Raze the Dead
Zombie-themed MUD (Multi-User Dungeon) founded in 2006.
Ranked 616th of 752 worlds statistically.
Ranked 2nd of 1 worlds in the Zombie genre statistically.
Address:

Db Size:
(Unknown)

Players Connected:
0 (54 minutes ago)

Maximum Connected:
0 (last 30 days)
Status:
UP

Version:
Circle

Average Connected:
0 (last 30 days)

Minimum Connected:
0 (last 30 days)
Connection Screen
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                           H E L L   I S   F U L L                            
                                                                            
  avpmud.com 5000 (70.85.16.15:5000)                                          
                                                                              
  Based on LexiMUD,  a creation of Chris Jacobson and the AvP Team,  with code
  created by, or based on code by, George Greer, Eric Green, Stefan Wasilewski
  David Berry, Jushua Mentzer,  Harvey Gilpin, Brian Williams,  Daniel Muller.
  A derivative of CircleMUD 3.0, by Jeremy Elson;  and DikuMUD, by Hans Henrik
  Staerfeldt, Katja Nyboe,  Tom Madsen, Michael Seifert, and Sebastian Hammer.
  Original game design by Ben Floerke.                                        
                                                                              
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Description
The year is 1998; the final embers of human civilization burn in ruin. A contagion of undeath spread by cosmic radiation is reanimating the dead and recently deceased, unleashing them from their graves to devour the flesh of the living. World governments, their societies, their infrastructures, have collapsed, leaving in their wake a vacuum of power to be claimed by those among the living with the might to claim it. Civilization again rises from its ashes as the remaining survivors of the zombie apocalypse band together to govern and protect themselves in makeshift settlements scattered throughout the unpopulated countrysides of the world. It is from these outposts that they defend themselves against the overwhelming zombie hordes while looting abandoned cities and municipalities for hardware...
Read more at MUDConnect.Com

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Language:
English [1] [2]

Codebase:
[Circlemud] LexiMUD [1]
CircleMUD - LexiMUD/LexiScript [2]

Created:
2006 [2]

Location:
USA [1] [2]

Theme:
Horror [1]
Horror, Zombie/Post Apocalypse [2]

Category:
Horror [2]

Description:
The year is 1998; the final embers of human civilization burn in ruin. A contagion of undeath spread by cosmic radiation is reanimating the dead and recently deceased, unleashing them from their graves to devour the flesh of the living. World governments, their societies, their infrastructures, have collapsed, leaving in their wake a vacuum of power to be claimed by those among the living with the might to claim it. Civilization again rises from its ashes as the remaining survivors of the zombie apocalypse band together to govern and protect themselves in makeshift settlements scattered throughout the unpopulated countrysides of the world. It is from these outposts that they defend themselves against the overwhelming zombie hordes while looting abandoned cities and municipalities for the hardware and medical supplies desperately required for their continued survival. Stationed in makeshift laboratories protected by Unified Settlement Control, scientists frantically search for a reversal to the undead reanimation with what few and depleting resources remain. Some believe the key to be biological in nature, focusing on chemical and genetic re-mutations that will slow, prevent, or reverse reanimation at the cellular level. Others contend that this is a lost and cost-ineffective cause, preferring to focus on possible behaviorial modifications to tame or control the existing zombie masses. As each day passes the grinding zombie onslaught takes its toll on the ranks of settlement militias. As militia ranks thin, basic resources such as food, water, and fuel become increasingly difficult to obtain. Civil unrest begins stirring within the general populations, and panic tightens its grip ever further. The time has come for the final confrontation between humanity and the dead for dominion of the Earth. But unlike the living, the dead never rest. [1]
The dead and recently deceased have been reanimated by cosmic radiation, unleashing them from their graves to devour the flesh of the living. Human society has since imploded, leaving scattered pockets of survivors in the form of settlements across the countryside. The time has come for the final battle between the living and the dead for dominion of the Earth. Raze the Dead has returned from the grave after a brief developmental hiatus. We feature: Guns, knives, guns, zombies, vehicles, barricades, guns, grenades, zombies being blown up by grenades, chainsaws, lawn mowers, and more guns. -- Ben/Team Zombie [2]

