StarMUD
Sci-Fi-themed LpMUD (Multi-User Dungeon) founded in 1992.
Ranked 211st of 722 worlds statistically.
Ranked 9th of 28 worlds in the Sci-Fi genre statistically.
Address:

Db Size:
(Unknown)

Players Connected:
5 (estimate)

Maximum Connected:
(Unknown)
Status:
UP

Version:
MudOS

Average Connected:
5 (estimate)

Minimum Connected:
(Unknown)
Connection Screen
Welcome to

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   ||..  `  '  ||  `  .|  |.     ||     |)   ||`|..|'||   ||    ||   ||   `|.
    ``||..     ||    .|'  '|.    ||''''|'    || `||' ||   ||    ||   ||    ||
   .   ``||    ||   .|'''```|.   ||    `|.   ||      ||   `|.  .|'   ||   .|'
   |`...|'    .||. .||.    .||. .||.   .||. .||.    .||.   `||||'   .||...|'



StarMUD IV is running on MudOS v22.2b14 and StarLib v4.0b.
Copyright 1995-2014.  http://www.starmud.com/

StarMUD time is 2024-05-11 13:26:37. Current players:
  Dogmeat        Kompis [I]     Sensei         Shar           Spanker [I]

Fortune Cookie of the Day:
===  ALL USERS PLEASE NOTE  ========================

Bug reports now amount to an average of 12,853 per day.  Unfortunately,
this is only a small fraction [ < 1% ] of the mail volume we receive.  In
order that we may more expeditiously deal with these valuable messages,
please communicate them by one of the following paths:

ARPA:  WastebasketSLMHQ.ARPA
UUCP:  [berkeley, seismo, harpo]!fubar!thekid!slmhq!wastebasket
  Non-network sites:  Federal Express to:
Wastebasket
Room NE43-926
Copernicus, The Moon, 12345-6789
For that personal contact feeling call 1-415-642-4948; our trained
operators are on call 24 hours a day.  VISA/MC accepted.*

* Our very rich lawyers have assured us that we are not 
  responsible for any errors or advice given over the phone.

StarMUD is stable at the moment.
War in 1 day 16 hours 33 minutes 23 seconds.


Enter 'guest' to just look around, 'quit' to disconnect. Your email address
will be kept private unless you specifically choose to make it public. The
administrators of StarMUD will never sell or give away your email address.

For existing players, StarMUD has a new login system. You must create an
account using your email address; you will then have the opportunity to
link your characters to this account.

Please enter your email address:

Description
StarMUD is a decade old and is a completely original code-base. The only true way to understand StarMUD is to try it for yourself, and have an open mind. Primarily scifi in focus, StarMUD is certainly not limited to that. We offer many different options in chracter creation character advancement that could satisfy any player's taste - from newbie to experienced MUDder. StarMUD has always been a work in progress. Builders and coders add new areas and features on a regular basis, and StarMUD offers an extensive in-game news system with which to discuss ideas and notify players of the ever evolving code-base. We are also always looking for innovative and eager new coders willing to work hard and help our world grow. this...
Read more at MUDConnect.Com

Links
Language:
English [1] [2]

Codebase:
[LP] Custom (MudOS 22.2b13, StarLib 4.0b) [1]
Lp MUD - MudOS v22.1b21 with Starlib 4.0b [2]
Custom [5]

Created:
1992 [2]

Location:
USA [1] [2]

Theme:
Mostly scifi [1]
Mainly Scifi, but has some fantasy [2]
Sci-Fi [5]

Category:
Futuristic [2]
Science Fiction worlds [3]

Description:
StarMUD is a decade old and is a completely original code-base. The only true way to understand StarMUD is to try it for yourself, and have an open mind. Primarily scifi in focus, StarMUD is certainly not limited to that. We offer many different options in chracter creation character advancement that could satisfy any player's taste - from newbie to experienced MUDder. StarMUD has always been a work in progress. Builders and coders add new areas and features on a regular basis, and StarMUD offers an extensive in-game news system with which to discuss ideas and notify players of the ever evolving code-base. We are also always looking for innovative and eager new coders willing to work hard and help our world grow. Mention this ad to Ravnos after creating a new character and get a free cookie. :) Hope to see you there. [1]
StarMUD has been in existence for nearly a decade. The only true way to understand it is to play it. [2]
This world is like a psycho Science Fiction novel. You can became several different professions. You can either fight a lot and enhance your character, or just sit around and talk. NOTE: Fighting is recomended. A very addicting and humerous MUD. [3]
StarMUD is a sci-fi based Mud with a sideways spin. Just about every sci-fi book, tv series or movie you can think of will be there. Lots of big areas, races and professions to choose from! Drop in and have a look... [4]
Largely scifi, but a little bit of everything. It can only be truly understood by logging in and finding out. First online 1992, StarMUD has a long history of improvements. New areas and features continue to be added. It has 22 unique species, with 9 professions, each with its own set of subprofs, with commands and skills suited to each. Playerkilling is entirely optional. There is are no levels, instead it uses an evaluation rating, factoring in all a character's stats and skills. Rated NC17, topics of an adult nature are permitted, and roleplaying is not enforced. [5]

