Tsunami was one of the first MUDs I ever played, and I've now come back to it three times. It's enormous, feels like home, and there's so much to explore and try out I can't find time to do it all. You can have 100 different characters, and I'm pretty certain each one could play a little different. The wide array of strange features added over the years are fascinating, and it seems they are slowly getting pruned back to become more manageable. I assume the hardest part of getting into the game would be surfing through the truly massive amount of information available and figuring out where to begin. It seems that the administration is fairly active; and the manager of the MUD has started to take a slightly more involved approach than previously. I've played, since 1997, one or two dozen MMO's, MUD's, and so on. Tsunami is the biggest of all of them, and I find that quite a bit of fun. The code quality and the ease of play has increased since I started, but it's a ton of fun to go through and see everything that has changed. Some areas aren't very intuitive, but it seems effort has been put into revamping them so they all make sense.
Tsunami used to be a really great mud. In recent years most of the talented staff has left. This has left a vaccum that is filled with talentless wizards who spend most of their days idling. The few who actually have the ability to code seem to devote their time to reducing long standing and favored classes to mediocre levels, and often making them unplayable. People have tried to advance through the staff ranks, only to be driven out by higher levels that feel threatened by anyone who shows any ambition, or ability to program. Only a few actual players remain of this once great mud. Typing who will show usually 4 or 5 'wizards' who are idle, and the few players logged areusually their own characters which they leave on to 'pad' the list. I have played on this mud for over a decade, The world is extremely detailed, the classes relatively easy to learn, and you can learn it pretty quickly. Until some of the fat is cut from the currently rotting admin base, I would suggest keeping away from this once amazing game.
I have played tsunami for a number of years and find it to be one of the most involved and amazing muds I've ever run across. The world is HUGE, the classes, races, and subclasses are vast. There is something for everyone, quests, wars, invasions, pks, etc. The pk system is unique in my opinion. It was changed quite awhile ago from losing/gaining exp, to coincide with our 'jihad' system (there are 5 religious orders you can choose to follow, each is friendly/hateful towards others). There are also in game wars as well as shutdown wars to help people sharpen their skills, and gain a bit of free exp/gold. There is even an arena where you can fight other players to test your skills. Players can own and upgrade houses, as well as own different types of shops, from bars, to items, to heals. Tsunami is vast and complex. It takes awhile to learn, but once you do you'll stick around. The community is closely knit and everyone knows everyone else. It's kind of like cheers :) Drop on by and give it a whirl. If you find yourself lost, needing assistance, or just want to shoot the breeze I'm usually around as Epic or Abaddon :)
I've been playing muds for almost 10 years and can honestly say that I've not encountered a MUD with better combinations of options available, ease of use and amount of content as Tsunami. Tsunami offers something to do for any type of a mudder. What differentiates this mud from many others is the 'hero' system. Any char grows from 1 to 19 after which your stat base is locked and you can only raise skills/spells/songs/prayers/etc. Those levels are called '+' levels, as in +3 hero. There are 50+ quests starting from simple mouse trap and finishing with brazilian soap opera complexity that have to be done in groups of heros. There are periodic angry NPC invasions. There are jihad wars between warring factions of various gods into which players are involved. There are simple war style tournaments that can run while the mud is up and more complex all out mud wars that happen every 4.5 hours, during which players can kill each other without penalty, but with great reward. There is killing for hire, which along with wars, provide alternative methods of raising your character past the low levels. The mud is huge. There is a tracking system that provides XP bonus for explored areas and all you have to know is that no one has gotten more than 90% of the mud explored. Come join us and enjoy Tsunami! My names are Xcheefoo/Biohazard/Atos/Navigator, and I'm always willing to help newbies.