  1. MUDConnector.Com
  2. TopMUDSites.Com
Stay away. Stay far away. There are muds worthy of your time, and then there's Raze the Dead. Let me begin my review by saying that I love the zombie genre. I love playing zombie games and I read the zombie books. I thought a mud would be a perfect way to simulate a zombie world, so I logged in to Raze the Dead with the greatest of hopes. And it started out pretty well. A new player enters the game in a saferoom with an ascii map giving you the shape of the area. That's pretty much the entire game, an overhead ascii map, no room descs. Well that's pretty neat and all, but don't I get any other indication or description of the area? Nope. Even the room titles are short and to the point 'On a path' 'In a barn' 'On a beach', no adjectives here. Nothing to give my mind an image of the area I'm in. Ok, well I can deal with that if the gameplay is fun. Usually if a mud skimps in one area, they will excel in another because that is where they focused their work. I proceed to get my newbie equipment from the crate, you get a small weapon, a shirt, and maybe a jacket if I remember correctly. Alright, so where are the zombies to bash, I'm ready to go. I have my equipment, my skills trained, and attributes maxed out as much as I can. I've read all of the forums and website info, which is very very little. Nevertheless, I'm about as prepared as a newbie can be. So I venture out into the world, starting in the recommended 'newbie' area, area alpha. So I enter the transport and proceed to enter the area overrun with zombies. SPPLLAAAT. Sorry, you are dead, back to the saferoom. Well geez, that was fast and incredibly hard for a newbie area. So I wander back to the area with newbie equipment in hand, this time prepared to type combat commands faster as to get the upperhand. I survey the area and notice a zombie north of me. Ready for the kill, I create some aliases and attack as I never attacked before. Wow, he's getting a lot of headshots on me. In fact, he's only hitting my head. Do I have any other body parts? SPLAAAAAAT, dead, back to the saferoom. So I go back a few more times, only to have neighboring zombies help out the zombie I'm attacking, as if he's calling the hoard in his behalf. This would have been a pretty neat mechanic, if I had even a small chance of beating one zombie, which I don't. At this point I'm thinking maybe I'm not in the 'newbie' zone, so I try area beta, gamma, zeta, epsilon, and pretty much the rest of them. They are all pretty much the same and result in my death in a super fast manner. I pretty much have zero chance of killing any mob in the entire game. I think to myself, what in the world am I doing wrong? Maybe I'm not meant to fight zombies at this level, maybe I'm meant to just to scavenge for equipment. But then why was I given a newbie weapon? I test this theory, looking for suitcases to loot and more. I find a couple of things and try to fight the zombies, usually they find me first. SPLAAAAT. No luck, more near instant deaths. Again, at this point there is really no incentive to leave the saferoom. There is no in-game backstory (only a weak out-of-game backstory, aka zombies have taken over) to compel me to leave the saferoom, and the thought of instant death gets old pretty fast. So having a feel for the game, I go back to the forums looking for info, only to find no newbie guides, no combat hints, no help. I go back to the game asking on the boards pretty simple questions like, 'how do I kill a zombie?', only to be responded with 'your an idiot.' Ok, so not only does this game have no newbie documentation (only unhelpful 'newbie' hints spamming in-game), but it has unhelpful and unfriendly players too. Why am I wasting my time again? So I ask the owner, Ben, the question of how to engage in successful combat, only to be replied 'You asking dumb questions does not make people want to help you.' Really? That's it? At least give me a clue! Now I understand why there are never any players logged in. Unfriendly staff, unfriendly players, non-existant documentation, and gameplay that is very unfun. Not a good combo for a game claiming to be live and out-of-beta. Stay away. Stay faaaaar away.
MudConnector.Com Review (Archived) by on Jul 8, 2012
You can try and categorize me as 'running afoul' but there was only one other player on at the time. I asked very simple questions on the board, 'how do I kill a zombie?' After weeks of no replies, I asked a few more times, only to be replied, 'stop being annoying, you just kill the zombies you idort' (whatever that is). This mud had so much potential, it's a shame it's being left to rot, a fitting end to a zombie game I suppose.
MudConnector.Com Review (Archived) by on Jul 8, 2012
Game admin here. While Jodah is certainly welcome to his opinion, his characterization of both our discourse and my response to him is a bit disingenuous. I do not attempt to manipulate the behavior of my players unless there is a case of extreme hazing or griefing occurring. I find they are more than willing to help new players as long as they are not being annoyed, which it seems is where Jodah ran afoul of a couple of established players at the time (a year ago? This review may have been stuck in the pipe for a while). Rest assured the game is virtually unchanged since then and just as un-fun. :)
MudConnector.Com Review (Archived) by on Jul 8, 2012
A game I started playing in it's beta stage then lost contact with for a really long time. I came back recently to find a very entertaining zombie-survival type MUD. The mechanics are fairly simple and straight-forward but the game is by no means easy, at times it can be downright brutal fighting the hordes of zombies, looking for gear etc. Anyone looking for a challenge I invite to come check this place out. My character is Wungar and you can send an ingame email with any questions and there is also a forum with a slew of knowledge to help you out. Would be awesome for this game to get some more players and really get going. Thanks
MudConnector.Com Review (Archived) by on Dec 25, 2009
If you enjoy post apocolyptic muds, this is for you. You run around and kill zombies, there's not much more to say. PK is open at any time. Gear is fairly easy to find. There are no levels. It's a cool mud. It's actually about zombies, unlike some other muds with Zombie in their name that have absoloutly nothing to do with zombies.
MudConnector.Com Review (Archived) by on Sep 14, 2009
Raze the Dead is a newly opened MUD that is in beta testing, and so much of what the game will be is not yet in place. That having been said, I see this game as possibly one of the better up and coming ones. Set in the premise of a zombie apocalypse, players can either roam solo or in groups, fighting off the hordes of zombies. This MUD is very simply structured, with no baggage such as an extended introduction, or boring MUD school that so many other games have. It also lacks the neccesity to eat or drink, (though doing those things can be beneficial) and leaves all your time to play, explore, and kick some zombie butt! In short, this MUD is probably pretty close to what I would make, if I were to create a MUD, so come on in and have a look!
TopMUDSites.Com Review by on May 24, 2006