PoS~ Staffed by a rather large group of imms for an Ack!Mud, there are at minimum four active IMMs working on code trying to get new things implimented. Reboots happen once a week now, typically on Sunday night. Reboots can bring in anything from new areas or skills to a batch of new bug fixes or tweaks. The mud has two active playerbases. I say this because there's the American crowd, and the Asian crowd. There are typically 6-10 active American players on during normal hours, and 4-6 Asian players on late at night. Low end leveling (A nightmare on most muds) is rather easy here, allowing for quick immersion into the world. There is currently a lot to do upon realming (Attaining the highest level group), including questing (You can have up to 5 uniques wearable at a time.), and rare checking (The mud offers a wide variety of rares at realm, which can keep you busy for weeks trying to find them all). Upon reaching Legend (The highest achievable point currently in the game. Technically, you can only wear two more pieces of equipment, but you do get several new skills), you can trade in experience points for quest points, encouraging high level characters to do more than just idle, with more things in the works for legends to do and strive for. As with all ack muds, classes and races are a little unbalanced. Good aligned adepts still struggle to do some of the things evil aligned adepts can do easily (IE, quest/gather equipment), and not all races are currently useful, but unlike most Ack muds, the imm staff on PoS are working with the players to fix this and strengthen the variety players have when chosing their character. The PK system is the same old established Ack Mud system, and isn't really stressed on PoS as the playerbase is still trying to establish itself. Most players are old Ack players who have known each other for years, and tend to do very little serious PKing verse each other. That is not to say the mud does not cater to people who want to PK, as there are several players who can PK well and spar often to keep their skills up. The class system is very tiered. There are 5 basic classes everyone gets (War, Thi, Cle, Mag, Psi), with 80 levels per class. This in turn translates to two remort classes (Necromancer, Sorcerer, Knight, Monk, Assassin). After that, players can choose from 1 of 6 (Exorcist, Living Shadow, Dark Templar, Blademaster, Malakim, or Deity) realm classes, each which has two different Legend classes to chose from at end game, for a total of 9 classes worth of skills at max level. Character paths are heavily defined by the remort classes you take, as well as the realm classes. Legend classes for the most part add a little flavor, but only a few REALLY affect how your character will be played. Unlike most eq...
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