The world of Tsunami has evolved a lot since my review back on 6/16/04. It evolved enough that I though it would only be right if I submitted an update. A few Major changes I must first mention... PVP is now totally optional! If you choose to PVP you must wait until level 10. Though there is still PVP wars in which all players may participate in. I have discovered that players can buy and build their own houses(This is basicly like coding your own personal area, or I should say pay a wizard to do it for you... using in game money of course and you provide the descriptions.) You can own your own heal shop, item shop, and/or bar for those of you that like to play merchant like myself. Serveral "mini-games" are there such as Poker(which can get intense), Yatzee, and a custom game call Magewar (Think of Magic the Gathering in which you collect cards by killing monsters and doing quests). There is a bounty hunting/quest system which is rather unique. Basicly you ask this guy named Brett for a job. He then instructs you to kill a monster that is about your level. Then you get to explore Tsunami in search of this monster. If you find and kill your target you get a large experiance bonus and some cash. Many of the orginal classes have been redesigned and given Japanese names to go along with the Tsunami's theme. For example Wu-jen is actually a wizard and Aramitama which is a ghost. The average player base is around 15-30 with the occational lows of 6ish and highs up to 60+. The population is rather diverse with many from Brazil, Australia, Sweden, and the US. As far as the game itself... it is huge with approx 15k+ rooms... inwhich I personally have explored perhaps about 60% of it in my many years of travel. There is always something new to see and explore for the brave and heardy adventurer. Most importantly though is that Tsunami has some extremely motivated wizards that are pushing out updates new features and fixing stuff every few days. I personally give Tsunami a thumbs up, try it!
I have been playing this mud for almost 10 years now and it has always had classes that keep it interesting as well as changes to improve the mud.
I've been playing here for a few years and it never fails to keep my attention. Whether it's to simply talk to a few people, pk someone, or just make a fat hero character. Invasions, quests, and new customizable classes like wu-jen make sure that the game always rolls and changes. Backed by people that fix major problems promptly, and strive to make sure that all spheres are in harmony, be it new player or old. Great place thats kept my attention :)
I would like to start off stating that I have played Tsunami off and on for about 10 years. I was first introduced to MUDDs about 11 years ago. I have played 100s of MUDDs I have invested over 5000 hours into these types of games. I would like to start by saying that Tsunami is unique to the MUDD world. What makes it unique is it's PVP system. Every 5 hours (approx) the server reboots and allows players to play a full out war/pvp match to test your skill, knowledge of the game, and your characters abilities. As rewards for winning and killing your friends and enemies you get exp that you can use in the "real game". Now if this is not enough tsunami and an alt-ego called Warnami inwhich you can war all the time if that is to your liking. Please note waring doesn't result in exp loose. In game PVP is not nearly intense. Granted there are a few bad apples in every bunch and Tsunami has its share. Just be aware that on occation you risk dieing to another player and know it will happen. It is part of the game. However the current PVP system is under review. In addition the game is "newbie safe" at least until level 6. Max level for this game is 19 and normally takes about 300ish hours to obtain this level even for the utter newbie. There are "extra levels" that will allow you to advance as far as you are able... no real cap. The player base for the most part is rather friendly. The wizards are usually willing to help out within reason. Personally, I have wiz'ed in the game 2x. Retiring 2x and have returned multi times over the years after trying out other games. I enjoy starting over and trying out Tsunami's huge selection of races/classes which are all rather unique. BTW I never added content to the game so no fear.. my coding skills are infamous :) In a quick summary the good and bad... Good: PVP Wars, Large selection of unique races (elf, dwarf, human, sleen, etc), Large selection of classes (red dragon, vampire, hydra, druid, chaosmage, mindflayer, ninja, samuri, etc), Large world (lots to explore.. I would suggest mapping the game when you start), ANSI support, New stuff being added all the time Bad: PVP if you do not like it... this probably is not the MUDD for you. Large world (again you will want to map your way until you get use to it... like most large MUDDs). Small player base.. there is normally only about 20ish people on... warnami has times when it has 0. As a custom LPMud MUDD there will be a learning curve... again like most MUDDs, occational class nurf/class restructuring (this can be good and bad) All in all... Tsunami is one of the better MUDDs out there. At the very least I would suggest giving it 1-4 hours to test waters....
