ShadowMUD began in 1994, underwent a major transformation in 1999, and disappeared after a major crash in 2006 when the admin abandoned it. Since then, it has been pieced back together from logs and memories, resulting in a mud that faithfully recreates the look and feel of the old mud in its areas and NPCs. It was opened for playtesting in 2007, and fully opened for permanent play in February of 2011 after a reset of the playtesting characters. Shadow is blessed with a small number of dedicated and talented immortals who are faithfully re-creating the world while avoiding the stifling approach of the previous administration. New areas are being added regularly, as well as new commands. The level cap is now 100 instead of 50, and subclassing has been reworked. Shadow has a number of dedicated current players, and a huge number of former players we very much hope will come back to visit... and stay.