Mordor
Tolkien-themed MUD (Multi-User Dungeon) founded in 1997.
Ranked 301st of 723 worlds statistically.
Ranked 5th of 9 worlds in the Tolkien genre statistically.
Address:

Db Size:
(Unknown)

Players Connected:
3 (an hour ago)

Maximum Connected:
5 (last 30 days)
Status:
UP

Version:
MUD

Average Connected:
2 (last 60 days)

Minimum Connected:
0 (last 30 days)
Connection Screen



        MIDDLE-EARTH'S

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            DikuMUD by Katja, Tom, Han, Michael, Sebastian
            Merc 2.1 by Hatchet, Furey, Kahn
            MORDOR MUD Current by Mangan, Padan, Noni
            MORDOR MUD Previous can be seen with Help Credits
            Owner contacts: Mangan <mangan@mordormud.net>
            MORDOR MUD Copyright (c)1997-2016
By what name does MORDOR know you as? 
Description
Mordor's unequaled road system consists of an extremely accurate map based on Tolkien's map of Middle Earth. Explore over 70 unique areas throughout Middle Earth including: Isengard, Edoras, Midgewater Marshes, Helms Deep, Fangorn, Shelob's Lair, Lothlorien, Rivendell, Lonely Mountain, Barad-dur, Dol Guldur, Durthang, Mount Doom, Bree, Westfarthing, everywhere the Fellowship ventured, and many more areas from Tolkien lore. Mordor's unique multi-class system, along with its remort classes and extended race selection, allows you to completely customize your character. Role-play as good or evil and engage in player vs. player battles by joining an alliance such as the Eye of Sauron, the Hand of Saruman, the Haradrim, the Last Alliance, the Northern Rangers, or the White Council. For riskier adventurers, Mordor also offers a independent...
Read more at MUDConnect.Com

Links
Average Players Connected By Week
Average Players Connected By Season
Language:
English [1] [2]

Codebase:
[Merc] DIKU/MERC/MORDOR 11.0 [1]
Mordor - [Merc] DIKU/MERC/MORDOR [2]
Mordor [3]

Created:
1997 [2]

Location:
USA [1]
Canada [2]

Theme:
Tolkien [Totally Tolkien] [1] [2]
Middle Earth [3]

Category:
Tolkien [2]

Description:
Mordor's unequaled road system consists of an extremely accurate map based on Tolkien's map of Middle Earth. Explore over 70 unique areas throughout Middle Earth including: Isengard, Edoras, Midgewater Marshes, Helms Deep, Fangorn, Shelob's Lair, Lothlorien, Rivendell, Lonely Mountain, Barad-dur, Dol Guldur, Durthang, Mount Doom, Bree, Westfarthing, everywhere the Fellowship ventured, and many more areas from Tolkien lore. Mordor's unique multi-class system, along with its remort classes and extended race selection, allows you to completely customize your character. Role-play as good or evil and engage in player vs. player battles by joining an alliance such as the Eye of Sauron, the Hand of Saruman, the Haradrim, the Last Alliance, the Northern Rangers, or the White Council. For riskier adventurers, Mordor also offers a few independent guilds where you may participate in player vs. player combat without the loyalties or protection of an alliance. We also have an alliance dedicated to helping newbies - the Guardians of Mordor. All alliances are ever evolving by expanding their halls and adding new equipment. We have a full time Quest Master and often offer unique Immortal run quests. The Immortal staff is constantly building and programming new features for Mordor, and the player base consists of many different characters. Mordor, even after being around for over a decade, is still consistently modifying itself to ensure balance and excitement for all of the players. [1]
Mordor's unequaled road system consists of an extremely accurate map based on Tolkien's map of Middle Earth. Explore over 70 unique areas throughout Middle Earth including: Isengard, Edoras, Midgewater Marshes, Helms Deep, Fangorn, Shelob's Lair, Lothlorien, Rivendell, Lonely Mountain, Barad-dur, Dol Guldur, Durthang, Mount Doom, Bree, Westfarthing, everywhere the Fellowship ventured, and many more areas from Tolkien lore. Mordor's unique multi-class system, along with its remort classes and extended race selection, allows you to completely customize your character. Role-play as good or evil and engage in player vs. player battles by joining an alliance such as the Eye of Sauron, the Hand of Saruman, the Haradrim, the Last Alliance, the Northern Rangers, or the White Council. For riskier adventurers, Mordor also offers a few independent guilds where you may participate in player vs. player combat without the loyalties or protection of an alliance. We also have an alliance dedicated to helping newbies - the Guardians of Mordor. All alliances are ever evolving by expanding their halls and adding new equipment. We have a full time Quest Master and often offer unique Immortal run quests. The Immortal staff is constantly building and programming new features for Mordor, and the player base consists of many different characters. Mordor, even after being around for over a decade, is still consistently modifying itself to ensure balance and excitement for all of the players. [2]
Our areas are based on J. R. R. Tolkien's The Lord of the Rings and The Hobbit. Explore over 50 unique areas including: Isengard, Edoras, Midgewater, Fangorn, Shelob's Lair, Lothlorien, Rivendell, Lonely Mountain, Helms Deep, Minas Morgul, and many more. Mordor's unique multi-class system along with its remort classes allows you to completely customize your character. Role-play as good or evil and engage in player vs. player battles by joining an alliance such as Eye of Sauron, Hand of Saruman, Haradrims, Last Alliance, Northern Rangers, and White Council. We also have an alliance dedicated to helping newbies - Guardians of Mordor. All alliances are ever evolving by expanding their halls and adding new equipment. We have a full time Quest Master and often offer Immortal quests. [3]