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Alright here goes.. My most well known character is called Iyven. I've been a player on Tsunami for about five years, the mud itself has been going for ten. It's had it's ups and downs like all muds have eg. hosting problems etc. but has generally pulled through. When I first started playing in '98 the mud owner, Wildcat had pretty much abandoned the place to go play Everquest and without him being around a power vacuum developed in the wizard community (non playing staff) and it all became horribly political. During that time though there was a lot of freedom for expression and no real policy of exclusion, so the mud became a vibrant collection of clashing colours and contrasting personalities.. in short a great place to be. The eventual winner of this political struggle was a wizard called Fingolfin, who was elevated to custodianship (God) in 2000. It all looked good at first, because he was a particularly fair and nice admin so people praised the appointment and looked forward to good things to come. After a while as God though he changed a lot, and things started to deteriorate rapidly. Compared to when I started playing the situation is poor right now. The political system is even worse than before with the only difference being that it's now geared up to the new God. There's been an exodus of players away from the mud, many of whom feel rejected, or who have become dispondant with things.. and it's really led to a lack of atmosphere. Some of the oldies are left, though becoming increasingly jaded and exhibiting a kind of mud loneliness by the lack of peers to talk to... everyone that's played for some time has lost friends. Also, there have been some very unpopular changes forced upon the mud despite the pleas of nearly all players (and wizards), which has fostered a kind of resentment about the way things are run right the way up to the top. Players have no real rights on Tsunami now, other than to play for free. Wizards have no real rights to add their own ideas if they don't fit into the 'master-plan' or engage in a lot of grovelling and bootlicking first. Everyone is impotent when it comes to trying to change Fingolfin's mind. Most of the original Tsu isn't there - oh sure the areas and classes are there, the wars and invasions etc.- but the soul of the place is gone. A new mud is being built over it and you pretty much have to accept that or go someplace else. If you were a new player on Tsunami you'd still probably think it's one of the best mud's around. It has more features than any other muds you'll ever see: over 50 individual classes with no skill redundancy, player vs player wars every 5 hours like genocide, a dedicated PvP port that runs 24/7 for those that can't get enough, invasions (npcs flood...
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Tsunami is an interesting place because of it's variety. As a player there are any number of thing you can do, from your casual hack and slash xping, pking, questing, warring (where the MUD reboots into a large arena where players get the chance to kill each other without losing xp). There are also invasions, where evil npcs attack the mud and the players must unite to stop them. Some of the economy is player driven, so if the life of a merchant is for you, then you can set up a shop and sell heals, items, or alcohol (slower, cheaper heals). The place is pretty newbie friendly, a good place to start a mudding career or to continue one. There are a few people who might give you a hard time, but there are more who are willing to help with eq, ideas for places to xp, and what race/class combinations work. There are alot of classes and races to choose from, so whatever you feel like playing, chances are tsunami has something that, at the very least, is similar to what you're looking for. It's a fun place, check it out and it won't disappoint. Maivia/Chrinos/Tybalt/Invarius/Spike/Swinginman/Diversity
I have played on Tsunami for around 6 years and have to say the allure of it is beginning to fade. The MUD has undergone many drastic changes in the past year. The creation of a JIHAD where 6 clans are pitted against each other was a nice addition, but the low player base usually around 20-25 people does not support or allow the jihad to take root. An entire guild has been revamped to make the characters much more interesting and has in a sense revived the once dead non played clerics guild. Current Admin is basically one person who holds all the purse strings and seems to have lost touch with suggestions from players. Most Wizards seem to ignore players when they are asked questions and are generally unwilling to help newer players. Some players tend to help others, but for the most part people scare away newbies further (Lowbie PKing, cursing etc) further depleting a continually declining player base. Player killing is limited to a rare few mostly unskilled players who generally work in gangs and generally go after the same few people every boot they are on. I had a lot fo fun times on Tsunami over the years and it used to be a blast to log on see old friends and play, but now due to many changes to sanitize the mud and make it more family oriented in one person's eyes, it is not worth the time and effort to learn to play if you are considering it. Goodbye Tsunami, farewell and thanks for the memories!
I don't know if I can really give a fair review, as I've only ever tried 1 other MUD, besides Tsu. If you read other reviews on Tsunami, you may have seen one by Fragbait, that said his friends copied his behaviour - I am one of those friends. Since 1997 I've been hooked, and saw no reason to look elsewhere. The one time I was coaxed away, was because of a router problem preventing me from getting to Tsu. :). As soon as the problem was fixed, I headed back to Tsu, and my new other-MUD char was soon forgotton about. Tsunami has an ancient player base, as well as regularly new players. Something keeps bringing these players back (myself included), but I honestly can't put my finger on it! What is it that makes Tsunami unique? Well, it could be the variety that MUDs provide, but you wouldn't be reading this if you weren't already convinced that text based games have a place away from, and yet beside, graphical games. So my conclusion must be that it is unique, compared to other MUDs, something I can't rightly comment on. What keeps me coming back even if I don't really know how unique Tsu is? I honestly don't know. I don't know why I didn't get into that other MUD, and why Tsu pulls me back day in and day out. Its fun? That could be it.
