In the summer of 2011, I was introduced to Squidsoft Entertainment's Star Conquest, a space-themed moo that promised respite from the repeated slaughtering of animals for XP and aimless wandering that had become the norm for me on other games. It delivered. Background You will not start in a newbie area here, nor will you be talked through equipping your shortsword and going out to kill your first rabbit. The galaxy is fresh from an alien invasion it managed to escape by the skin of its teeth, and you are a cadet newly graduated from your alliance's flight school. Alliances are political governments arranged throughout the game galaxy, and are as follows: The League of Old Earth Democracies (The League) Old Earth is our earth, but a thousand years in the future. In the Star Conquest universe, that means the entire planet, in the wake of the invasion, became one huge European-style socialist government. The Alliance of Extrasolar Unions A handful of explorers who went out into space once upon a time and began carving their own niche and government. A pretty obvious in-universe parallel to the USA, complete with the remnence of bad blood between them and The League--apparently The League tried to govern them at some point and got their collective nose bloodied. The Federation of Fringe Worlds (The Fringe) A slightly grittier place and power structure, characterized by poverty, crime and some of the more combat-oriented ships. Seems to be based on South America, with its Spanish names, and less pretty but more boomboom aesthetics. The Mutuality No real government or structure, just a bunch of rogue pilots being roguy and hating all things authoritative. Part I. - The Beginning I found cadethood to be a solitary, sometimes lonely existance. In lieu of levels and experience, Star Conquest has a points system, referred to in-character as license points. The more points you earn, the more equipment and game features you gain access to. As a cadet you are capped at 30 points, which can pour right in if you're enjoying the game. Some of the activities to gain points and money are pretty engaging, some of them are a bit on the grindy side, but pretty much all of them you're doing by yourself. Attempts were made to bypass this. My cadet chatted up a nice gal in the local pilot lounge and scored an invite onto her ship. Hilarity ensued when she asked me to wait in the control room while she got into something more comfortable, then slunk out and back in wearing some clothing that was decidedly non-efficient for piloting a spacecraft. She poured wine and purred about how comfortable the sofa was (yes, there was a sofa in her ship's control room), while I scowled and tried fruitlessly to launch the ship into space. Unfortunately, the ship in question was owned by a pilot with many more license points than I had at the time, and thus I couldn't control Said...
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