  1. MUDConnector.Com
  2. TopMUDSites.Com
  3. Mud Magic
Mordor is an amazing mud, with many diverse classes and skills. We have many coders and builders who volunteer their time to keep Mordor dynamic and ever changing. The multi-faceted game play with the leveling, Questing, and if one chooses PvP, which makes it very interesting. There is an active playerbase, with the Imm Staff running quests for special points other than quest points which can be used to customize the character further. Its a great mud to start with, with a very helpful playerbase. A special alliance is dedicated to helping new players. The Guardians of Mordor. If you see me, Zerth, on there, do not hesitate to ask for help! Give Mordor a try!
MudConnector.Com Review by on Sep 10, 2008
One thing I noticed on the homepage was lack of a list of the game commands one could print out. If I missed it I am sorry. This would be very helpful for the brand new player.
MudConnector.Com Review by on Sep 8, 2008
My history with Mordor might not be as long as some of the seasoned players, but my passion for Mordor might be just as strong as them. I started playing Mordor around 2002, although i have left the game for a short spell of a year or so, its no denying that its allure is irresistible. Once you start playing Mordor, its like being enchanted with a spell. No matter what, i always end up back there because its everchanging and dynamic system makes it a new experience every time i log on. What makes it even better are the players who are on it. Some of them have been on it ever since Mordor started and everyone of them are friendly and helpful. It's undeniable that whats makes Mordor such an interesting place to be are the people and gameplay. Gameplay wise, there are 5 classes which are warrior, cleric, mage, thief and ranger- each with their own weaknesses and strengths. How powerful you end up in the game depends heavily on your stats and class arrangement making the game even more challenging and fun. Therefore its advisable that any new players should explore Mordor first before fully starting on with a serious character. To make it even better, on Mordor there are remorts, a specialization for players to follow once they reach level 70. Remorts consist of knights, priest, wizards, strider and assassins. Just like the 5 classes, they are there to provide extra skills and encouragement for reaching such high levels. It is because of these classes and remorts, it makes Mordor a game worthy of replaying over and over again as each time the experience would be different. At first, it might be a bit hard to level up or hunt, but once you get used to the system and make friends on Mordor, it'll become an unforgettable experience. With an abundant of equipment for every level and classes, it makes it much more interesting to hunt and look for them. Questing is a huge part of the game, as each quest that you complete you receive quest points and from there you can use these quest points to buy quest items. To put it simply, it's close to impossible to be bored on Mordor, as there are always events or something going on. There are also alliances/clans for players who have reached certain requirements to join, and once you join these alliances you are offered special weapons only available to the members. Being an alliance creates such a sense of belonging as everyone within the alliance will be there to help you whenever you need help to get items, to farm or just talk. The immortals/coders/builders of Mordor has done an amazing job in ensuring that everyone has a great time and that the place will never ever get boring. With new areas appearing constantly and contest being held to involve everyone, its no wonder Mordor has such an alluring charm. Therefore urge... Read More
MudConnector.Com Review by on Aug 22, 2008
Bored? Need a game that is full of excitement, yet full of personal character customization? Mordor is exactly what you need! We have a devoted immortal staff dedicated to constantly improving the game, as well as adding new areas. Concerned about going through that whole newb phase? Don't be! Upon entering Mordor you will be given all the things you need to excel in the game. We have even dedicated an entire alliance/clan to supporting new players. The game is neverending and also full of fun quests run by the immortal staff. Bonuses to EXP and questing are given at random, filling the game with excitement and wonder. Well, what are you waiting for? Log in and say hello to me, my name is Grem in game! See you there!
MudConnector.Com Review by on Aug 19, 2008
Mordor, since i started, has a great playerbase which is very personal. I've made a lot of lasting friendships. The all volunteer active coders and builders who work hard to bring many new areas, and new skills. First time players could be a little confused, but there is also a Guardians of Mordor alliance which helps newbies and points them in the right direction. Its a great mud, and definitely something that grows on you.
