Furscape is a multilateral world that plays 200 years from now, an original, furry-themed science fiction universe where so-called "recoms", beings bred by combining human and animal DNA, are the predominant species. Most of mankind has perished in an apocalyptic war 150 years ago, and the furries (recoms) escaped the slaughter by fleeing to colonies on the moon, on Mars, and in the asteroid belt. The discovery of hyperspace jumpgates and polywell fusion reactors has led to massive space exploration, and furs now live on various worlds and space stations. Alien species have been discovered. Factions have formed, ranging from free trader associations to bounty hunter and pirate alliances, military organizations, and mysterious intelligence agencies. -- Some technical info: Some of our worlds allow for free, large scale roaming, making use of the well-known Terraform system. Worlds are original, with their cores hand-built by dedicated realm managers, many of them large enough to be considered a small MUCK of their own.
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Furscape is a multilateral world that plays 200 years from now, an original, Furry-themed 'hard' science fiction universe where so-called 'Recoms', beings bred by combining human and animal DNA, are the predominant species. Mankind has perished in an apocalyptic war 150 years ago, and the furries (recoms) escaped the slaughtering by fleeing to a colony on the moon, which has since then become their home. The discovery of hyperspace jumpgates and electron confinement fusion has led to massive space exploration, and furs now live on various worlds and space stations. Alien species have been discovered, and a brisk exchange of trade commodities has begun. Factions have formed, ranging from free trader associations to bounty hunter and pirate alliances, military organizations, and mysterious intelligence agencies. -- Some technical info: Many of our worlds allow for free, large scale roaming, making use of the well-known Terraform system. Worlds are original, with their cores hand-built by dedicated realm managers, many of them large enough to be considered a small MUCK of their own.
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A science fiction themed MUCK, with the technology level reminiscent of that in the movies "Aliens" or Arthur C. Clarke's "2001: A Space Odyssey". Roleplaying is encouraged and TinyPlots are thought up constantly. You can go from discovering a new planet one day, to battling it out with space pirates the next. Please be aware that the muck's theme is that of hard science fiction - no warp drives, magic, etc... see http://furscape.xwiki.com for details. The Story So Far... Furries originated on Earth, created from animals by human scientists experimenting in genetic engineering. In time, animals were imbued with human-level intelligence and consciousness. These successful products of science were soon put to work as laborers and servants for humanity. Furries became more and more common, and were soon doing all those jobs that were either deemed too menial or too dangerous for a human to do. Being their intellectual equivalents, resentment of their masters inevitably grew, leading to a few notable uprisings and rebellions. These were put down, however, and the lot of the furries only grew worse. When the Luna colonization program began, furries were sent, as the risks posed to humans was deemed to be too great. Many furries gave their lives to establish the Luna colony, but many saw their future opening up before them. Volunteers for duty on Luna were not uncommon. When The War began on Earth, the trickle of furries emigrating to Luna became a flood, most of them unauthorized. Too busy waging their war, the human race ignored the exodus going on in the shadows around them. A few humans saw Luna as their only chance of survival, but their protests of the war were stamped down and labeled traitorous by their people and leaders. Sadly, The War ended in the annihilation of the human race on Earth, although it could have been worse. The world leaders balked at the very brink of destruction -- too late -- but held back from unleashing weapons that would have destroyed the Earth thousands of times over. Even so, the final battles of The War rendered the Earth a vile and inhospitable planet for centuries to come. Time passed, and the colonists of Luna turned their attention outward to the Solar system, putting the past and its horror behind them. Luna colony was expanded, domes being constructed to accommodate the original influx of furries, as well as to provide grander and more comfortable facilities. Long-term projects were put into action, and the long process of terraforming Luna and Mars was begun. At the same time, a Mars colony was established, using the skills and experience of those who had built the first colony. Soon, the tunnel cities of Mars rivaled the domes of Luna. Today, Luna and Mars are thriving sovereignties in their own right. Trade between the colonies is brisk, and with the discovery of hyperspace, trade with other star systems' inhabitants has been made possible. Peace reigns in the known galaxy, and furries everywhere look forward and out, seeing their future stretching out before them... Other themes... Meanwhile a multitude of new worlds have been installed, making Furscape a true multi-planetary MUCK. All imaginable furry species can be found somewhere in the universe. Some planets have become worlds of their own, where communities of furries have started to form. Some areas have their own policies, allowing you to live where you're most comfortable. As Furscape has become the new home for refugees from other MUCKs, you can find new and improved versions of areas known from elsewhere, so there should really be something for everyone. Furscape is open for importation of new areas of all sorts; please contact the staff to find the right planet for your building project. In addition to recoms, we have a number of alien species looking for players! Some of them are well- known, such as the Skiltaire; others are unique creations of Furscape: Calatorian, Kirru, K'tauk'tau and Anisepteron. The code side of things... Furscape runs on ProtoMUCK, which differs from Fuzzball mostly by having a number of wizard levels and more possibilities for MUF. Some areas use Neikrad's weather system, some planets have been built using Triggur's Terraform program. As an in-character way of travelling between planets, a real-time spaceship system is being implemented.
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Furscape is a multilateral world that plays 200 years from now, an original, Furry-themed 'hard' science fiction universe where so-called 'Recoms', beings bred by combining human and animal DNA, are the predominant species. Mankind has perished in an apocalyptic war 150 years ago, and the furries (recoms) escaped the slaughtering by fleeing to a colony on the moon, which has since then become their home. The discovery of hyperspace jumpgates and electron confinement fusion has led to massive space exploration, and furs now live on various worlds and space stations. Alien species have been discovered, and a brisk exchange of trade commodities has begun. Factions have formed, ranging from free trader associations to bounty hunter and pirate alliances, military organizations, and mysterious intelligence agencies. -- Some technical info: Many of our worlds allow for free, large scale roaming, making use of the well-known Terraform system. Worlds are original, with their cores hand-built by dedicated realm managers, many of them large enough to be considered a small MUCK of their own. We run three exclusive 'code bases', L.I.T.E for space travel and Trade, SCRAT for L.I.T.E space combat, RCS (derived from Silhouette P&P) for character stats
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