I have played tsunami for about 5 1/2 years or so (I started on tsu a while before Fetch class was removed). At the time I was playing about 20+ muds for a few weeks so as to compare them all. Tsunami was different in many ways, as many other muds had similar commands/rooms and standard ideas. Tsunami had been customized enough for it to be its own world. 'A PK MUD' I was once told - When I started playing, pk rules weren't as stringent, so pk'ing seemed more commonplace. There were also several active site teams that were strong on the pk front. Now it seems most pk'ing is done by a few, either smaller players with mages (or fast damage class), or on the other end, hero level characters with enough cash to support active pk'ing. The downside to pking on tsu is that being so heal dependant (ie. from heal shops) the rich will have much better odds in a pk fight. 'Atmosphere on Tsu' - I sympathize with NAT's comments - (Tsunami - 07/01/02 - 16:17:34) about childish behavior and cliques. I think there are several issues that might need addressing about showing respect to other players. Sometimes just because someone is a prominent player (or may even have a wiz char), they may be allowed more leniency with their behavior than others would. A little bit of a 'respect check' might be good for tsunami, as several players mirror the type of player NAT described, immature and rude. 'OVERALL COMMENTS' - Tsunami is competative, fun and well put together. Most of the syntax and commands are very logical and there are extensive help files for any newbie. I think the problems NAT describes come from a too small playerbase leading to people feeling overly powerful. An increase in playerbase might even quell some of the ongoing class changes she mentions. If there were more new people playing alliances and friendships would flourish, and I think generally people would find it more enjoyable. I myself am a testament to how I find this mud. It's a hobby and Tsunami is the best Mud I have been to ever. And it's FREE!
I've played on tsunami for one year now. I have previously played games like archmage, archspace, astronest, broodwar and counterstrike. Archmage took alot of my time and I had gotten bored of it, I stumbled upon tsunami, a text based rpg. The though of this didn't appeal me much, I created a character to read some class info and such while bored. As I read about the classes I noticed that they all seemed very unique, I tried out a few to play on warnami. (a server they have up where one can play against other players, winner gets exp loser loses nothing). I noticed some very skilled players were able to take on 4 and sometimes even more people ganging them, and still winning. This convinced me that it wasn't a luck based game, that skill was a very important factor. Me, loving competitions of all kinds ofcourse couldn't resist playing it myself. I have recently wizzed on this mud and must say it's the best game I have ever stumbled upon, a big world with alot of areas coming from books, such as middle earth from lord of the rings, neverland from peter pan and many many more. I suggest all of you to try it out, there are lots of helpfull players there, each mud has it's pricks ofcourse, but they add spice to the game imho. To be honest I have only played 2 other muds, 3kingdoms and a swedish mud I dont remember the name of. 3kingdoms was to me an unholy mess of themes. Who wants to run around as a knight fighting fremen wielding stun pistols or stumble upon spacecrafts. The swedish mud was too small to compare to, only had 1 class, and consisted of maybe 200 rooms only. Anyhow, sorry for my crappy english, hope to see you around.
first of all i must say, that for the short time i have been mudding on muds such as merentha, and eternal city, they are completely blown out of the water by tsunami mud. the amazing array of races and subclasses makes this game really entertaining. its VERY newbie friendly with lots of newbie areas to kill in. the only problem is there arent enough people who know about this mud and should be playing it. on a scale of 1 to ten i givethis one a 9 :)
Having played this MUD, I am finally sick of it. Almost the entire populace of Tsunami are completely unhelpful, backbiting, and viscious. They are completely umhelpful to newbies now and the entire administration is corrupt and completely unhelpful. Classes and subclasses are constantly changed, reduced and increased, upon the administrations every whim. If you play a class well enough, prepare for reductions. If you dont play well at all, prepare for ridicule and PKing. If you want to imagine Tsunami, just imagine a high school made up entirely of boys, with cliques and everything, playing cruel jokes on each other and screaming curses constantly. If you enjoy that sort of environment, im sure youd love Tsunami. But at least for me, it started out decent enough, but things change, and currently, Tsunami is deep in the mire, not even worth playing for the subclasses.