MudConnector.Com Review by on Aug 19, 2008
First, I would like to thank you for your review. At the time of this response I am writing, it seems that player reviews have been turned off. I have gotten this changed, for I feel that is essential in order to further develop Mordor. With that said, I will start by saying that I have been around Mordor since before it actually became Mordor (1997). I have gone through every stage, from newbie to alliance leader, to Immortal. I am one of the current coders/programmers for the MUD. Now, in response to your comment(s), here are my (personal) opinions: I am very happy to hear that you felt that Mordor was true to Tolkien lore. It is something we strive for, and now we have even implemented the long overdue area of Barad-Dur (Phase 1 of 2) so you may want to come back and level up to check it out. :) In response to the multi-classing and skills, I completely agree that it is extremely hard to practice up skills through use. That is actually one of the minor projects that I will be working on, although it is not at the top of my current priorities. The skills currently are practiced at the guild master to a proficiency that is much higher than I believe it should be, and thus the practicing of the last few percentiles has been made almost ridiculous. I plan on changing this so that about half of the training must come through use, and so that use will make you more proficient in the skill (or spell) much quicker. As for classes and sub-classes, it is very unique, as you said. Everyone has a main class, and than a second class which is slightly less powerful but still extremely important, and so on and so forth to through the fifth basic class. The downside that many people may see in this is that everyone seems to be part of everything... which is where remorts come into play. Upon reaching level 70 overall, and level 101 overall, you are allowed to gain a new remort class. Remort classes on Mordor are just an extension on top of the 5 basic classes. You can think of them as Knight being levels 101-200, above Warrior, and Assassin above Thief, etc. The remorts hold much more powerful spells and skills, and are fairly well balanced against one another but each in their own unique ways. This is where players 'master' a class, for anyone can learn the basic mage spells, but only a wizard can learn the truly impressive ones. Also, the remorts expand the power that the 5 basic classes have, again, each in their own fashion. On a quick side note, I would also like to mention that although you can cast cleric spells as a 4th class cleric, it is harder to cast them and they would not be nearly as powerful as a primary cleric. The sanctuary bonus, for would... Read More
MudConnector.Com Review by on Apr 9, 2008
I first came across Mordor through Mud Connector in the hope that it would give a genuine JRR Tolkien Lord of the Rings style universe. It did not disappoint. On top of that, it has multiclasses, in what at first glance appeared to be an improvement on other muds. You have to pick all of the 5 classes, simply placing them in your order of preference. Then you gain levels more quickly in your first class than your second class, and so forth down the line. Mordor has a relatively good newbie area, and gaining levels is really easy. You can gain in each individual class using 'autolevel' to automatically gain, or else you can choose which to gain in with the gain command. On top of individual levels, you also have an overall level. For example you may be level 100 cleric, level 40 mage, level 22 warrior, level 15 ranger and level 3 thief, but your overall level is level 30. Unlike other muds, Mordor goes further with the second (and later) classes by giving a lower level of skill proficiency through training depending on the level. On top of that (something that wasn't made clear initially) the skills cannot be gained very easily through use, and there is a definite cap on how high they can ever be trained through use. Thus if you have warrior in a later class, you will never be able to hit well with enhanced damage. Thus, whilst in theory you can multiclass, in reality they are only lesser classes, not true multiclasses. Warriors are still warriors, but can, in a pinch, cast sanctuary on themselves and even heal themselves. Thus you are really single class, or perhaps dual class, but with a few extra things as well. The questing system is such that you are not even allowed to quest until you are a very high level, about level 30 overall, and even then you get only 1 or 2 quest points for what are very difficult quests, with quest items costing several hundred - several thousand points each, thus making questing seem virtually pointless. At higher levels, however, questing becomes easier, and on top of that, as a reward for the easier questing, you get MORE points! Quests at level 100 can get 80 points per quest and be relatively simple while quests at level 30 can be nearly impossible for 1 point. You also get a set number of training points per character, which expires after level 5. But don't despair because you can gain stat points through quest points - just a mere 22,000 quest points per stat point. Based on a high level character getting 80 quest points per quest, that's a mere 300 or so quests for you to complete - which means just 6 months of questing for ONE stat point! Talk about difficult! Most people train stats so that for all 5 stats they are about the same level, 17 or and... Read More
