than Lensmoor's. It is incredibly versatile, and makes for a number of excellent roleplay devices. It takes work and dedication, but it allows for most anything the mind can conceive of. Yet, perhaps the most remarkable thing about Lensmoor is the sense of community that simply "works". As is true for any text game, the players are the lifeblood. What is often left unmentioned is how lively those players are. In Lensmoor, they are eager to help, eager to roleplay and it is easy to develop a strong attachment to the land itself because of their lasting enthusiasm.
Lensmoor is a very, very friendly mud. As soon as you log on you will have access to the god's help on getting started. Help is always given. With 135 total areas or towns, and just a gigantic space of wilderness, you are free to go where you please to get away from people, or met at the heart of Lensmoor to chat with 5 to 25 people there at any given time. One thing that I have found amazing with Lensmoor is the friendly interface. It is the easiest by my standards to see the game work on your screen. With an average of 75 players online now, it is a good sized mud, but not too overcrowded. the 'who' command is very easy to see who is all on. The global chatting and gossip is very handy as everybody can be involved in discussions or rumours that go on around the world. With easy to use bulletin boards devided into to categories you are easily up to date with what goes on around these lands. The skill strucure is VERY unique. You can learn any skill you want, or spell, and it is based on level and profficiency in that skill/spell. A skill is 1-100% profficient. The higher % the better it works, and the stronger. You have options of how to level. Level means very little in Lensmoor. Trains are used to increase your stats to their racial maxes, and to also increase your HP and/or Mana maxes. You usually get 3 trains to use per level. You can quest for 5 trains per level,or if you set your xp required to the lowest you will only get 1 per level if you want to 'power level'. This creates a broad level of skill between people at specific levels. A level 25 char can easily kill a level 40 char if the training is a big difference. I was a level 14 who sparred a level 27 once and won, because I work hard. There are an enormous number of races to choose from. Remort races are numerous as well. Over 30 races total in the game. Players themselves can end up being a god with enough play time. Anyone can join a religion, chat on their religion channel, and gain powers of their god. Clans are open to those who want to go PK, which is considered leaving the god's protection. You dont have to be in a clan, but it's a significant RP opportunity. With the vast crafting skills available, over 30 or so, you can create whatever you want for the game, with limitations. Most everything in the game is character created or enhanced. You mine ore, and harvest wheat. You turn wool into fabric. You use fabric to make clothes. And SO much more than that. You can specialize in a class. Such as weaponmaster, sorceror, barbarian, and about 10 more than that. You gain 30% to each skill in class,...
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Lensmoor is a very intricate MUD combining role-play and player vs. player that I have yet to experience elsewhere. Role-play is strongly encouraged and rampant PK is never a problem. As for basic game play is concerned it is quite simple. You need only an hour or two to fully understand the game mechanics. It contains all original content and has virtually no downtime. Players are allowed to buy storage boxes, homes, and even shops. There are a few clans, which for some might be restricting. Mortal levels run up to 91, but with the option of remorting to a more advanced race with benefits. The staff is approachable and are willing to assist those who are new or having trouble (Look for players with the Helper flag set too, they volunteer to help). Player ideas, that are reasonable, have a strong possibility or being implemented. The skills and spells list is huge allowing for a truly unique chance to develop a character to your liking. By the way, it is a classless MUD, so pick the spells and skills you think would represent your character best. As mentioned earlier you can own a shop. If you like you can fill its inventory with items you create yourself. Make anything from weapons, armor, casters, clothes, candles, food items; the list goes on. The world of Lensmoor consists of two major continents who are caught in an ageless feud one not trusting the other. Pick a side, then a race and let the fun begin. One more thing to mention role-playing is rewarded by a point system. These points are awarded by the staff and players alike. RP points gauge other players OOC view of how you play your character and Reputation status is giving in IC context. More could be said, but this should give you a good idea. Stop by, tell them George or as my character is known, Loragain, sent you :)