I have been mudding since about 1995. I have tried out a number of muds of varying types. My all time favorite mud is Tsunami! Tsunami currently has 58 subclasses available and about 24 races available; allowing for a wide variety of combinations for your playing pleasure. Tsunami is very stable, since 1995 I don't think it has ever been down for more than a day at a time, and I only recall one down time due to an actual problem on tsunami and not with ISPs/routers connected to tsunami. The code base is expansive offering hundreds of unique areas in which to adventure. While you explore tsunami you'll find just about anything you might want, from PK to RP to Hack and slash playing... You'll also find that the wizard staff is always looking to improve the game and environment! One sample is the recent addition of the "Jihad!" Six ancient gods have entered tsunami and are rallying people to their belief in order to be the ruling faction of tsunami. I've got to say that overall it's the funnest mud I've ever played. Not your, Enemy.
Tsunami is a must see for any true mud addict. There are literally tons of subclasses to choose from, and the mud is huge in size, with plenty of unique items and npcs. This mud has a little bit of something for everyone... great for newbies, really fun war system , a great pk system, tons of different quests where you can earn items and exp for solving complex puzzles and taking down big NPC's. There are various teams formed by players from different sites around the world, which creates a trully competitive atmosphere to challenge any player. I highly recommend checking this mud out...
I got involved in Tsu 5 or years ago, and chose it because it was on port 23, which was the only port my university firewall would let telnet work on :) A group of friends noticed and copied my timewasting behavior and before we knew it we were addicted to a new and exciting culture: Mudding! We raised as a team to back each other up, and it being the bad old days that it was, usually got pked all over the place. After a few months, we learned to run away. After a few more months, we learned to fight back. Several of us became wizards and started coding for the mud. Why should you play Tsunami and not some other mud? We do have the occaisional "antisocial" player - ok, we have a few of them - who would sooner rather kill you than look at you. And their are theives around the place too, who you will only know about because you suddenly no longer have any money on you. Chaosmages rip the fabric of reality asunder, and Ninjas assassinate with poison. But all of this adds an extra dimension fo excitement to the game! There are loads of area to explore, each rich in texture and mostly with a bit of dry humor. Currently Tsunami is being made more newbie friendly, so "basic things" are being taught (instead of learned by trial and error). There's never been a better time to drop in and give us a try!
Tsunami is: 1) Unique 2) Competitive 3) Very tolerant in freedoms 4) Can satisfy the needs/wants of any mudder First of all, like the previous reviewers have stated, Tsunami is quite different from the ordinary fighter/paladin/cleric/thief what-have-you generic mud. True, there are 8 billion subclasses and races to choose from, each having their strengths, weaknesses, or balances, along with 8 gazillion different skills, prayers, songs, and spells...but it is the way Tsunami is structured by the admin that makes it unique. It was the competitive-ness of this mud that kept driving me back and back again to play it over and over again. Did I lose sleep some nights, because I was thinking how great it would be to have a Microbe-mancer, or to bring back Templars? A few times. But I think all of the old players in this mud will agree with me that it was the competition between players that made this mud so exciting and fun. From one on one battles in the arena (which are for free), to guild racing (competing for exp bonus), to PKing, or to Wars, it was all about the better player. It was the wars where I was able to single-handedly defeat a chaosmage, two trolls, a gremlin, a green dragon, a knight, and one other dude, etc. etc. with my thief that had me sweating for half an hour straight. It was the PK fights against Neragus & Georgios (huge-ass evoker and pyromancer) with my paladin and samurai that lasted for sometimes over an hour and being defeated over and over again by them that kept me going. And I can't tell you awesome it is to finally vanquish a better opponent, or to barely defeat a worthy foe in war, or to team up with an old mud friend in war and have everyone gang you and still live to see the end of the war. Oh...and by the way...that first skull pic is a kicker ;) But that's not the only thing I noticed that's different about Tsunami. Unlike some other muds, the wizards (immortals) are extremely easy to approach (unless they're busy or idling =P). They are willing to answer your questions (provided you don't be a jackass about it, but that's just common courtesy), help you with bugs, discuss issues of balance with you, or even just chat. Not only that, but there is very little censorship here. While freedom of speech is quite tolerated here, some freedoms can indeed be abused. Ideas are freely tossed around here, as well as flaming (only if it is posted or said in the flame board/channel), whatever's on your mind. Lastly, this mud is not only for those who seek strong competition, and a very adaptable, changing, full of freedoms, mud, but that those who merely wish to chat, or quest, or explore the mud, or raise as many subclasses to hero level as you can, are satisfied here too. Streak for one, (one of reviewers)...