MudConnector.Com Review by on Jan 26, 2008
Zordrac played on Mordor for a relatively short period of time and did not look into the rules of PVP. To elaborate, there are 3 'Good' alliances, 3 'evil' alliances and 2 independent alliances. You must be at least level 50 overall to join and alliance. Only those in an alliance are permitted to participate in PVP combat. There is also an enforced level range of 10 levels either direction for PVP, to prevent level 150 characters from repeatedly killing level 50 characters. A safe flag is also given to a player that has been killed, giving them a 20 minute reprieve from all hostile action, unless they choose to remove it themselves. So if an allianced player is grouped with 5 non allianced players, and is attacked, then the non allianced players are not allowed to attack. They can choose to join an independent alliance and participate in the combat. Or they can whine for days, try to take punishment into their own hands and leave the MUD like Zordrac did.
MudConnector.Com Review by on Nov 1, 2007
I'd just like to correct that misleading comment. First of all, I did check out the rules on Player Killing. Second of all, I was not the victim of Player Killing. I was in a group with 7 people of various levels, when the highest level player was Player Killed mid-fight. On most muds when this happens, all of the people in the fight are able to respond and to help him out. On this particular mud this was not the case, and he was able to be killed, while in a group, and none of us had the chance to respond. Not only does the 10 level range protect low level people from being wiped out, it also protects cowardly higher level players from being able to be hurt when they attack groups. The player in question had a weak character and could not beat the player that he attacked one on one, and instead hid. The rules, it seems, allowed for such a situation to happen, as this was technically legal. The rules, as I explained, are rules that would not exist on most muds. On some, which err on the side of player killing, they would allow people to player kill at any time. On others, which err against, the lower level players would be able to assist. Never have I heard of a mud that encourages cowardly high level players to behave like that. Shazen, who is commenting here, is the cowardly player in question. He has repeatedly stated many false things about what happened, including the false assertion that I was the victim of the player killing. He not only performed this cowardly act, but ran a smear campaign against the person who he victimised, as well as myself, which has entered into real life. Harassment, it seems, is encouraged on Mordor mud. The sad part about this is that this person who behaved like this was not even punished by the immortals. This says a lot about how Mordor is run. A place where you can be as weasly as you like and break as many rules as you like, engage in real life harassment, and be encouraged for doing so. After all, if you dare to complain, you are nothing but a whinger, and deserve to be banned. Would you want to go to a place like that?
MudConnector.Com Review by on Nov 2, 2007
I have never seen you on mordor before, though i have taken a break from mordor for a while. Since you have played there have been more changes. Mordor was going through a loss of Coders. Now we have two great coders and things are being changed. The multi assisting you're talking about. I do agree that multiple characters should not be allowed. But i tested out a new code implemented that does not allow you to give things to other characters. I gave a character a sword to give to my alt, and it wouldn't allow it. PK, well pk, you cant pk unless you are in a clan. You can join the freelance clans Merc or Loner, but there is a PK range of 10 levels. So if you wanted to assist your groupie in pk you could have type join loner and assist him if you were in the pk range. We did allow lower levels to attack higher levels, but that got out of hand because we had 4 people level 89 attack a level 100 after he was not allowed to attack them because of the level coding. So we figured just keep it in the 10 pk range. Which is not bad, and it does not allow us higher levels to go around and take out lowbies. Which i do agree with. Shazen didn't do anything wrong with attacking that guy and it was not cowardly to attack someone in battle. I've seen far worse on other muds. If you have a problem come onto mordor and talk to me, i'll try and assist you. If you have good ideas to help the mud out that would work too. Padan