  1. MUDConnector.Com
  2. TopMUDSites.Com
  3. Pueblo/UE World List
  4. Zuggsoft MUD List
  5. Mud Magic
Well, where to start exactly? I've played Star off and on. I remember the days of guns being like glass. I also remember the days of when tactics were in, which really contributed to some higher powered characters. Tribal being the most notable one, last I checked, he was 3,500 or so Eval, which is short for Evaluation Points. The population took a dive, badly, and most on these days are idle to the max. Then again, when a mud is on life support, new players breathe new life into it. Guns are fixed, tactics are gone (or being heavily revised). Cthulhu is now killable (The monster I think is still there, we have an actual player named Cthulhu, I feel sorry for him. He's a Talnid Martialist Yokozuna, man, cut him with a butter knife and he dies because of weaknesses.) Ravnos is well... he's been around for a long time, some would say since before White Wolf created the World of Darkness. If I'm right, Ravnos has been around since it began, and was wizzed in during early-mid 90's, around the time V:TM became popular. He and I joked briefly a while back how he should sue White Wolf for ruining his name. Then we've got Zac, hardcore Coke addict (The soda of course, I'm a pepsi guy). Well, he allowed me to test newly coded guns when guns were still glass. Namely the new cobra laser pistol (now micropoint laser I think) and the Fer-de-Lance Gatling Laser. That gun right there? Think the weird minigun the Terminator used in the dream sequence from the original movie, lotsa lasers. Zac, however, is deathly afraid of touching the code for psionicist profession, which is roughly half my age, so around 11 years old; pretty scary to anyone really. Back to the mud itself; Xenomorphs! Oh man, fun fun fun, just hope you don't mind nearly everything attacking you as a Xeno. Androids, well, credit heavy and patience is needed. Experience points for them is gained in significantly smaller amounts, but it's just enough for skillgains, since all their stats are increased by credits. Choidon are an interesting race. Supposedly they have a huge plasma resistance, which is impossible to have as any other race, which is due to their horn on their head. That is used for the cdraw command, used on energy cells to regain their energy supply, which is food/water for them. They also get cgore command, which switches from bare handed fists to their horn. No weapons or armor with those guys, just a challenge. Choidon along with the Nightblade subprofession of the Convict profession also have no way of talking or remote emotes, only tells. (I've been bugging Zac every now and then to give them channels, he won't budge... and after saying that choidon are crunchy with ketchup, i stopped.) The planets are pretty awesome, domains rather; each has a specific range for players. Some for newbies, some for veteran eval, some... Read More
MudConnector.Com Review by on Jan 11, 2007
I have to start by admitting that starmud has me hooked. I've quit starmud and quit mudding every so often, but I always end up back there. There are a unique set of races and professions (classes), as one might hope from any mud. But what I find especially pleasing about these sets is that your choices actually do impact the way that you play the game. Some races don't use armor, relying on their natural defense or their extraordinary healing ability to recoop damage. Some prefer to use their claws or tentacles instead of wielding weapons. Also, different races have different vulnerabilities, making your choices of weapons, etc. actually matter especially when it comes to pk. The professions you can choose also yield very different experiences. I honestly can't think of examples to provide that don't sound cliche but their strenghts are really very varied. Above everything else, though, the major pro for starmud is the organic feel to everything. The interface is so nice to use, being able to type commands like 'get all into any backpack' takes away some of the annoyingness of mud commands. You aren't limited to 100% in your skills-- as long as you keep using it, you'll keep on getting better at it. There are a few artificial-feeling limits, but deservedly so-- your stats are capped (a cap which you won't reach until at least a week of playing time) and there are ranges on pk (should you choose to participate). Part of the organicness of starmud is in it's ever-changing nature. This is a good thing at times, with new areas or features being introduced to try. But other times, it can be frustrating as stuff gets changed or disappears for apparently no reason. Currently being fixed are pk, tactics, and guns among other things that have been available in the past. Regardless, though, it's an incredibly original mud, some fairly intelligent if opinionated regulars, and for those who don't want role play and don't mind swearing on the channels or coming out of the monsters' mouths, a cool place to waste some time.
MudConnector.Com Review by on May 5, 2003