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This is an amazing mud. I have been mudding for a while now, and tried many different muds. But, as the other reviewers do, I always come back to this mud. Why? A normal mud usually follows the same path. The typical 'Did I get your name right y/n' crud. The usual NPC's walking around in the strangest places without any intelligence to boost themselves. Pk systems where level 1's can get killed by highbies for no reason. And some muds boast that they have 3 classes? Tsunami lets you have 6 characters from your account. This lets you have lots of freedom. Add to this freedom 57 subclasses, 9 guilds, and more subclasses being added occasionally, and you can have all the fun you like! From basic fighters to powerful mages, mighty dragons to fiery demons, you can have almost every type of character imaginable (and unimaginable!). Every subclass starts with the skills that it has, just to a lower degree, ensuring that you can have just as much fun as a high levelled player. Tsunami has a huge world. There are vast areas to explore and powerful monsters to defeat. There are powerful and sometimes unusual items. Experience is gained for how much you damage an enemy, and also when you kill an enemy. This is better because, why do you gain exp when you kill a monster? Is it because of your fight with it? Then, you should gain exp from the fight! On reaching enough exp, which you should have been spending on your skills, spells, songs, prayers, stats etc, you will level. This is unlike some muds where even though you are experienced enough, it still costs you money to advance level for some reason. Apart from the already-exciting experience gaining systems, there are wars where all the players are pitted against each other in teams or individually. Death in wars is fake; kills in wars gets you experience on the normal mud. This is usually a substantial amount of experience. The Tsunami realm is also sometimes plagued by invasions from NPC's, burning everything as they go. The mud also has arenas, (intelligent) npc's, quests, player housing, oppurtunities to save items with skills and storage systems, free newbie teleportation, efficient pk control system, and a whole host of other great things that make this a truly unique and fun mud. Try it, you won't be disappointed. ~Clavicus Vile~
I’ve only been mudding about six years. To many people out there I’m a neophyte. During these years, however, I’ve been to many many MUDs. Inevitably, however, I always end up back at Tsunami. Nowadays I guess it’s because I know the people there, but in the early days my reasoning was totally different. Every MUD you visit ends up more or less the same. Their variety summed up in a skill list which is anything but. You know what I’m talking about. You make a fighter you have a ‘kick’ skill. Eventually you learn a ‘bash’ skill. Paladins are merely clerics who gain spells a little slower. It’s static, undynamic, and boring. The catch is that while Tsunami is not without its faults you’ll be hard pressed to find a place with more variety. A paladin isn’t a cleric who learns slow. A fighter can do things much more interesting than ‘kick’. Its true variety no two classes are the same. Tsunami is, in a word, unique. Let’s face it, experiencing characters can get old. Yet, Tsunami has attempted to remedy this. There are wars, there are invasions, there are events being held all the time. Even the oldest players, the ones who should be the most lethargic, can often be coaxed out into open play to take part in the fun. I’m honest when I say I can’t find a MUD that is as interesting as Tsunami. I’ve tried too. It’s been like that for most people, I think. At least, everyone I’ve known. In my time I’ve brought a good number of players over to the game. Most play for a while, some leave, but rarely can one say they’ve found a better MUD. Those that stay and become true MUDders will attempt to branch out as friends from other worlds tug on them to try ‘their MUD’. Yet I’ve yet to see any attempt at this be successful. Inevitably they state how boring the new MUD is and return. For Tsunami, while a lot of things, is rarely boring when compared to other text-based games. If you’re tired of the same old thing and want to try something different then check it out. Really, that’s all I can say. Tsunami is different. Tsunami is unique. That is why Tsunami has managed to keep my attention even as I’ve grown bored of most every other source of free entertainment you can find out there.