MudConnector.Com Review by on Jan 23, 2008
As a longtime player of Mordor, as well as someone who was present at the time of this event, I can realistically say that this guy is highly incorrect in his assessment. He was correct in saying that Mordor is built well, with a great staff who is continually working to make changes and ensure that the game is fair. However, his take on the rules of PvP are a quite wrong considering he never got high enough on the mud to participate and screamed for hours on public channels about how the event in question is 'illegal' - which is why he was called a 'whinger [sic]'. The rules of the mud for PvP are very clear. You can only participate if you are in an alliance. If you want to help out others, join an alliance. If you want to be left alone while hunting, do not join an alliance. There are a few days dedicated as pk days, and if you do not want to be attacked, either hide in your hall (although hall raids are allowed) or do not log on. To be clear about the event mentioned above - Zordrac was not even complaining at the time about what he is complaining about in his review. He was complaining that it is legal to attack someone who is hunting with a large group and has a lot of spam from hunting. He thought it was quite fine to attack someone in a small group. Its true that hunting with a large group puts you at a disadvantage since you can't always see immediately if you are being attacked, but you're getting the benefit of hunting in a large group, so it is up to you to weigh the risks vs. benefit in making your decision. Either way, you have a prompt which can be set to display your hp and if it starts going down then you can safely assume that you're being attacked and flee from the fight and come back to PvP or go hide somewhere on the mud. Basically, Zordrac was expecting this mud to be like other muds PvP and it was not, so in a very mature way, threw himself to the floor and started pounding his fists. The great thing about Mordor is that it is NOT like other muds. As long as you learn the rules you are able to play well; breaking the rules is not tolerated. You are not allowed to help your other characters so having many only gives you the benefit of knowing how the different classes work. You are not allowed to engage in PvP outside of being in an alliance - otherwise you could assist in a fight but then be safe from all further retaliatory attacks...thats hardly fair. It really is a fair system when you think about it. As far as Mordor being an 'old boys club' to a certain extent it is true. You have people who... Read More
MudConnector.Com Review by on Jan 23, 2008
I have played on this mud for some time now and recently a new battle system has gone in along with balance to the classes. Primary class rangers are still a bit gimped but all in all its an excellent mud. One problem is with the races, having a vuln sux big time. I dont know about that other review, the people on this mud are fun and friendly wich is why I continue to play, check this mud out, it is a good time.
TopMUDSites.Com Review by on Mar 18, 2004
The MUD looks nice, at first glance... That is, until you get to know the people. I created my character, and noticed a mis-alignment in the race creation. When I commented that out, all I got was angry responses from players saying my opinion worth as much for them as... you get the point. The game's Mudschool was very uninformative, giving out nothing but stock information you can find anywhere else, so they either have no new features, or just don't want people to know about them, because, as I've already proven, once you ask all you get is yelled at (Even one of the IMMORTALS has a title suggesting a threat to newbies asking questions). All in all, it's hard to try out a game where you can't spend five minutes without making enemies, so if you feel like that's the kind of treatment you want... go right ahead.
TopMUDSites.Com Review by on Dec 21, 2003
This is definetly one of the best Muds i have played. I've been playing muds for a long time and the people here are just great. They'll help you along when you need help and there is no smart mouthed mortals. The places are all fun and there is a full time quest master. There are TONS AND TONS of spells and there are many weapons and different kinds of npcs. If you like LOTR then this mud you should check out. most of the places are where they should be. Definetly worth checking out. Try a game of Freeze-Tag
TopMUDSites.Com Review by on May 26, 2001