As someone who loves to MUD and considers himself a very good player, I find it odd that I have only ever found one MUD that really keeps my attention. That MUD is Tsunami. I am rather afflicted with attention defecit disorder, so being able to constantly switch amongst the many race/class/subclass combinations allows me to stay excited about the game. I have been playing on Tsunami since 1995 and am proud to be not only a player but also a wizard.
I started playing on Tsunami a couple years ago. My cousins introduced it to me and I was instantly hooked. I've tried a few muds since, and none of them can compare to the way Tsunami is setup. The War system on Tsunami is awesome, and leaves you waiting for the next one. There are 9 guilds, with 57 subclasses between them. I've been a wizard on Tsunami for about a year and a half now and see so many great ideas being put in by a dedicated wizard staff. Tsunami is one of the oldest muds around, and in that time it has become one of the best. If you give it a shot, I'm pretty sure you'll like what you see. Beware, ya might get hooked! ;)
Tsunami was the first mud i'd ever played. It was introduced to me by a friend who played, at first text games period didn't seem interesting, but eventually i tried it. Since that time i've played several other muds while bored, and although i've had some fun elsewhere, i've never continued playing at another mud for long. I always come back to Tsunami and for me, here are my reasons why. First off, wars, its the thrill of pking without the chance of losing exp if you die. You are dived into either teams, or in a great free for all being awarded quite a bit of exp for any kills and another good amount for surviving the war. There will be another war in 4 hours from the time another starts, leaving plenty of time to mud in between it also offers a nice break to the repetitious pattens of exping. Second is the large amount of class selection, it provides such a large variety for play making it very hard to have "done it all" and get bored. There are also quests, and invasions which are other opportunities to earn good amounts of exp. As a newbie on Tsunami you will be protected from any pkers until level 6, and after that time you may only be pked by people your level or smaller unless you go pk on yourself. The world of Tsunami is quite large and as a newbie i wouldn't advise aimless wandering although i have found it much less easy to get killed exploring than on other muds where you run into aggressive npcs almost anywhere outside a town and in many cases they hunt you. If you need to know where to go there will be help files and means of mud based assistance, you can also ask other players for good places to exp. I would suggest you at least give this mud a try, even if you already have a mud you play, we might just change your mind ;) Misery
In a word, Tsunami is Amazing. From the time I started mudding ten years ago, I have played a huge number of muds, but none of them have compared with Tsunami. Smaller in population than the mega-muds, this place has been around forever and made great use of the time to develope some amazing features and environments. The detail that goes into every aspect of this game is rivaled only by the variety of play styles it encourages. There are an insane number of class/race combinations available for play from a half-vampire samurai to merfolk chaosmage to cute faeriedragon. Each combination is unique in both skill-set and play style. The strengths and weakenesses of each lend a massive complexity to the dynamic balance of the game in whatever aspect you take part. In addition to the completely unique and MASSIVE realm available for exploration and large variety of quests, Tsunami was one of the first muds to offer such options as: - MUD-wide wars every 4 hours (fake deaths) - Player-owned houses, shops and real estate - Simulated one-on-one or team-based combat - coordinated NPC invasions of town areas - Unlimited level advancement God, I can't even begin to describe all the features of this place, but I've tried to highlite a few good ones. The code-base is as bug-free and refined as I've seen with great channels for communication and feedback that makes it one of the most dynamic environments around! Hope to see you there :)
Without a doubt, this is one of the coolest muds around. The size of the mud and variety of playing styles available is insane! Everything flows very well and the interface is pretty intuitive, but what gets me is the detail. I have played many muds since 1992 and none have competed with this one when it comes to variety and detail. A couple times a day there are wars that pit player vs player in different formats, but can only give you experience (and not actually hurt you). It's quite an adrenaline rush and there are some damn good players. There are town invasions, arenas, dynamic quests, unlimited player levels and a huge host of features. I highly recommend it.